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2024: Albion’s Year in Review



As 2024 winds down, Albion Online stands stronger than ever. From the launch of Albion Europe to an impressive number of game-changing updates, this year has expanded the boundaries of what's possible in Albion. With a new development cycle delivering focused changes every three months, four major updates have changed the landscape of the game. Let’s relive the biggest moments of 2024!

[h3]Re-envisioning Guild Warfare[/h3]
2024 began with Crystal Raiders, shaking up Guild Seasons and introducing new layers of strategy to warfare in the Outlands.This update introduced Territory Raiding, giving smaller groups fresh tactical opportunities, and revamped the Conqueror’s Challenge, offering more pathways to season rewards for both guilds and solo players.

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Crystal Weapons made their debut, adding explosive power and new combat strategies. Nine of these weapons have launched so far, and with more on the way, they will continue to bring further possibilities to the battlefield.

[h3]Laying the Groundwork[/h3]
Building on the vision for guild warfare introduced with Crystal Raiders, the Foundations update took things a step further. With Fortifications allowing guilds to bolster their territory defenses, and Siege Banners providing attackers with new ways to counter them, this update added new tactical dimensions to guild battles.

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The update also introduced Territory Activity Chests, from which guilds can earn valuable rewards through their activities. However, rivals can raid them to steal the spoils, adding another layer of depth to territory conflict. Overall, Foundations set the stage for even more strategic and engaging guild warfare for seasons to come.

[h3]A Global Expansion[/h3]
In April, Albion Online launched Albion Europe, a server tailored to players in the Europe and MENA regions. This offered players a fresh start, and brought improved connection speeds and optimized event timings, along with language support for Turkish and Arabic.

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The results were staggering: daily active users surpassed 350,000 by May 1, breaking the previous record by over 50,000! With more than 150,000 daily players on Albion Europe alone, this was one of the game’s most momentous expansions.

[h3]Writing Your Legend[/h3]
Following the launch of Albion Europe, Paths to Glory introduced the Albion Journal, a personal log for chronicling player adventures. Divided into categories focused on distinct areas of the game, it provides guidance for new adventurers and challenges veterans with fresh objectives to master. Missions grant themed rewards for each category, including exclusive mount skins and vanity items with dazzling effects to show off your achievements.

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Dedicated adventurers are already flaunting these rewards, and new categories will continue to appear in future updates, ensuring challenges remain plentiful for a long time to come.

[h3]Transforming the Open World[/h3]
The year closed with Horizons, which brought tougher PvE challenges and reward scaling to reignite the excitement of battle, and quality-of-life enhancements like the HUD Editor gave players greater control over their gameplay experience.

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But at the heart of this transformative update was the revitalization of Albion's open world. Dynamic Encampments, Boss Lairs, and Crystal Creatures brought new opportunities, while S.A.F.E. Portals were added to offer solo players quick access to the deeper reaches of the Outlands. With this, Horizons set the stage for yet more developments coming to the Outlands with our next update...

[h3]Looking Ahead to 2025[/h3]
Phew! That was a busy year! And as we look back at the year that’s passed, we're re-evaluating our development cycle. Beginning with Season 26, Guild Seasons will move to a two-month format, with major updates arriving every four months.

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The next update will build on what Horizons started, bringing new objectives and shady trading opportunities to the Outlands, as well as a new Journal category, and much more. Stay tuned for more on that very soon!

In the meantime, let's give a shout out to our incredible community; your passion and dedication have propelled Albion to new heights. Here's to the next chapter!

Find Uncle Frost to Claim Holiday Treasures



‘Tis the time for snowballs in people’s faces and fireworks in the skies. The Yuletide season is here, and Albion is once again under the cold thumb of the one and only Uncle Frost. Down in the dungeons, the bearded giant is spreading chaos – and loot!

[h3]Find Uncle Frost and Reap the Rewards![/h3]
Uncle Frost has set up camp again in a selection of T4-T8 Solo and Group Randomized Dungeons. Keep an eye out for a holiday-themed boss room – when you see it, Uncle Frost will be waiting to greet you with his usual icy disposition.

Defeat him and you could walk away with festive treasures like Uncle Frost’s hat, decorated pine trees, snowballs, or even the ultra-rare Yule Stag mount skin.



The mischief runs for the following times on each server:
  • Albion Asia: December 19 at 23 UTC - January 5 at 23 UTC
  • Albion Americas and Albion Europe: December 20 at 10 UTC - January 6 at 10 UTC
But the fun doesn’t stop there! Simply log in during the event to receive seasonal gifts via ingame mail:
  • 5 fireworks in green, red, and yellow
  • 50 snowballs to settle scores the holiday way


Grab your gear, brave the snow-filled dungeons, and show Uncle Frost who’s boss! Happy Yuletide, adventurers!

AlbionTV Interviews: Raoul Zander

Another AlbionTV interview has dropped! SBI's Head of UI, Raoul Zander, stopped by to share a closer look at the much-anticipated quality-of-life features recently added to the game, along with a sneak peek at future projects.

(Note: This video is only available in English.)

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Missed the earlier interviews? AlbionTV chatted with Game Director Robin Henkys, CTO David Salz, and Co-Creative Director Michael Schwahn, diving into all things Albion.

Follow AlbionTV on YouTube (youtube.com/@albiontv) and Twitch (twitch.tv/albiononline) for more interviews soon!

Holiday Special: Get Free Gold with Vanity!



The season of giving is here, and we’ve got a surprise for you. Until January 2 at 10 UTC, grab one of our selected Vanity Bundles and get 2,000 Gold free! Take this chance to treat yourself. After all, who deserves it more than you?

Choose from these iconic Vanity Bundles, each featuring themed wardrobe and mount skins, and claim your bonus Gold:
  • Titan
  • Arcanist
  • Assassin
  • Alchemist
  • Ranger
  • Tracker
  • Frost Knight
Trade your free Gold for Silver on the ingame Gold Market, use it to unlock Premium status, or purchase exclusive vanity items. Hoard it or spend it – the choice is yours.

This offer ends January 2, so don’t miss your chance to claim this bonus! Find these bundles in the Albion Online Web Shop, in-game store, Steam client, iOS App Store, or Google Play.

Spoil yourself – you’ve earned it!

Changelog: Horizons Patch 4

This patch follows up on previous combat balance changes, enhances some less prominent weapons and abilities, and introduces additional changes and fixes.

[h3]Changes[/h3]
  • Dropped banners no longer reduce Fortification protection
  • [MOBILE] Stack and Sort buttons have been restored to the main Inventory menu

[h3]Combat Balance Changes[/h3]

Bows

Wailing Bow has been underperforming in ZvZs despite being the only ability with custom AoE escalation. We have increased the damage escalation per target hit to bring Wailing Bow back to its glory days.
  • Demon Arrow (Wailing Bow)
    • Damage to 1st target: 189 → 189 (unchanged)
    • Damage to 2nd target: 236 → 256
    • Damage to 3rd target: 283 → 323
    • Damage to 4th or more targets: 331 → 391
Cursed Staffs

While Dark Matter has high damage potential, it has been too easy to counter. We have decreased its cooldown to improve reliability but have also increased the energy cost to keep the ability's spam potential in check.
  • Dark Matter (all Cursed Staffs)
    • Cooldown: 20s → 15s
    • Energy cost: 10 → 16
Holy Staffs

Sanctify’s unique ability to remove hostile ground effects created by enemies has proven less impactful than anticipated. As a result, we have increased its value as a traditional healing weapon.
  • Sanctify (Exalted Staff)
    • Healing: 122 → 138
    • Range: 10m → 12m
Maces

We have given Dreadstorm Monarch’s Eye of the Storm additional damage and resistance reduction to help it command the respect it deserves.
  • Eye of the Storm (Dreadstorm Monarch)
    • 1st & 2nd cast damage: 39 → 50
    • Resistance reduction: 0.12 → 0.15
Vendetta’s cast time has been significantly reduced to help Camlann players hit their intended targets more accurately without requiring additional setup.
  • Vendetta (Camlann Mace)
    • Cast time: 0.7s → 0.25s
    • Stand time: 0.7s → 0.2s
Nature Staffs

The previous changes to Soul Link have been a step in the right direction, giving Iron Root players a legitimate reason to use the Ally/Enemy effect. However, with the increase in power, the reduction to the Ally/Ally effect was too conservative. The intent is to maintain the Ally/Ally effect as the powerful and consistent option it has always been.
  • Soul Link (Ironroot Staff)
    • Ally/Ally healing transfer percentage: 50% → 75%
    • 2nd cast stand time: 1s → 0s
Quarterstaffs

We have added more value to the 1st and 2nd casts of Phantom Twin to help the Phantom Twinblade perform more effectively as a DPS Quarterstaff.
  • Phantom Twin (Phantom Twinblade)
    • Damage per tick: 36 → 41
    • Slow: 10% → 15%
    • Added missing energy costs: 5/5/7
Separator is emerging as an effective tool for singling out a target. To help it succeed in that role, we have increased its single-target damage.
  • Separator (all Quarterstaffs)
    • Damage to target: 125 → 157
War Gloves

Ravenstrikes have become a more viable option now that players are no longer at risk of dying without the ability to stop their own damage. Due to this increased consistency, their damage and speed while channeling have been reduced to give enemies more room to react and recover.
  • Earth Crusher (Ravenstrike Cestus)
    • Self-slow: 25% → 40%
    • 0 charge damage: 175 → 155
    • 1 charge damage: 185 → 165
    • 2 charge damage: 195 → 175
    • 3 charge damage: 205 →  185
Armors

Following recent buffs, we are happy with the adoption of Armor of Valor as a powerful defensive option with unique utility. However, tank items should not provide high CC, strong defenses, and significant damage in a single ability. The amount of damage it could return, particularly in 1v1 fights, was too high.
  • Requite (Armor of Valor)
    • Damage: 46 → 31
Shoes

Mage Sandals have fallen out of favor in modern Albion, so we have added a new resistance buff upon landing. Additionally, changes have been made to make it harder for enemies to predict the exact landing location.
  • Delayed Teleport (Mage Sandals)
    • Now increases resistances by 0.2 for 2s after landing
    • No longer shows the exact ending position VFX to enemies
Mounts

Tanks have been using Morgana Ravens as an additional CC option, overwhelming large groups of players by chaining long-duration fears. We have made changes to Raven Scream to address these issues.
  • Raven Scream (Morgana Raven)
    • Now gives feared targets immunity to consecutive Raven fears for 15s
    • No longer inherits the rider’s bonus CC duration
Reactive Scream has been removed as it had the potential to put the mount's rider into combat uncontrollably, hindering their ability to flee.
  • Reactive Scream (Morgana Raven)
    • Removed
Potions

The recent change to potion swapping has made using Fish Bait inconvenient, so we have changed the way it is consumed.
  • Fish Bait (all Tiers)
    • Fish Bait is now consumable from inventory, rather than as a potion
    • If a character had Fish Bait equipped in the potion slot prior to this patch, this will need to be removed before it can be used from the inventory

[h3]Fixes[/h3]

Spell Fixes
  • Vengeful Sprint (Demon Boots): Fixed issue where the active charge count VFX did not display correctly
  • Hellfire Potion: Fixed issue where it reduced healing cast instead of healing received
Salvaging Fixes
  • Fixed issue where certain items would have a lower salvage value than intended
  • Fixed issue where non-salvageable items would display a salvage value
Mob Fixes
  • Fixed issue where Keeper Bear and Giant mobs could knock players out of combat range, causing them to reset
  • Fixed issue where the Morgana Fang boss would stand still while casting Splitting Claw
Albion Journal Fixes
  • Restored progress towards the mission ‘Have the offspring of every type of animal’ that was lost with Horizons Patch 2
  • Fixed issue where the mission ‘Deliver a Weakened Wisp in Lethal Mists’ could not be completed in Greater Mists
  • Fixed issue where the mission ‘Directly sell 9999 preferred luxury goods to Caerleon’ would only count those sold in one of Caerleon’s Marketplaces
  • Fixed issue where the mission ‘Raise a Tier 7 Mount’ could be completed by raising a pig
  • Fixed issue where the mission ‘Get your very own island’ could be completed by having any type of island in your island list
  • Fixed issue where ‘Kill or assist in killing players within one minute’ missions would not count assists
  • Fixed issue where the mission ‘Have 2 offspring from a single horse’ could not be completed
  • Changed mission ‘Reach Guild Challenge Level 100 with your Guild’ to ‘Reach Guild Challenge Level 99 with your Guild’
Other Fixes
  • Various additional graphical, animation, terrain, audio, UI, and localization fixes