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Albion Online News

The Next Guild Season Starts Saturday



Albion’s next Guild Season begins this weekend! At 00:00 UTC on September 23, Albion East Season 3 kicks off. And then, at 11:00 UTC, Albion West Season 21 will begin. It looks sure to be an action-packed season, with big rewards on offer like the new Epic and Legendary Guild Season Winner Direwolf Skins for multiple season winners! Check this forum post for the full season schedule and list of rewards.



[h3]Crystal League Changes[/h3]

As previously announced, this season sees some big changes to the Crystal League:
  • The Crystal League will no longer grant Season Points
  • The Lethal Crystal League has been removed entirely, and all 20v20 Crystal League matches are now non-lethal
  • At the end of the season, there will no longer be a Crystal League Championship


As always, you can watch the season kick off this weekend on AlbionTVAt 13:30 UTC on September 23 we’ll be broadcasting Invasion Day on Albion East. Then at 17:30 UTC we’ll bring coverage from Albion West ahead of the first round of territory resets there. Finally, at 00:30 UTC on September 24, those in the North and South American time zones can tune in for the second round of territory resets on Albion West. All open-world fights are broadcast live with a 15-minute delay.

Check this forum post for a full season schedule, and join us to see the season kickoff!

Dev Talk: Islands and Farming Rework

With the Wild Blood update arriving October 16, it’s time to take an in-depth look some of its major features. In this Dev Talk, Game Director Robin Henkys and Environment Artist Johannes Geier talk us through the improvements to personal islands and farming that are on the way.

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[h3]Personal Island Biomes[/h3]
Wild Blood reworks the appearances of all personal islands, with each now belonging to a particular biome.

The goals of this are:
  • Give players a visually upgraded island experience
  • Make islands feel secluded while still thematically linked to cities


Each island’s visuals will be appropriate to its host city:
  • Martlock: Rolling hills, meadows, cliffs, and waterfalls
  • Lymhurst: Thick, lush forest with a stream running through
  • Bridgewatch: Oasis-like, with warm, shallow waters and palm trees
  • Fort Sterling: peaceful, snow-capped mountains
  • Thetford: sunken ruins, overgrown trees, and emerald waters
  • Caerleon: rough, rocky, bandit-controlled territory

[h3]Farming Bonuses[/h3]
Along with updated island visuals, new farming bonuses for crops and animals are being introduced:
  • A particular crop will grow best on each island
  • A particular animal will yield more when butchered on each island
  • Each animal will have a favorite food, which makes it grow faster


These different bonuses will encourage trade and allow the planning of a sophisticated growing, transportation, and processing schedule.

With these changes on the way, you are now able to move an existing island once until the update launches on October 16. For details on this and which bonuses apply where, see this forum post.



Furthermore, when Wild Blood releases, players will be able to own multiple personal islands: up to one for each city, allowing players to build a trans-continental farming empire!

Stay tuned for more Dev Talks on the other Wild Blood features coming very soon.

The Final Crystal League Championship: Wrapup



It is with some sadness that we say farewell to the Crystal League Championship, which took place for the last time at the weekend. But it’s also time to celebrate the achievements of Moral Pro and Last Season, who took the final titles on East and West respectively!

On Saturday 16 September, the top 8 teams on Albion East squared off, and after a tough route to the Grand Finale, Moral Pro beat 1073 Days 2-0 to claim the crown. Then, on Sunday 17, Last Season put in a dominant display on Albion West, storming to their ultimate victory with a 2-0 defeat of Mitos, who had made it to the final for the fourth season running.



Congratulations to the top four teams on each server, who took home the following prizes:
  • First Place: the extremely rare Saber Tiger Rex Swiftclaw skin and 10,000 Gold
  • Second Place: the Recruiter’s White Tiger Swiftclaw skinand 5,000 Gold
  • Third Place: the Recruiter’s Giant Frog mount and 5,000 Gold
  • Fourth Place: the Occult Cougar Swiftclaw skin and 5,000 Gold


And with that, the Crystal League Championship comes to an end for the final time. But Albion’s next Guild Season is just around the corner, starting September 23, and we hope to see our top 5v5 players continuing to test their mettle in the Crystal Arena and Crystal League. So see you then!

Wild Blood is Coming October 16



Wild Blood is drawing close: October 16 sees the release of Albion’s latest content update, unleashing its primal side. Shapeshifter Weapons allow players to embody fearsome creatures in combat, while Tracking lets you hunt them across the open world. New, powerful potions can be crafted from their remains, and Awakened Items with unique attributes can be developed through combat. With improvements to player islands and farming, visually reworked Randomized Dungeons, and more, Wild Blood brings new layers to Albion’s sandbox world.

[h3]Take on New Forms[/h3]


Wild Blood brings some of Albion’s most primal magic to the fore, which can be harnessed with the all-new Shapeshifter Weapons. This Staff weapon line lets players metamorphosize into fantastical creatures mid-combat, expanding the limits of Albion’s ‘you are what you wear’ system. Meanwhile, these beasts can be pursued across the open world in the Tracking system, and can drop new artifacts and ingredients to successful hunters, imbued with their magical essence.

[h3]Awaken Your Power[/h3]
The rare, alchemical ingredients dropped by each of these rare beasts can be used to craft brand-new potions with their own formidable effects, introducing further new combat possibilities, while rare Arcane Extracts can enchant potions to levels not seen before. And Awakened Items are coming, which can be imbued with more powerful attributes through their use in combat, becoming records of their own illustrious past. And while these risk being lost in combat, their unique traits live on, persisting through Albion’s history as it is written.

[h3]Lands Enriched[/h3]


Players can now own multiple Personal Islands, which are each linked to a specific city and have stunning new visuals to reflect the distinctive atmosphere of each biome. Each of these now has its own farming bonuses for crops, herbs, and animals, bringing further economic depth to Albion and encouraging trade across the far-flung corners of the Royal Continent. Meanwhile, Randomized Dungeons have expressive new visuals, reworked layouts, and new enemies. And numerous further improvements are coming too, like the Death Recap, which allows players to review and learn from their defeats in combat, becoming ever more fearsome warriors.

Wild Blood expands the possibilities of life in Albion in new ways, opening up exciting avenues to all types of players. For more details on all this, check the official update page:

LEARN MORE

Island Move Available Now



With the Wild Blood update on the way, exciting new changes are coming to Personal Islands and Farming. Players will be able to own multiple personal islands, and each of these will have its own biome, linked to a specific city, with bonuses to crops, herbs, and animals.

With this in mind, a window is open for you to move your personal island in advance of these changes, allowing you to select the location which best suits you. This move period runs until October 16, during which time you can move your island only once.

There are some further important rules to acknowledge:
  • Islands must have been created before maintenance on September 16 to be movable
  • Islands cannot be moved to or from Brecilien
  • Island moves are final and irreversible

For full details, including an overview of the new local farming bonuses, see this forum post.