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Albion Online News

Albion’s next Guild Seasons Start Saturday



Albion’s next guild season begins this weekend on both servers! At 00:00 UTC, Albion East Season 2 begins, before Albion West Season 20 starts at 11:00 UTC. Both seasons see huge rewards up for grabs, like the Crystal Juggernaut. Click here for a full season rundown.



[h3]Season Changes[/h3]

This season brings some changes to Hideouts, with Level 4 or higher Hideouts draining more energy, and the energy gain from Power Cores for non-HQ Hideouts reduced. Castle and Castle Outpost treasures now spawn 30 minutes earlier on Albion East. Meanwhile, the Crystal League and Crystal Arena will use the Cross Map this season, and Rank Points have been adjusted to make progression through the ranks flow more smoothly.



[h3]Watch the Season Kickoff Live[/h3]

As always, we’ll be broadcasting the season kickoff live on AlbionTV. At 13:30 UTC on June 17 we’ll be broadcasting Invasion Day on Albion East. Then at 17:30 UTC we’ll bring coverage from Albion West ahead of the first round of territory resets there. Finally, at 00:30 UTC on June 18, those in the North and South American time zones can tune in for the second round of territory resets on Albion West. All open-world fights are broadcast live with a 15-minute delay.

Check out coverage from a recent Invasion Day here:

[previewyoutube][/previewyoutube]

A Colossal Character Looms



Albion’s vast lands are more alive than ever, with new adventurers pouring in, forging wars and alliances, and etching their name into Albion’s history. But these are not the first, and legends tell of titanic figures who clashed here in the past.

A brand-new vanity set launches next week, bringing one of these powerful fighters to the fray…

The Crystal League Championship is this Weekend



This weekend sees the latest Crystal League Championship take place, with tournaments on both Albion East and West. And we’ll be showing both on AlbionTV!

From 10:00 UTC on Saturday, tune in to see the tournament on Albion East. And then on Sunday at 17:00 UTC, you can watch the Albion West CLC. Both promise to be filled with action, as teams compete to win huge amounts of Gold and the rare Sabertooth Rex Swiftclaw Skin!



Each tournament will take place on a single day, and will use a single-elimination format

For team breakdowns, full rules, and the final schedule, keep an eye on this forum post.

Watch last season’s Grand Finals here:

[previewyoutube][/previewyoutube]

Albion's Next Guild Season is Coming



Save the date: on June 17 the next Guild Season begins on Albion East and Albion West!

Albion East’s season will start at 00:00 UTC, and then at 11:00 UTC Albion West’s will kick off. Both seasons run concurrently, ending on 11 September, and as before, each server’s season is open to any character on that server - so you can participate in both simultaneously should you wish.

Tremendous prizes are on offer to guilds who rank highly enough, like the Juggernaut, Conqueror Avatars, and Fame buffs. And as with last season, the top three guilds will receive special Direwolf Skins.


[h3]Season Changes[/h3]

This season brings some changes to Hideouts, with Level 4 or higher Hideouts draining more energy, and the energy gain from Power Cores for non-HQ Hideouts reduced. Castle and Castle Outpost treasures now spawn 30 minutes earlier on Albion East. Meanwhile, the Crystal League and Crystal Arena will use the Cross Map this season, and Rank Points have been adjusted to make progression through the ranks flow more smoothly.

For the complete schedule and a detailed rundown of the season changes, see this forum post.


[h3]Watch the Season Kickoff Live[/h3]

As always, we’ll be broadcasting the season kickoff live on AlbionTV. At 13:30 UTC on June 17 we’ll be broadcasting Invasion Day on Albion East. Then at 17:30 UTC we’ll bring coverage from Albion West ahead of the first round of territory resets there. Finally, at 00:30 UTC on June 18, those in the North and South American time zones can tune in for the second round of territory resets on Albion West. All open-world fights are broadcast live with a 15-minute delay.

Check out coverage from a recent Invasion Day here:

[previewyoutube][/previewyoutube]

Basic Builds: Dual Swords



Welcome to another of our Basic Builds guides for beginner-to-intermediate players. Each guide presents a suggested build and describes how its abilities work in tandem. You can try these out as-is, or use them as a starting point to create new builds of your own.

[h3]Characteristics[/h3]
This build features the Dual Swords, a two-handed warrior weapon with high mobility that deals consistent damage and Heroic Charges.

Here’s the full breakdown!

[h3]Equipment and Skills Used[/h3]



Adept’s Dual Swords
  • Heroic Strike/Heroic Cleave
    • You can choose between two spells for your Q slot, one for single targets and one for area damage. Both apply Heroic Charges to you.
  • Blade Cyclone
    • You spin in a targeted direction, dealing damage to enemies you pass through. If at least one Heroic Charge is active it deals more damage while consuming one charge.
  • Spinning Blades
    • Your main ability performs a dash in a targeted direction, becoming immune to crowd control effects until impact. it deals damage on impact and increases your attack speed and auto-attack damage for three seconds if at least one enemy is hit.
Adept’s Mage Cowl
  • Firebreath
    • Your Cowl has an offensive spell that briefly ignites enemies in a small cone in front of you
Adept’s Mercenary Jacket
  • Bloodlust
    • This jacket's active ability allows you to regain some health every time you auto-attack or cast a damage spell
Adept’s Soldier Boots
  • Rejuvenating Sprint
    • Your shoes’ active ability is a sprint that also heals you slightly
Adept’s Bag: Increases carry weight capacity

Adept’s Cape: Increases Energy and passive Energy Regeneration

Minor Poison Potion: Inflicts damage-over-time effect on targets and decreases their resistances for its duration

Roast Pork: Recovers health based on the damage you deal

Journeyman’s Riding Horse: Brings you swiftly across the map while adding more carrying capacity



[h3]Pros and Cons[/h3]

Pros:
  • Very high mobility
  • Lots of buffs that enhance your basic attacks and abilities
  • Good clear speed
  • Viable build for 1v1 and dueling
  • Affordable
Cons:
  • Most situational W-abilities unlock at higher levels
  • Relies heavily on sticking to targets
  • Not suited to large-scale fights


[h3]Playstyle[/h3]
  • Your Q-slot offers the choice between a single-target ability and an area ability. The single-target ability is better in 1v1 scenarios, while the area ability deals damage to all targets within range. Both abilities apply one Heroic Charge to, while hitting three or more targets with Heroic Cleave applies two charges.
  • Heroic Charges increase your move and attack speed. You can have a maximum of three charges on you at any one time. Many Sword abilities can use Heroic Charges to enhance their effects.
  • The W-ability lets you spin in a targeted direction, and can deal damage in three instances. Damage can be further increased by consuming a Heroic Charge. It’s a great tool to reposition yourself during a mob encounter, while dishing out damage.
  • Your main ability, with its long-range dash, lets you dodge and pass through crowd control abilities while dealing damage and buffing your basic attacks for three seconds. It does not utilize Heroic Charges, but with its bonus attack speed and damage it works well with Heroic Charges anyway, further buffing your auto-attacks.
  • The cowl has an additional damage spell that helps take down groups of enemies quickly.
  • The jacket can be used to regain health. It’s best used in combination with your W-ability or with the increased attack speed from the E-ability.
  • Your boots have a sprint ability that can regain a small portion of health quickly while providing increased movement speed.
  • An enemy encounter should look something like this:
    • Use your Q to begin combat and gain Heroic Charges. Repeat until you have at least two charges.
    • Use your W to deal damage or change position.
    • Use your E when you need to dodge a crowd control ability, or when on three heroic charges to maximize the damage output of your subsequent auto-attacks.
    • Use your jacket in combination with your area abilities or buffed attack speed when low on health.