1. Albion Online
  2. News

Albion Online News

Dev Talk: Fortifications

The Foundations update launches April 15, and promises to reshape warfare in Albion Online. At the heart of this update are three major new features coming to territories: Fortifications, Siege Banners, and Territory Activity Chests. In this Dev Talk ahead of their release, Game Director Robin Henkys sits down to give more information on these features, and what they’ll mean for the game going forward.

[previewyoutube][/previewyoutube]
[h3]Fortification Upgrades[/h3]
At the beginning of the next Guild Season, all territories will receive an updated layout:
  • There are five possible layouts
  • These offer different natural obstacles and possibilities for Fortification upgrades

Territories generate Fortification Points:
  • This starts at the beginning of each season
  • They reset at the end of each season
  • The amount generated in a territory depends on its Energy Level

Players with the “Manage Fortifications” guild right can use these to upgrade a territory’s Fortifications. There are three elements which can be upgraded: Guards, Walls, and Gates.



Guards

Clicking a guard opens the Upgrade UI for that group of guards:
  • This displays the cost and effects of upgrading
  • Once agreed to, the Silver is immediately taken from the guild account
  • The guard group then upgrades immediately
  • A guard group can only be upgraded once a day


Walls and Gates

Clicking a wall or gate will also display their upgrade group and UI:
  • This displays the cost and effects of upgrading
  • However, upgrades take effect after the following Prime Time
    • This ensures that walls and gates can’t be upgraded in response to a declared attack
During Prime Time, walls and gates prevent enemies from entering your territory:
  • Enemies need to break through these defenses with a Siege Hammer
  • Defenders can also use Siege Hammers to repair walls and gates
  • Upgraded walls and gates have more hit points, buying the defenders more time to repair them

[h3]Fortification Gates[/h3]
Each gate has a crystal embedded in it, which allows defenders to teleport through the gate for a quick retreat:
  • Destroying the crystal removes this ability for the rest of the battle
  • Once the crystal is destroyed, the gate can take damage
  • Gates can be repaired, but crystals cannot


Gates can be opened:
  • By defenders with the “Open/Close Fortification Gates” permission
  • By attackers who are inside the gates

Defenders will therefore need to be careful when opening gates, as attackers can try to rush inside.


[h3]Siege Banners[/h3]
Territories are shielded from attack by the Territory Crystal for most of the day. During Prime Time, however, this shielding can be weakened with new Siege Banners.

A banner can be raised by a player with a Siege Banner in their inventory, and the “Raise Siege Banner” permission.
  • If they do not have a previously declared attack, they will raise a Raid Banner, alerting the defending guild
  • If they do have a previously declared attack, they will raise a Conquest Banner
    • This must be raised in the first fifteen minutes of Prime Time
    • This significantly strengthens the territory’s guards
  • Either of these raised banners will degrade the territory’s Force Shield, allowing its walls and gates to take damage
  • There is a limit to how many players can attack a certain wall at any one time


Banners significantly change territory battles:
  • A raid or attack only ends when
    • The banner bearer reaches the territory tower and successfully channels
    • The defender kills the banner bearer, and controls the banner until it despawns
  • If the banner bearer leaves the proximity of the territory, the banner is dropped
  • If the attackers have not succeeded by the end of Prime Time, the defenders are declared victorious


Siege Banners ensure that territory battles actually happen during Prime Time. They also allow defenders to end an attack early, if they control the banner for long enough. And in the case of raids, there is a clear starting point, allowing defenders to rush to the territory.

After a battle, broken walls and gates, and killed guards, respawn. However, if a territory is conquered:
  • Its upgrades are destroyed
  • The spent Fortification Points are transferred to the new owners
    • This allows them to immediately begin upgrading


Fortification upgrades also reset on reset days, and at the end of each season. This facilitates a constant demand for stone in the economy, and means the system can be adjusted between seasons. The cost of upgrades is affected by the region’s quality level.
[h3]Territory Activity Chests[/h3]
New Territory Activity Chests are also coming:
  • These are located next to the territory tower
  • They are filled each day at the beginning of Prime Time
  • PvE activity in the local and connected regions determines what they are filled with
    • Killing mobs, gathering, and fishing generate a chance of adding loot to the chest


The owning guild can claim this loot at the end of Prime Time. However, it can be looted by raiders who reach the tower beforehand, offering a further incentive to build strong Fortifications.

Fortifications, then, represent a significant change to territory warfare in Albion:
  • Guilds can strategize how to upgrade Fortifications
  • Attackers can formulate new tactics and builds to break through
  • Territory Activity Chests affect the attractiveness of territories, and how guilds respond to activity in their regions


This update is just the beginning of Fortifications, and opens the door to further development and expansion in the future. We can’t wait to see them begin to rise up at the start of the next season, along with all the other features coming with Foundations on April 15. See you then!

Get the Recruiter’s White Tiger this Referral Season



It’s a new Referral Season in Albion, and from now until April 30 you can get the Recruiter’s White Tiger with a single referral! This skin for your Swiftclaw base mount is both noble and fierce - a valuable companion who will protect you valiantly from your enemies - and its sleek, white coat makes for an arresting sight as it prowls through Albion’s lands.

[video]http://assets.albiononline.com/uploads/media/default/media/video_/media/65a156ba985e2_720.mp4[/video]

But that’s not all. You can also claim a massive 1,000 Gold if you refer a friend and their first ever purchase is an Albion Europe Founder Pack!

This is double the amount of Gold that you’d get from a referral purchasing Premium, and of course comes in addition to all the other Referral Season benefits. Albion Europe Founder Packs include a host of goodies, like exclusive vanity skins that can be enjoyed on any server, so spread the word! To see what’s included in these Founder Packs, click here.
[h3]How to Earn Seasonal Referral Rewards[/h3]
  • Send your referral link, which you can find here, to a friend. (You must be logged into your account on the website to view this page.)
  • Your friend registers an account and starts playing Albion Online (preferably along with you!).
  • The first time your friend purchases either an Albion Europe Founder Pack or at least 30 days of Premium, they will trigger a reward for you: 1,000 Gold for a Founder Pack, 500 Gold for Premium.
  • On top of that, for your very first referral ever, you'll receive a T8 Recruiter's Pile of Tomes, worth a massive 200,000 Fame.


This Referral Season lasts until 23:59 UTC on April 30, so invite your friends today and enjoy these rewards!

The Hunter Challenge Returns



Let the hunt begin! For all of April, take the Hunter Challenge: earn points for open-world activities, unlock chests to get valuable loot, and claim your very own Black Panther mount.
[h3]Hunt Down Fantastic Items[/h3]

BLACK PANTHER: This month's Challenge sees the return of the mighty Black Panther, a sleek feline mount with a fearsome appearance. It boasts a powerful speed boost spell that can propel its rider across large distances – helping both hunters and hunted alike.
 

AVATAR RING: Reach your goals to unlock the Hunter Challenge avatar ring to give your favorite avatar a hunting-themed border. This non-tradable item permanently unlocks this avatar border for one character, or can be traded for one Adventurer's Token at the Vanity Merchant.
 

SEASONAL SPECIALS: All month, reach weekly goals to unlock Hunter Challenge chests. In addition to valuable rewards like Adventurer's Tomes, Silver bags, and rare resources, this month's chests contain various hunting-themed statues and furniture items.
 

As always, you can earn Challenge Points by gathering, fishing, farming, and killing monsters. Points count simultaneously toward a daily bonus, a weekly unlockable chest, and the monthly mount. So log in, head out into the open world, gather points, and claim your rewards!

[video]http://assets.albiononline.com/uploads/media/default/media/video_/media/63aec3ed41f40_720.mp4[/video]

The “Foundations” Update Launches April 15



As the current Guild Season reaches its climax, it’s already time to get ready for Albion’s next major content update. On April 15, Foundations will launch, bringing with it a host of new developments and improvements. Fortifications are upgradable defensive features for territories, and Siege Banners offer possibilities for attackers and defenders alike. Territory Activity Chests offer enticing rewards for territory owners - as well as their rivals. New Crystal Weapons are coming, with a range of powerful spells. And a Spectator Mode allows Albion’s creators to broadcast Arena battles and tournaments. With all this and more, Foundations opens the gates to new forms of warfare in Albion.


[h3]Raise the Banner[/h3]
Fortifications offer formidable defensive structures for guilds of all sizes, and will bring forth new tactics and strategies in territorial combat. These structures, and their guards, can be further upgraded by guilds who invest the time and resources, becoming mighty barriers against those who seek to raid and conquer. In addition, Siege Banners complement this, adding a new twist to territory fights by providing opportunities for attacking and defending guilds alike.


[h3]Territories Transformed[/h3]
Territory Activity Chests encourage constant activity around territories - but the more value they accrue, the more enticing they become to potential attackers. Territories in the Outlands also now have new layouts. Meanwhile, Prime Times have been adjusted across the different servers, to provide more consistent action for each region.


[h3]Let Battle Commence[/h3]
New Crystal Weapons are coming, offering an array of powerful and prestigious prizes to top season performers. Hammers are getting fresh and formidable new spells too, shaking up the combat meta. And a new Spectator Mode gives creators the freedom to set up and broadcast their own Arena battles, opening the door to exciting, player-run tournaments.

With all this, Foundations lays the groundwork for some exciting new developments to warfare in Albion. For more details, check out the official update page:

LEARN MORE

Log In Now and Get a Free Mount Skin

[video]http://assets.albiononline.com/uploads/media/default/media/video_/media/647629901783a_720.mp4[/video]

You get a Miststalker! And you get a Miststalker! And you get a Miststalker!

Yep, we’re handing out Miststalker mount skins like they’re going out of fashion right now. To everyone who wants one, in fact. “Really? Wow! But how can I get hold of one of these Swiftclaw skins myself?” we hear you cry. Just read on to find out…

How do I get a free Miststalker?

Log into the game “Albion Online” on any platform.

OK, then what?

Then you get a free Miststalker.

Really? What’s the catch?

No catch. Just free vanity.

But why?

It’s a freebie, can you not just enjoy it?

In all seriousness though, we appreciate our players and their loyalty, and wanted to give this small token of our gratitude.

This giveaway runs until 10:00 UTC on May 6. So log in now and get your free Mount Skin!



Why are you still here? Go and get your free Mount Skin.