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Changelog: Realm Divided Part II

This release expands on the Realm Divided update with even more Faction Warfare content: Faction Battle Standards and a reworked Bandit Assault.

[h3]Faction Battle Standards[/h3]

Faction Battle Standards are new carriable objectives in Faction Warfare. They appear in the open world, and bring capture-the-flag style gameplay to Faction Warfare. Groups of opposing Faction players can fight over possession of a banner, with the aim of building up its value and carrying it to its destination for Faction Points.
  • Battle Standards can be found in any Province currently in conflict
  • When a Battle Standard appears, it is initially locked
    • During this time it is visible on the Region Map, as well as on the World Map when in a nearby region
  • After a short time, it unlocks and can be picked up by any Faction-flagged player
    • Once unlocked, it is no longer visible on the World Map
  • Battle Standards can be carried between Provinces of the same lethality, but not from Non-lethal to Lethal or vice versa
    • They cannot be carried into dungeons or cities
    • If dropped in a secure Province, they will disappear after 10 minutes
  • Battle Standards can only be carried on foot
  • A player carrying a banner can receive a move speed increase
    • After traveling for 4 seconds without taking damage, the carrier goes into a sprint until they take damage or come within range of an enemy player
Battle Standards can be delivered to a friendly Outpost, where a bard named Fiona Fableheart will be waiting to receive them.
  • This will reward Faction Points to the following:
    • The carrier
    • Faction members who fought alongside the carrier as they held the Battle Standard and contributed to its growth
  • Available drop-off locations are marked on the Region Map
  • When an Outpost is actively under attack, Fiona Fableheart takes cover and will not receive any banners
By participating in Faction Warfare combat and capturing Outposts, the Prestige of a Battle Standard can be increased.
  • There are four levels of Prestige: Uncommon, Rare, Epic, Legendary
    • Once it reaches Epic level, only defeating enemy Faction players can progress a Battle Standard
  • A higher-rarity Battle Standard rewards more Faction Points when delivered
  • When carrying a Battle Standard, a HUD element shows its progress towards the next rarity level
  • If a Battle Standard is dropped and picked up by an opposing Faction, its rarity progress remains intact
New Albion Journal missions have been added for the Faction Battle Standard, in the Faction Warfare subcategory.

[h3]Reworked Bandit Assault[/h3]

The Bandit Assault event in Faction Warfare has been overhauled to bring it into the new era initiated by the Realm Divided update. The Bandit Assault now uses the Province and Supply systems, culminating in multi-Faction Fortress fights.

Caerleon is now a participating faction in Bandit Assault.
  • Caerleon-flagged players now receive Bandit Assault notifications
  • Caerleon-flagged players now receive rewards based on their placement during the event
In addition, all Faction-flagged players in Provinces where the Bandit Assault is active receive a buff to Fame, Silver, and loot for the duration of the event.

The Bandit Assault comprises two phases, with the winner being the Faction with the most Bandit Assault Supplies after both phases:

Phase One
  • The first phase lasts 40 minutes
  • It covers all lethal Provinces
  • All Outposts in lethal Provinces are taken over by Caerleon
    • Fortresses and Provinces themselves do not change ownership
  • All Faction Warfare activities (Faction Camps, Faction Chests, etc.) can be found in these Provinces during this stage
  • All Factions compete to earn Bandit Assault Supplies in these Provinces
    • These are Supplies specific to the Bandit Assault event, but earned from the same activities
    • If a Province is also in conflict, Supplies earned by participating Factions count for both the Bandit Assault and the Province conflict
      • The Rallying Cry and attacking Faction bonuses only apply to the Province conflict in this case, not to the Bandit Assault
Phase Two
  • The second phase lasts 20 minutes
  • In this phase, the battle for Bandit Assault Supplies is focused into two Provinces
    • The amount of Bandit Assault Supplies generated in these Provinces is greatly increased
    • Players can still capture Outposts in the other lethal Provinces, but these no longer provide Bandit Assault Supplies
  • The Fortresses in these Provinces become vulnerable to attack by players of any Faction (except the defenders)
    • While the walls and gates can be destroyed, these Fortresses cannot be captured at this time
  • Weapons Caches appear in the areas around the Fortresses
    • As with standard Fortress fights, these Weapons Caches provide powerful buffs, but during the Bandit Assault they do not have an impact on the time-to-win for attacker or defender, as these fights have no Defensive Progress bar
  • A highly valuable chest appears in each Fortress, containing loot and Bandit Assault Supplies
    • The Faction who owns the Province attempts to prevent the other Factions from breaking into the Fortress and claiming this chest before it unlocks
    • The defending faction has the advantage of the Fortress walls, but any Faction can tear them down to take this chest for themselves
At the end of the event, each Faction is ranked based on how many Bandit Assault Supplies it has earned. Faction Points are awarded to each accordingly, with higher ranks receiving more points.

New Albion Journal missions have been added for the Bandit Assault, in the Faction Conquest subcategory.

[h3]Changes[/h3]
  • Faction Warfare Siege Times on the World Map have been moved to a dropdown at the top of the screen
    • These are now ordered from server maintenance onward
  • Faction Chests can now spawn in the blue zones of a Province that is in conflict
  • Region queues can no longer be joined from inside Smuggler’s Dens, but overcrowded regions can be skipped

[h3]Combat Balance Changes[/h3]

Bows

Speed Shot has not been very popular or interesting, so it has received a small rework to make its gameplay more engaging while preserving its core identity.
  • Speed Shot (all Bows)
    • Move speed increase: 20% for 5s → 30% for 2s
    • Cooldown: 15s → 10s
    • Casting now resets Q cooldown
    • Removed attack speed buff
Players using Enchanted Quiver can no longer be distracted by invisible enemies.
  • Enchanted Quiver (all Bows)
    • No longer deals decreased damage if the only player(s) within 6m are invisible
Crossbows

As the first Crossbow ability, Snipe Shot had a cast time that felt too long to be practical in solo PvE. Additionally, its long-duration, high-damage cast felt too similar in its function to Bolt Casters. To address this, its cast time has been reduced and an armor reduction effect added, giving it a clearer role as a single-target burst support option.
  • Snipe Shot (Crossbow)
    • Cast time: 2.5s → 2s
    • Damage: 418 → 386
    • Added resistance reduction: 0.15 for 4 seconds
Cursed Staffs

Dark Matter has felt unreliable, so its damage has been redistributed across fewer total bounces.
  • Dark Matter (all Cursed Staffs)
    • Bounces: 8 → 7
    • Dmg vs players: 98 → 112
    • Damage vs mobs: 49 → 56
Hammers

With its enhanced range, Polehammer has found success as a non-committal long-range stun option. That being said, in smaller-scale PvP its max range stun has often felt unavoidable. Its hitbox now ‘grows’, matching the visuals and giving opponents an additional 0.3s to dodge (at max range).
  • Groundbreaker (Polehammer)
    • Hitbox now matches VFX more closely
Maces

In PvE, silencing mobs can feel like a trap, as it causes them to auto-attack instead of casting dodgeable abilities, increasing the damage they deal. To combat that, Battle Howl now also reduces mobs’ auto-attack damage.
  • Battle Howl (Heavy Mace)
    • Added: 40% auto-attack damage debuff (vs mobs) for 4s
Threatening Smash has had its damage increased to help all Maces in PvE and PvP.
  • Threatening Smash (all Maces)
    • Damage: 135 → 142
Shapeshifter Staffs

Sinister Swipes has received more damage but has a longer cooldown, allowing Prowling players to weave auto-attacks between Q casts. At the same time, its increased cooldown forces them to stay in form longer to complete a full combo, making them more vulnerable.
  • Sinister Swipes (Prowling Staff)
    • Damage: 76 → 90
    • Multicast cooldown: 0.5s (global cooldown) → 0.8s
    • Time window: 2s → 3s
Dashing onto enemies on cooldown with Tethershift’s large shield was difficult to deal with, while the shield applied to allies felt too small to have a real impact. As a result, these values have been separated and adjusted differently.
  • Tethershift (all Shapeshifter Staffs)
    • Enemy-targeted self-shield: 200 → 100
    • Ally shield: 200 → 300
Offhands

While the Paladin healer builds that have popped up with the new Blueflame Torch are undoubtedly cool, the damage and healing bonus was slightly too high, so they’ve been reduced. These values can be understood as a reduction from 25% to 22%.
  • Blueflame Torch
    • Damage & healing bonus: 0.201 → 0.177
Armors

Frost Shield hasn’t been very popular compared to its alternatives, so its slow has been made more powerful.
  • Frost Shield (all Cloth Robes)
    • Slow: 30% → 40%
As the Soldier Armor mini-update was very controversial and led to unhealthy gameplay, it has been reverted.
  • Fury (Soldier Armor)
    • No longer heals
    • No longer a toggle
Shoes

Blink and Delayed Teleport no longer require line-of-sight, meaning you can now freely faceplant into trees, rocks, and walls.
  • Blink (Cleric Sandals)
    • No longer requires line of sight
  • Delayed Teleport (Mage Sandals)
    • No longer requires line of sight

[h3]Fixes[/h3]

UI Fixes
  • Fixed issue where attack arrows on the Faction Warfare World Map overlay would sometimes not be visible
  • [MOBILE] Fixed issue where it was only possible to select a Party to travel to from a Faction Transport, not a region
Other Fixes
  • Fixed issue where multiple Faction Warbanners could be crafted by the same character
  • Fixed issue where Albion Journal missions for unlocking Avalonian Dungeon chests would not progress

Ambassador Spotlight: Nangoroth

AlbionTV continues its interview series introducing the Realm Divided AOCP Ambassadors, and this time they’re spotlighting someone known for her beginner-friendly streams and fearless PvP: Nangoroth! Join us on twitch.tv/albiononline  on February 20 at 20 UTC for a live interview and get to know one of Albion’s most wholesome war machines.



[h3]Nangoroth[/h3]At first glance, you see pink bear-ear headphones and cozy vibes. All is fun and jokes… until the fight starts. Suddenly, Nangoroth is tracking cooldowns, calling positioning, and somehow keeping five people alive who absolutely shouldn’t be. That contrast is peak Nango: soft aesthetic, steel nerves.

[previewyoutube][/previewyoutube]
What really sets her apart is how naturally she teaches while fighting. She doesn’t pause the action for a lecture. She just talks through it: how she held a defensive position, why she stepped up instead of back, and more importantly, how in the world she just pulled that 1v1 as a healer. Viewers queue Arenas with her, jump into open-world fights, and improve in real time. Lately, she’s been pushing toward Crystal rank in Arena with her community alongside her, turning it into a shared goal instead of a solo climb.

[previewyoutube][/previewyoutube]
Nango’s community also knows her for the quirky personality commanding her streams. She’ll jokingly flex her self-proclaimed  “noodle arms,” playfully call the opposing team the “bad guys,” and dramatically narrate when tanks dive into chaos despite her warnings. The humor is lighthearted and often aimed at herself as much as anyone else. But beneath the jokes, she’s deeply reliable. Teammates trust her. Viewers trust her. And new players quickly learn that if they stick around, they’ll walk away better than when they arrived.

[previewyoutube][/previewyoutube]
This is what she wants to focus on as an Ambassador. Through her guild, The Bells, she’s already built a space where newer players can learn PvP without pressure and build confidence before stepping into riskier content. Now she wants to expand that beginner-friendly pathway even further, with more educational stream segments, mentorship, and community-driven events that make Albion feel less overwhelming and more exciting from day one.



If you want frontline chaos, real-time learning, and a mentor who will absolutely keep you alive while calmly explaining what just happened, follow Nangoroth and see what happens when pink bear ears meet full-loot PvP. Tune in to her live interview on AlbionTV on February 20 for a chance to set the world on fire in her honor with the Pyromancer vanity bundle!

Behind the Banner: Thetford



The Faction Warfare edition of Behind the Banner has taken us from the frozen peaks of Fort Sterling to the wild forests of Lymhurst and the burning sands of Bridgewatch. Now, we descend into Albion’s dank swamps. Beneath twisted trees and thick vapors, Thetford’s Discord communities have carved out their place, organizing, fighting, and thriving in its oppressive atmosphere. If you’re ready to stand your ground in the swamp, read on and see who thrives where others sink.

[h3]The Swamp (Albion Asia)[/h3]
Discord: discord.gg/bbMSDCTde8

How long has your Discord been active?

Since October 2024.

What does your community have to offer?

We are not the official Thetford faction Discord. We are simply a community that chose Thetford as our home. Casual players pioneered it, but we sustained the community long enough for it to thrive and reach the same level as official Faction Discords. We offer a welcoming atmosphere while maintaining high standards.

Why did you choose Thetford?

Long story short: we played for Martlock as a small group, got into drama with the Martlock Discord mods, and challenged ourselves to build a better community. As it turns out, we could. And we're still standing strong. We started from DRAMA. We strive for DRAMA. We want DRAMA!

Do you offer yellow or red zone Faction Warfare content?

We predominantly focus on red zone content, with occasional yellow zone content.

Do you have a message for the other Factions out there?

To all other Factions: Step up! We’ll be waiting. Anywhere, anytime. Win or lose, we play.

Side note: You’re not safe!
  • Fort Sterling: Stop dodging content. You have the manpower, you’re just lazy at training them.
  • Lymhurst: If you ever come back from underground, we’ll be waiting.
  • Bridgewatch: Stop hiding behind your Fortress.
  • Martlock: Stop being rats. Randoms aren’t a challenge.
Bring all the rainbow colors into one zone. We’ll be waiting in Malag!

[h3]

[/h3]
[h3]United Thetford Warriors (Albion Europe)[/h3]
Discord: discord.gg/kvrZQpQzMg

How long has your Discord been active?

We started as cappers in Albion Americas and slowly reunited players who never left Thetford, even when it was small and leaderless. Over time, we carried on the torch of legends such as Hissaka, ItsMeZaeem, Benmage, Katsumoto83, and LWRegulus, who built this city before us.

When many of us moved from Albion Americas to Europe, we continued building and strengthening the community here. Warm greetings to everyone in Thetford we had to leave behind in Albion Americas. Un saludo cálido.

What does your community have to offer?

We offer healer regears, giveaways, small-, medium-, and large-scale ZvZ, loot, VoD reviews, red zone roaming and Sieges, Bandits, capping, Camps, yellow zone content, custom Arena practice, and occasional World Bosses and Fame farming.

But our main focus is PvP. We mostly play clap kite, sometimes melee clap, and occasionally full brawl. Our most active timers are 13 to 01 UTC, and we aim to provide a mature, helpful environment where we teach newcomers and new callers both yellow and red zone mechanics.

Why did you choose Thetford?

It’s a place where we can keep things friendly and non-toxic in a full-loot PvP game, while still being combative in the harsh red zones. We go to battles and on adventures together, have fun, and communicate openly with anyone and everyone. Open minds. Good vibes. SWAMP.

Do you offer yellow or red zone Faction Warfare content?

Yes.

Do you have a message for the other Factions out there?

Yes.

Stay tuned for more in this series, as we meet the other Faction communities on each server!

Get the Ember Mare this Lunar New Year!



The Year of the Fire Horse is here, and we’re celebrating with exclusive Lunar New Year bundles in the Albion Online Web Shop and ingame store! Until March 3 at 10 UTC, you can get 3,999 Gold alongside an exclusive mount skin, with the brand-new Ember Mare joining the returning Jade Guardian and Panda. Each bundle is available for $39.95 – choose your favorite, or just get them all!
  • Ember Mare - Riding Horse mount skin + 3,999 Gold
  • Jade Guardian - Swiftclaw mount skin + 3,999 Gold
  • Panda - Direbear mount skin + 3,999 Gold
Prices may vary by platform and region.

[video]https://assets.albiononline.com/uploads/media/default/media/video_/media/699338798ee7d_720.mp4[/video]

The Year of the Fire Horse favors bold moves, creative sparks, and forward momentum – all embodied in the fiery Ember Mare. Step into the new year with the confidence of those who act rather than follow.

Snap yours up before these bundles depart on March 3!

Feature Focus: Faction Battle Standards



With Realm Divided Part II launching on February 23, Faction Warfare gains a new kind of objective, one rooted as much in legend as in conflict: Faction Battle Standards. These banners introduce capture-the-flag-style gameplay to the Royal Continent, creating moving points of tension that pull players into fights wherever they go.

[previewyoutube][/previewyoutube]
Battle Standards represent living records of battle, gathering tales of victory, struggle, and bloodshed as they are carried across the open world. Every Battle Standard begins as little more than a symbol. What it becomes depends entirely on what happens around it.

[h3]Stories Forged in Bloodshed[/h3]
Faction Battle Standards appear in Provinces currently in active conflict. Once unlocked, any Faction-flagged player can pick it up and begin its journey. As the carrier fights Faction enemies, clashes with rival players, and helps capture Outposts, the banner absorbs those moments, gaining Prestige as its story unfolds.



At lower tiers, Prestige comes from all of these activities, imbuing the Battle Standard with the early skirmishes that define a rising conflict. But once it reaches Epic tier, only one thing can push it further to Legendary status: defeating other players. At that point, only PvP combat against rival Factions is worthy of adding to its tale.

But a Battle Standard’s fate is never guaranteed:
  • If the carrier falls, it can be seized or stolen by another player of any Faction
  • Its Prestige remain intact, even if it changes hands


Every fight around a Battle Standard leaves its mark, no matter who ends up carrying it next.

[h3]Tales Are Meant to Be Told[/h3]
War stories are not forged by lonely heroes. Anyone who fights alongside the carrier and helps shape the Battle Standard’s story shares in its rewards. These symbols thrive on tales of camaraderie, sacrifice, and hard-fought victories.

To conclude its journey and claim its rewards, a Battle Standard must be brought to a friendly Outpost, where Fiona Fableheart awaits. A bard by trade and a collector of legends by nature, Fiona is drawn to items heavy with stories.



When she claims one, the tale is complete:
  • Faction Points are awarded to the carrier and fellow Faction members who contributed along the way
  • The higher rarity a Battle Standard has achieved, the more Faction Points Fiona rewards in return
Faction Battle Standards create roaming flashpoints across the Royal Continent. Each one is a story in motion. Whether it ends as a footnote or a legend depends entirely on who dares to carry it.

Realm Divided Part II goes live on February 23, ready for players to write the next chapter of their story!