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Albion Online News

AlbionTV Interviews: Robin Henkys

The AlbionTV crew recently visited the Sandbox Interactive offices in Berlin, and while they were here they sat down to interview some of the team behind the game, bringing you exclusive insights into the game’s development.

Today, we bring you the first of these interviews, and it’s with a familiar face! Game Director Robin Henkys joins the crew to discuss his experiences developing games, the company’s growth, and talk about how he likes to play Albion. Check it out below.

(Note: This video is only available in English.)

[previewyoutube][/previewyoutube]
If you enjoyed this, then stay tuned, because there are more interviews with the development team on the way soon. In the meantime, check out twitch.tv/albiononline for regular Albion Online updates from the AlbionTV team. ‘Til next time!

Save 85% with Adventurer Starter Bundles!



Ready for an amazing deal? For a limited time, you can grab one of the popular Adventurer Vanity Bundles, with additional Premium days and Gold, at a massive 85% off their combined value – but hurry, this deal ends December 9 at 10 UTC.

Each bundle includes:
  • Your choice of Knight, Rogue, or Mage Adventurer Bundle
  • 7 Days of Premium total (does not auto-renew)
  • 50 Gold
Altogether, that’s a combined value of over $35, now available for just $4.95! (Prices may vary by platform and region.)
 

[h3]Unleash Your Adventurer Spirit[/h3]
Whether you uphold the virtues of the Knight, embrace the cunning of the Rogue, or wield the arcane power of the Mage, each bundle features unique themed vanity items, including:
  • Main-hand vanity weapon with two exclusive vanity spells:
    • Knight: A warbanner to inspire your allies and assert your dominance wherever you go
    • Rogue: Poison bottles that release noxious fumes (whether intentionally or not…)
    • Mage: A spellbook imbued with ancient sorcery to summon magical energy and dazzling fireworks
  • Full vanity armor, hat, boots, and cape
  • Armored Horse mount skin for all your rides into battle
  • Guild versions of the hat, armor, cape, and mount skin so you can proudly display your guild's logo and colors
[video]https://assets.albiononline.com/uploads/media/default/media/video_/media/674991d012665_720.mp4[/video]

But traditional RPG roles are so last season. In Albion, you are what you wear, so why settle for just one look? Seize this chance to get all three bundles before this offer ends on December 9.

Pick them up now from the Albion Online Web Shop, the in-game store, Steam client, or Google Play. And remember, vanity items are account-wide and available for all your characters on any server. So what are you waiting for?

Watch an Exclusive Interview on AlbionTV!



When the AlbionTV crew visited the Sandbox Interactive offices recently, they sat down to speak with Game Director Robin Henkys for an exclusive interview. And tonight, that interview will premiere!

The interview will be broadcast simultaneously on our official channels at 19:30 UTC:
So, be sure to tune in to hear about his journey, along with some insights into the game’s development. And keep your eyes peeled for more exclusive interviews coming up soon. See you there!

New Guide: Caerleon and the Black Market



Have you heard about Caerleon, Albion’s notorious, bandit-run city at the heart of the Royal Continent? A den of outlaws, scoundrels, and thieves, its reputation is enough to discourage many from visiting. But amongst its dangers lie great opportunities for smart adventurers who make the journey.

That’s why we’ve prepared a brand-new guide, with which you can get to grips with this infamous city. And if you’ve ever wondered how all that loot ends up in the hands of Albion’s fearsome mobs, it also explains the Black Market in Caerleon, which ferries weapons and equipment to the deepest corners of the world. Check out the guide here, and get ready to exploit the opportunities that this lawless land offers!

Changelog: Horizons Patch 2

This patch makes some adjustments to features introduced with the Horizons update, along with combat balancing and some other important changes and fixes.

[h3]Season 24 Winner Statues Unveiled[/h3]

The statues to honor the winners of Season 24 are now viewable in each server’s Conqueror’s Hall. Congratulations to the triumphant guilds!

[h3]New Boss Lairs[/h3]

The Boss Lairs introduced with the Horizons update have been revamped, with new layouts and visuals that better communicate their status as a faction boss hideout.
  • There is now a new Boss Lair for each faction (Undead, Heretic, Morgana)
  • The +200% loot bonus for Boss Lairs has been removed, but now there are 3 chests instead of 1
  • Each Boss Lair now contains only the boss, and no other mobs
  • Their entrances in the open world have been modified slightly

[h3]Territory Raiding Changes[/h3]
  • Once a banner has been dropped and channeled, the time until it is destroyed has been reduced from 5 minutes to 3 minutes
  • Raid Banners can no longer be used to raid a territory if an older Raid Banner is already active there, or if two banners are spawned simultaneously
    • In order to raid a territory with your own banner, older Raid Banners must first be destroyed
    • Raid Banners that need to be destroyed first are visually distinguished on the minimap
    • If two Raid Banners are raised within 30 seconds of each other, one must be destroyed before the other can be used to raid
    • Raid Banners that are raised later on in the battle cannot be used to prevent raiding

[h3]Mob Combat Changes[/h3]
  • Spells and combat behavior have been updated for a number of mobs
  • Out-of-combat status in PvE now begins when the mob is killed, rather than when its corpse disappears

[h3]Other Changes[/h3]
  • As a followup to our Solo Dynamic Encampment loot increases in Patch 1, Group Dynamic Encampments now award less Fame and Objective progress to players if they are solo or in very small groups
    • Our intent with this, along with the changes in Patch 1, is to create rewarding gameplay loops both for solo players in Solo Encampments, and for group players in Group Encampments
  • Mini roaming mob camps in the open world no longer spawn around World Bosses
  • Equipping food or potions now puts all spells on a 10 second cooldown
  • Enchantment Level 4 Treasure Resources are now more likely to unlock at Prime Time, rather than spawning at Prime Time and unlocking later
  • Certain items are now less expensive to Journey Back or use a S.A.F.E. Portal with
    • This mostly affects Randomized Dungeon Maps and Player Island furniture
  • The radius of the Crystal Beetle’s ‘Magical Discharge’ spell has been significantly increased
  • Hostile player count in safe regions now only counts players explicitly flagged as hostile, not unflagged players in open PvP areas
  • Guild Codexes (guilds’ internal descriptions) can now be edited by any member with the ‘Change Guild Logo’ permission

[h3]Combat Balance Changes[/h3]

Axes
  • Relentless Assault (Crystal Reaper)
    • Leaving the area does not end the spell
    • Hitting enemies while outside of the area does not reduce weapon ability cooldowns
Holy Staffs
  • Sanctify (Exalted Staff)
    • Cast Range: 8m → 10m
Nature Staffs
  • Soul Link (Ironroot Staff)
    • Cooldown: 20s → 12s
    • Energy cost: 18% → 11%
    • Duration: 7s → 5s
    • Ally/ally effect:
      • Healing shared: 100% → 50%
    • Ally/enemy effect:
      • Enemy healing redirected to ally: 30% → 50%
    • Casting both parts on the same target now resets its cooldown
  • Circle of Life (Nature Staff)
    • Max targets: 5 → 10
Quarterstaffs
  • Soul Shaker (Grailseeker)
    • Area duration: 3.5s → 4s
    • Multicast time window: 3s → 5s
Shapeshifter Staffs
  • Werewolf Transformation (Bloodmoon Staff)
    • Bloody Roar lifesteal: 6% -] 8% (while below 40% health)
      • Lifesteal is now only triggered by Werewolf form abilities
  • Distortion (all Shapeshifter Staffs)
    • Damage per tick: 54 → 48
    • No longer reflectable
  • Sinister Swipes (Prowling Staff)
    • Range: 4m → 5m
  • Spirit Bear Transformation (Primal Staff)
    • Cooldown: 5s → 10s
  • Tether Shift (all Shapeshifter Staffs)
    • Dash now applies a shield to yourself which absorbs 200 damage for 1.5s
Helmets
  • Ice Block (Cleric Cowl)
    • Cooldown: 60s → 90s
    • Removed 50% healing debuff while frozen
Shoes
  • Dodge (all Shoes)
    • Added immunity to transformation
Capes
  • Devious Trap (Heretic Cape)
    • Trap hit delay: 0.8s → 0.4s
  • Energy Reserve (Lymhurst Cape)
    • Energy restoration: 80% → 70%
Battle Mounts
  • Healing Sapling (Ancient Ent)
    • Cooldown: 4s → 3s
    • Radius: 2.5m → 4m
  • Ent's Blessing (Ancient Ent)
    • Can no longer be interrupted

[h3]Fixes[/h3]

Albion Journal fixes
  • Fixed issue where the mission ‘Raise all different types of animals’ could not be completed because it required an obsolete animal
  • Fixed issue where the mission ‘Knock down another player in a Yellow Zone’ could be completed by knocking down oneself with self-damaging spells
Spell fixes
  • Fixed issue where Avalanche (Hoarfrost Staff) could knock-up targets with forced movement immunity
Mount fixes
  • Fixed issue where Phalanx Beetle and Roving Bastion dismount cooldowns were higher than intended
    • Cooldowns are now 30 seconds
  • Morgana Raven: Fixed issue where Reactive Scream’s fear would ignore forced movement immunity
UI fixes
  • Fixed issue where player count display would sometimes fail to update immediately after changing regions
  • Fixed issue where player nametags would sometimes fail to display in safe regions
  • Fixed issue where gathering tooltips would not scale correctly with window size
  • Fixed issue where chat window size would reset after saving HUD changes
  • Fixed issue where the Bandit Assault countdown would remain on the World Map after changing servers
  • Fixed issue where, after an Arena battle, the Player Stats UI would open under the Arena Stats UI when clicking a player’s avatar
  • Fixed issue where some UI elements would not function correctly after entering a Randomized Dungeon
  • Various fixes and improvements made to the Travel Planner UI
Other fixes
  • Fixed issue where some mobs in the Hardcore Expedition ‘Fistful of Silver’ had higher resistances than intended
  • Fixed issue where Mists Encampments could sometimes contain mobs that did not count towards completing the quest
  • Fixed issue where some Resource Guardians would grant too little Fame
  • Fixed issue where rerolling an item’s quality would sometimes incorrectly state that the player’s inventory is full
  • Fixed issue where saved frame rate settings would not be applied immediately after starting the game
  • Fixed issue where the Forgotten General mob would perform a slide after its auto-attacks
  • Fixed issue where guild logos on the ground of Guild Islands would appear mirrored
  • [MOBILE] Fixed issue where emotes could not be used with custom hotkeys