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The Double Strike Vanity Sale is On!



They say lightning never strikes twice. Well, that might be so, but in Albion things work a little differently, because the Double Strike Vanity Sale is now on!

From now until September 26 at 10 UTC, you can get up to 33% off these three terrifying vanity products:
  • Keeper of Souls — a vanity bundle including a full wardrobe set, the Phylactery of Souls vanity weapon, and a mount skin for your Stag or Moose base mount
  • Demonic Warrior — a vanity bundle containing a full wardrobe set and the Saddled Hellhound skin for your Direwolf base mount
  • Undead Direwolf — a fearsome skin for your Direwolf base mount
And that’s not all, because as soon as these offers end, part two of the sale starts! From September 26 at 10 UTC until October 3 at 10 UTC, you can enjoy massive discounts on another set of vanity products. But we won’t reveal what yet, you’ll just have to keep your eyes peeled and get ready to grab them when you can.

Remember, Part 1 ends September 26! So head over to the shop to enjoy these discounts now!

The Double Strike Vanity Sale is On!



They say lightning never strikes twice. Well, that might be so, but in Albion things work a little differently, because the Double Strike Vanity Sale is now on!

From now until September 26 at 10 UTC, you can get up to 33% off these three terrifying vanity products:
  • Keeper of Souls — a vanity bundle including a full wardrobe set, the Phylactery of Souls vanity weapon, and a mount skin for your Stag or Moose base mount
  • Demonic Warrior — a vanity bundle containing a full wardrobe set and the Saddled Hellhound skin for your Direwolf base mount
  • Undead Direwolf — a fearsome skin for your Direwolf base mount
And that’s not all, because as soon as these offers end, part two of the sale starts! From September 26 at 10 UTC until October 3 at 10 UTC, you can enjoy massive discounts on another set of vanity products. But we won’t reveal what yet, you’ll just have to keep your eyes peeled and get ready to grab them when you can.

Remember, Part 1 ends September 26! So head over to the shop to enjoy these discounts now!

Double Scoring Begins with Invasion Day this Weekend!



The tension is building as we approach the third Invasion Day of Season 24! New alliances and old rivalries are reshaping the landscape on every server, and no guild seems to have a lock on retaining its top spot from last season. This is where we left off:
  • On Albion Europe, title holders Sex and Flex have been locked in a fierce contest with Polska Gurom, who are ramping up their attacks with the help of the BOBER alliance. By raiding the reigning champions’ territories, Polska Gurom now has a real shot at taking the throne.
  • Over on Albion Asia, One Gin, as part of the season debutant Arthur's Rest coalition, has crushed Peony Flower's push for the top spot and secured a record-breaking lead that may be too much for anyone to overcome.
  • In the Americas, allies IFures and D R U Y D S have held on to the top two spots, but The Lonely Men are closing the gap, making this final stretch critical for determining who comes out on top.
The ante is about to be raised with Season Points doubled from this weekend on, making this a crucial moment for guilds looking to claim the top spot.



Come and watch the conflict play out live on twitch.tv/albiononline with hosts Robinhoodrs, Shozen, Lewpac, Bogul, and Tazzik providing commentary and analysis of the carnage. With double scoring making every move count, this Invasion Day promises to be full of action and high-stakes skirmishes! Tune in at the following times to witness the key battles and the twists and turns that could change the course of the season:
  • Albion Asia: September 21, 14:00 UTC
  • Albion Europe: September 21, 18:00 UTC
  • Albion Americas: September 22, 01:00 UTC


Invasion Day brings a full reset of all territories, giving guilds large and small a chance to claim lands and earn valuable Season Points. Check out the full Guild Season 24 schedule on our forums.

Changelog: Paths to Glory Patch 4

[h2]Paths to Glory Patch 4 - Version 26.040.1 - September 18, 2024[/h2]

This patch focuses on combat balance adjustments and fixes.
Please note: a new Albion Online launcher is available to download, and the older version will no longer function as of October 26, 2024. Please ensure your launcher is updated by this date. You can download a new launcher from https://albiononline.com/download

[h3]Albion Journal[/h3]

The following Journal mission has had its conditions changed:
  • Keep a city plot you own in an auction cycle → Bid 5 million Silver on a city plot you currently own

[h3]Combat Balance Changes[/h3]

Axes
  • Raging Blades (all Axes)
    • Damage per tick: 28 → 26
Bows
  • Deadly Shot (all Bows)
    • Cooldown: 3s → 2s
    • Energy cost: 4 → 3
    • Debuff duration: 6s → 5s
    • Standtime: 0.4s → 0.3s
Crossbows
  • Deathward Climax (Boltcasters)
    • First tick damage: 9.2 → 30.1
    • Damage increase per hit: 9.2 → 5.4 (total damage unchanged)
Fire Staffs
  • Fire Bolt (all Fire Staffs)
    • Damage per tick: 5 → 4
  • Raging Flare (all Fire Staffs)
    • Cooldown: 10s → 20s
    • Energy cost: 9 → 16
    • Initial damage: 135 → 187
    • Damage per tick: 5.97 → 7.2
Holy Staffs
  • Divine Intervention (Hallowfall)
    • Cooldown reduction: 40% → 25%
  • Celestial Sphere (Redemption Staff)
    • Time between bounces: 0.6s → 0.9s
Maces
  • Vendetta (Camlann Mace)
    • Cast is now uninterruptible
Nature Staffs
  • Elevated Nature (Blight Staff)
    • Healing (alone): 36 → 33
    • Healing (at least one ally): 42 → 39
  • Spiritual Seed (Druidic Staff)
    • Cooldown after recast: 30s → 25s
Shapeshifter Staffs
  • Reality Fissure (all Shapeshifter staffs)
    • First hit damage: 87 → 101
    • Second hit damage: 137 → 123
  • Wild Onslaught (Primal Staff)
    • Fear duration: 1.2s → 1s
    • Cast time: 0.3s → 0.6s
Spears
  • Spectral Trident (Trinity Spear)
    • Jump speed increased by 25%
    • Standtime after landing: 0.5s → 0.35s
Swords
  • Soulless Stream (Galatine Pair)
    • Enemy health reduction: 6% → 10%
    • 0 stack damage: 88.2 → 90
    • 1 stack damage: 140.7 → 145
    • 2 stack damage: 211.05 → 215
    • 3 stack damage: 299.25 → 305
Helmets
  • Growing Rage (Royal Hood)
    • Cooldown: 30s → 25s
    • Buff no longer expires if no damage is dealt after reaching max stacks
Armors
  • Electric Field (Stalker Jacket)
    • Cooldown: 30s → 40s
  • Requite (Armor of Valor)
    • Now increases damage resistances by 40% while channeling
Shoes
  • Evasive Jump (Royal Shoes)
    • Range: 12m → 14m
Other
  • Immunity bubble after changing regions now also prevents debuffs and damage-over-time effects from being applied
  • Being forcefully dismounted now cleanses crowd control and transformation effects, and provides a two-second immunity to further crowd control and transformation effects
  • The following spells are no longer reflectable:
    • Burning Field (all Fire Staffs)
      • Area damage-over-time only
    • Fire Artillery (all Fire Staffs)
      • Area damage-over-time only
    • Frozen Hell (Icicle Staff)
    • Hellfire Potion
    • Inner Shadow (Shadowcaller)
    • Nasty Wounds (Hood of Tenacity)
    • Raging Storm (Bow of Badon)
    • Thorn Growth (all Nature Staffs)
      • Area DoT only
    • Wall of Flames (all Fire Staffs)

[h3]Fixes[/h3]

Spell fixes
  • Added missing AoE escalation to the following spells:
    • Burning Field (all Fire Staffs)
    • Combustion (Infernal Staff)
    • Counter (all War Gloves)
    • Crush Charge (Duskweaver Boots)
    • Electric Discharge (Judicator Helmet)
    • Flame Blast (all Fire Staffs)
    • Inner Shadow (Shadowcaller)
    • Pyroblast (one-handed Fire Staff)
    • Snare Charge (all Maces)
    • Tackle (Great Hammer)
    • Triple Kick (all War Gloves)
  • Empowering Beam (all Arcane Staffs): Fixed issue where damage buff would not stack if two players targeted the same player simultaneously
  • Backhand Strike (all War Gloves): Fixed issue where the same target could be hit multiple times
  • Blind Spot (Shoes of Tenacity): Fixed issue where invisibility would persist while attacking or casting
  • Fixed issue where the VFX of damage-over-time or healing-over-time spells would prematurely disappear after the affected player shapeshifted into human form
UI fixes
  • Fixed issue where the Embalmed Tiger skin did not display in the Appearance UI
  • [iOS] Fixed issue where tapping a search result in the Travel Planner UI would not autocomplete the destination
Other fixes
  • Fixed issue where some Steam achievements would not register as unlocked when completed on mobile
  • Various additional graphical, animation, terrain, audio, UI, and localization fixes
Note: The tooltip for Sanctify (Exalted Staff) currently displays incorrectly. This issue will be addressed in an upcoming patch.

'Zero to Hero:' At the End of the Tour

Join writer Will Borger in the final installment of our Zero to Hero series, as he reflects on challenges faced, lessons learned, and the importance of community. (In case you missed them, catch up on parts one and two.)



[h3]Zero to Hero is over, but I’m thinking of all tomorrow’s parties…[/h3]

By Will Borger

Endings are hard. When I began my time with Albion Online back in April, I wasn’t thinking of how it would end, how it would feel, or what I would say when all was said and done. And as I type this final column, I’m still not sure. That’s weird for me; I don’t usually start a piece of writing until I know how I’m going to write it. I know the last line. I know what the title will be. The middle is where I get to play, but I know where the journey ends. I don’t here, but as I type this I’m beginning to see the path. And you can drive a long way with just your headlights to guide you down a dark road.

Coming into my final week, I didn’t know what the team had planned for me. I figured we’d do what we normally do: queue up, stomp some randoms, lose a couple of close games, laugh about it, and generally have a good time. I didn’t expect to play by myself. Well, Bogul came too, but I definitely didn’t expect to be on a team of randoms, and have my play judged in real time. We didn’t win — aside from Bogul, my team didn’t know what they were doing — but I played well, racking up the most damage not only on my team, but in the game. That felt good. And it was a far cry from where I’d started with the Bow, Cursed Staff, or anything else. I’d found my thing, and I was pretty good at it. I would have preferred a win, but I’ll take a personal best. It’s enough.



I haven’t played Albion Online since that day. Not because I don’t want to, but because the season was over and I was buried under a pile of work. I’ll be back soon. But I’ve thought about it a lot since. What follows isn’t a review of my time with Albion, but a reflection on it.

When I think of my time in Albion, I mostly remember the community. Not just Shozen, Tazzik, Lewpac, Bogul, and the others I was lucky enough to play with, but the Twitch chat, the guys we played with. Maybe they were trolling us or hyping us up, but they were there and the experience would have been worse without them.



And that sums Albion up, when you think about it. All the gear I bought, all the stuff I learned, everyone I played against, all the advice, it all came from that community. It’s hard to build that in the gaming space these days. There’s just so much, and everything is competing with what came before. When you’re releasing a new game, you’re not just competing against another game, but you’re competing against people’s investment in that game and all of the content that’s been built up over the years. When we think about the MMO space, we think about World of Warcraft, the most popular MMO of all time, and Final Fantasy XIV, a beloved sequel to a beloved MMO in one of the most recognizable and important franchises in the history of the industry. Albion isn’t that old — it was released in 2017. But it’s carved out a space for itself. That’s damn impressive, and that speaks to Albion’s community as a whole and Sandbox Interactive’s support of it.

I think Albion’s Arena is one of the most brilliant modes of its kind that I’ve ever played. I love that it’s not just about killing the other team, but strategically capturing points at the right time. I think the decision to tie your abilities to gear and reward you for using that gear is inspired. I fell in love instantly with the way Albion works, and I’ve had more fun in the Arena and during the big 20v20s we had than in most other games, full stop. I hope that SBI will nurture and expand these modes so that they can continue to thrive. I can’t wait to get back to the Arena. Sometimes you gotta nuke people with a giant pigeon.



I genuinely enjoyed showing up for work when I was playing Albion Online. As someone whose job is primarily to play and write about video games, trust me, that isn’t always the case. But here? I was having fun. That means something. I’ve always said that the highest compliment I can give a game is when I want to continue playing it after I’m done with it. I want to keep playing Albion Online. I can’t think of higher praise.

Remember how I started off by saying endings are hard? In this case, it’s because this isn’t really an ending. Zero to Hero is over, sure, but I’m not done yet. You’ll see me around the Arena or playing 20v20s. Nothing really ends. It just changes. The road keeps going, and you follow the headlights as long as you can. So it’s not “goodbye.” It’s “see you later.” The show ends, the curtain comes down, the house empties out, but the band plays on. And if you hear the music, you gotta dance. Thanks for coming along for the ride. I’ll see you down the road.



A big thank you to Will for inviting us along on his journey, and to all of you who’ve followed him. But as this Zero to Hero series comes to a close, new stories are being written all over Albion. So join us on our regular adventures over on twitch.tv/albiononline!