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Changelog: Foundations Patch #3

[h2]Foundations Patch 3 - Version 25.030.1 - May 29, 2024[/h2]

[h3]Goldmane Pegasus Added[/h3]
To celebrate the successful launch of Albion Europe, we have added the brand-new Goldmane Pegasus skin to all accounts with Albion Europe Silver Founder Packs or higher! In addition, Albion Europe Crystal Founders receive the Armored Goldmane Pegasus. These skins are immediately available via the Appearance menu, and are non-tradable. Thank you to everyone for your support!

[h3]Changes[/h3]
  • Time required to interact with Siege Banners increased from 0.5s to 1.5s


[h3]Combat Balance Changes[/h3]
Axes
  • Bloody Reap (Infernal Scythe)
    • Damage when target below 40% health: 240 → 220
    • Damage when target above 40% health: 126 → 120
Bows
  • Demon Arrow (Wailing Bow)
    • Cooldown: 30s → 25s
Hammers
  • Dreadladen Fighting (all Hammers)
    • CC Strength Increase: 50% → 35%
    • Improved the visual effect
  • Groundbreaker (Polehammer)
    • Improved visual feedback to better communicate the actual area speed
    • Stun Duration: 2.5s → 2.7s
Spears
  • Fling (Glaive)
    • Base Damage: 50.90 → 56
    • 1 Spirit Spear Charge: 81.43 → 90
    • 2 Spirit Spear Charges: 122.15 → 134
    • 3 Spirit Spear Charges: 173.04 → 190
Swords
  • Parry Strike (all Swords)
    • Reflect Damage: 100% → 125%
  • Charge (Claymore)
    • Charge now deals damage to all enemies it passes through
    • Enemies passed through receive 40% of the damage that the target receives
Maces
  • Defensive Slam (all Maces)
    • Duration: 3s → 4s
  • Dreadladen Fighting (all Maces)
    • CC Strength Increase: 50% → 35%
    • Improved the visual effect
  • Sacred Ground (all Maces)
    • Area Duration: 4s → 3s
  • Blessed Aurora (Oathkeepers)
    • Increased max targets: 5 → 10
    • Healing range: 6m → 8m
Quarterstaffs
  • Dreadladen Fighting (all Quarterstaffs)
    • Improved the visual effect
War Gloves
  • Rushdown - Passive (War Gloves)
    • Movement Speed: 20% → 30%
  • Shockwave (all War Gloves)
    • 1st Cast Cooldown: 4s → 3.5s
    • 2nd Cast Cooldown: 6s → 5s
  • Counter (all War Gloves)
    • Added new combo attack:
      • Follow Through: For 4s, dash to the first target marked
      • Dash Range: 20m → 32m
      • Cooldown: 15s
Helmets
  • Iceblock (Cleric Cowl)
    • Can no longer be canceled by the caster
    • Duration: 4.75s → 4s
Armors
  • Life Steal Aura (Hellion Jacket)
  • Damage when health above 80%: 20 → 16
  • Damage when health above 60%: 25 → 20
  • Damage when health above 40%: 30 → 24
  • Damage when health above 20%: 35 → 28
  • Damage when health below 20%: 40 → 32
Miscellaneous
  • Dismounted mount range: 12m → 15m


[h3]Fixes[/h3]
  • Spell fixes:
    • Groundbreaker (Polehammer): Fixed issue where tooltip displayed the wrong cast range
    • Starfall (Astral Staff): Fixed issue where tooltip displayed the wrong energy cost
    • Gravitas (Morning Star): Fixed issue where tooltip displayed range incorrectly
  • UI fixes:
    • Fixed issue where, in Streamer Mode, email addresses would be visible on login verification page
    • Fixed issue where opening the map of a neighboring region with Fortifications would show the wrong upgrades
    • Fixed issue where Herb Garden products were not correctly sorted by tier
  • Fixed issue where Shrine of Invisibility buff could cause mount to disappear in overcrowded regions
  • Fixed issue where players could get stuck in a trade state after disconnecting mid-trade
  • Fixed rare issue in duo mists where players in a party could briefly become hostile after Mists portal closed
  • Fixed rare issue in Yellow Zone Mists where picking up Wounded Wisps twice while in combat could cause PvP-flagging to persist after leaving the Mists

‘Zero to Hero’: Let’s Hear It for Rock Bottom

In a new series, writer Will Borger joins our AlbionTV crew as he tries to work his way up from rookie Albion Online player to hardened warrior. This is part one of his journey.

By Will Borger

The first week of Albion Online’s current season feels like a dream. We were winning then, you see. Our merry band was crushing it, walking around the Crystal Arena like we owned the place and beating other teams like they owed us money. We were, at one point, 18-1. That seems like a very long time ago. I don’t remember the last time we won a game. Part of it, of course, is me. I don’t know what I’m doing, and the schedule of a freelance writer who spent the last month wracked with illness and overloaded with deadlines that leave me little time to practice doesn’t help.



But the real issue, of course, is that I don’t know what I don’t know. I don’t know what the weapons that aren’t mine do. I don’t know what abilities I need to watch out for. I don’t know what visual cues I need to look for that tell me when, for example, people are immune to damage. It would be a bad idea to attack them at that point, right? Well, you don’t know what you don’t know.

And then there’s the positioning game. It’s easy to get out of position in Albion, and I’ve been guilty of it more than a few times. Being out of position usually means you’re dead. But it’s hard to be in position when you don’t know what the other team is doing, what their builds are, and so on.



I can’t expect the team to carry me. I never really did - games like this are too dependent on everyone pulling their weight - but if I’m struggling and another member of the team is struggling? That’s bad news, and not something I can necessarily fix.

Then there’s the stuff beyond your control. We’re an hour-long show, and I don’t always know who I’m going to get for teammates. There’s not a lot of time to practice with them. A decent, well-coordinated team that knows each other can beat a better team. I’m not saying we’re not well-coordinated, but, well… maybe watch our last stream, where everyone is yelling about whether or not Shozen is at fault for one play (he was: love you, Shozen).



Speaking of stuff beyond my control, sometimes we fight one team over and over and over again in the arena and they have our number. Not much you can do there, either, except laugh as you get one-shot by a meme build or stunlocked to death or, my personal favorite, stunned and then one-shot. As we say in fighting games, “It can happen to you.”

You may read this column and think “Wow, Will, you sure are making a lot of excuses,” but that’s not the case. I’m trying to figure out what I need to do to improve: what I can do, and what’s beyond my control. Talking out loud, as it were. I can’t control my teammates or how well they play. I can’t control who we draw in the arena. But I can control how much I practice, what I know, how well I position myself, and how much damage I do (more or less). Maybe I need a new weapon. Maybe I just need practice. Maybe the answer is somewhere in between, but I’ll need to play more to find out.



Before our last show, I said “When you hit rock bottom, the only place left to go is up.” It’s not entirely true: you can stay at rock bottom forever. You can get a jackhammer, and start drilling down deeper if you’re really determined. I don’t mind losing in Albion Online, or any game. We’re making capital-C Content down here, after all, and despite it all, I’m having fun. More importantly, it teaches me what I’m doing wrong. You don’t learn at 18-1. But you do down here. And I don’t plan to be down here forever.

Want to see how Will's journey unfolds? Follow his journey every Saturday at 19 UTC on AlbionTV.

Invasion Day on Albion Europe is Coming!



Albion Europe’s first ever Guild Season started on May 4, and things are hotting up on the new server. The action moves into another gear this weekend with an Invasion Day, which we’ll be broadcasting live on AlbionTV!

Join hosts Lewpac, Shozen, and Bogul at 17:50 UTC on May 25th to watch events unfold. With Albion Europe teeming with life as players old and new work to develop their characters, this is sure to be an intriguing occasion. So join us at the weekend to see how things shape up!

For the full season schedule, see this forum post.

Invasion Day on Albion Asia and Americas is this Weekend



Season 23 is underway, with Albion’s guilds building up their Fortifications, raising Siege Banners, and unlocking valuable Territory Activity Chests. And this weekend the action ramps up on Albion Asia and Americas, with an Invasion Day!

We’ll be broadcasting the action from both servers live on AlbionTV for you. At 13:50 UTC on Saturday 18 May, join Robinhoodrs, Shozen, and Bogul for the action on Albion Asia. Then, at 00:50 UTC on May 19, Robinhoodrs, Shozen, and Tazzik will bring you coverage of Albion Americas. So tune in this weekend to see some fierce fighting!

For full season schedules, see this forum post.

Albion Europe in Numbers

Albion Europe opened its doors to the world on April 29, and tens of thousands of players, new and old, have been pouring onto the server, gathering resources, battling fierce (and sometimes defenseless) mobs, and banding together into guilds and alliances. So, we took a look at the numbers behind the new server to see exactly what’s been going on since launch and put them together in this shiny new infographic (click to expand):



As you can see, the new server is absolutely teeming with life and we’re thrilled to see so many of you building up this unique world. So thanks again to everyone who’s made this such an exciting development, and we’ll see you out in the wilds of Albion Europe!