Dev Talk: City in the Mists
In our last Dev Talk, Game Director Robin Henkys presented the Mists, a massive new feature release coming with the Beyond the Veil update on November 21. In our newest video, Environment Artists Johannes Geier and Maria Perakis take a closer look at Brecilien, the mystical "City in the Mists":
[previewyoutube][/previewyoutube]
[h3]A New City[/h3]
[h3]Further Explorations[/h3]
[h3]Surrounding Areas[/h3]
Beyond the Veil launches November 21; stay tuned for one more Dev Talk on Fey Armor and Pristine Resources.
Thanks for watching, and see you soon!
[previewyoutube][/previewyoutube]
[h3]A New City[/h3]
- Brecilien takes its name from the forest surrounding it
- Serves as a safe haven for those lost in the Mists or who willingly choose to make it their home
- Built on the ruins of an abandoned Avalonian settlement
- Fusion of wilderness and magic creates a symbiotic relationship between the forest, the wisps, and the ancient Avalonian architecture
- Position is constantly changing
- Reaching it for the first time is its own challenge

- Once inside, the city has a new mystical environment resembling the Mists
- Includes new music as well (as do the Mists themselves)
- Many of the same amenities as other cities in Albion
- Own crafting specialties, shops, and city plots
- Includes all-new Player Islands:
- New aesthetic, but identical in price and function to traditional Player Islands
- Same purchasing requirements, but can be owned alongside Royal Continent islands
- For this reason, upgrade levels between Brecilien/Royal islands aren’t shared, and abandoning a Royal island does not give a head start in Brecilien
- Allows direct access to the Roads of Avalon and the Mists
- Roads of Avalon:
- Chooses a random Roads zone
- When a party member goes through it binds itself to the destination, allowing up to four other party members to join
- Only bound for a limited time
- Members who join the group after the binding is in place cannot use it
- The Mists:
- Allows access to any available Mists mode (solo nonlethal, solo lethal, duo lethal)
- Entrance can be used at any time, but has a cooldown to discourage "rerolling" location
- Gives access to common Mists regions; higher-value regions require Wisps in the open world or the Mists

- Four permanent regions just outside the city
- Minimal resources can be found
- Primarily there so players can access Randomized/Corrupted Dungeons and Hellgates
- These regions aren’t protected by the city and players can be attacked, though protections exist:
- Invisibility shrines as in Portal Towns
- Several ways to re-enter: same exit previously used, OR additional portals
- Two other exits linked to other regions around the city
- Total of six ways to avoid attacks
- Finally, attacking unflagged players results in reputation loss
- Brecilien's Wisps are skeptical of outsiders, but players may be able to earn their respect
- Value of this respect is currently unknown
- However, the locals speak of a leader who left the city and may return, shedding more light on this mystery

Beyond the Veil launches November 21; stay tuned for one more Dev Talk on Fey Armor and Pristine Resources.
Thanks for watching, and see you soon!