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Watch Invasion Day Live on AlbionTV



The standalone Energy Surge Season surges to the next level this weekend, with all territories reset and Season Points tripled.

Tune in to the AlbionTV Twitch channel starting Saturday at 17:30 UTC, where hosts Shozen, Bogul and Lewpac will be broadcasting live with a 15-minute delay.

Starting at 18:00 UTC, guilds will have new opportunities to claim territories and launch attacks. Those in the North and South American time zones can also tune in for the second round of territory resets on Sunday at 00:30 UTC with hosts Bogul, Shozenwon and Robinhoodrs, with territories becoming claimable at 01:00 UTC.

Be sure to stick around between the two reset broadcasts, as we'll be broadcasting high-level Crystal League fights with no delay.

For the complete schedule of this unique standalone season, check out this forum post.

Check out highlights of the last Invasion Day:

[previewyoutube][/previewyoutube]










[previewyoutube][/previewyoutube]

Dev Talk: Biome Rework

The next major content update for Albion Online, Lands Awakened, will bring major changes, improvements, and new features to open-world gameplay in Albion. In this video, Game Director Robin Henkys introduces the upcoming visual and structural redesigns planned for Albion's five biomes and discusses how they will affect the overall gameplay experience.

[previewyoutube][/previewyoutube]










Prefer a written summary? Then read on...

[h3]Re-Envisioning Albion's Open World[/h3]
The Lands Awakened update is scheduled to release in the second half of November, after the current Energy Surge Season. Goals:
  • Bring open-world gameplay back to Albion Online
  • Get players back out into the world with greatly improved Fame and treasure rewards
  • Offer varied and exciting PvE
  • Provide numerous opportunities for spontaneous, small- and mid-size open-world PvP
  • Update and improve the look, feel, and layout of Albion's five biomes
This is a major undertaking, which involves revisiting all the content that makes up the world of Albion Online. For this Dev Talk, we're starting at the beginning: by looking at how the visuals and layout of the open world will be updated and improved.

[h3]Wide-Ranging Biome Improvements[/h3]
The Lands Awakened update will bring huge visual improvements to Albion's biomes. All 15 sub-biome graphics sets (3 for each of the 5 biomes) will be reworked with the following goals:
  • Increasing visual diversity in Albion’s game world
  • Making each biome and sub-biome more unique
  • Increasing the enjoyment of travelling through the world of Albion Online


Each of the five biomes has a basic theme which increases in intensity and menace in higher-tier zones:

Forest
  • Low-tier: Fresh, lush, welcoming
  • Mid-tier: More focus on trees, environment is wilder and more overgrown
  • High-tier: Mystical and magical, ethereal white-barked trees providing the most valuable resources
Swamp
  • Low-tier: Mild wetlands, flooded meadows
  • Mid-tier: Denser fog, larger puddles
  • High-tier: Deeply flooded, bright colors among the mud and fog
Steppe
  • Low-tier: Soft savannah, warm, green grass
  • Mid-tier: Harsher sunlight, golden grass
  • High-tier: Extreme heat, dead grass, red sand and white bones


Mountain
  • Low-tier: Sunnier, still some greenery
  • Mid-tier: Colder, less green, more shadow
  • High-tier: Extreme cold, deep blue-hued ice and snow
Highlands
  • Low-tier: Gentle hills, green grass, flowers
  • Mid-tier: Color shift to cooler rocks and more vivid meadows
  • High-tier: Mythical, ancient, high-altitude feel

[h3]Updating Layouts[/h3]
The maps introduced during the beta phase have worked fine, but often felt too cluttered or generic. To address this, we've challenged ourselves to completely rework all the open-world layouts of Albion Online, with the following two goals:
  • Make navigation through the world more intuitive and enjoyable
  • Allow players with different playstyles to use map layouts to their advantage


More specifically, these goals will be implemented in the following ways:
  • Improving clarity of maps, reducing random cluttering elements, finding memorable themes for maps that are easy to remember and quick to read
  • Adding strategic choke points via new terrain designs that feel natural within each biome:
  • Mountain: sheer cliffs with crevasses and waterfalls
  • Swamps: flat, cut by rivers of varying depths
  • Steppe: broad plains with higher plateaus and lower ravines
  • Highlands: gentle hills and harsher cliffs, broken up by larger rocks
  • Forest: varied landscape with valleys, hills, and rivers, broken up by ancient trees and roots

[h3]What about Hideouts?[/h3]
When the Lands Awakened update launches, Hideouts will be automatically placed as close as possible to their original location. Guilds will have the opportunity to move each Hideout once within the same zone for a short time after the update launch.



Tune in next time to find out about more exciting changes coming to Albion Online with the next update, including new music, major improvements to open-world rewards, and new features for open-world PvE and PvP.

Thanks for watching!

Call to Arms Patch 11 is Here

Call to Arms Patch 11 is live! This patch brings substantial combat balance changes, improvements to the Black Zone map display and Faction Warfare UI, and more. Read on for details...


[h3]Combat Balance Changes[/h3]
Combat balance changes are a major focus of this patch, with numerous weapon line updates. In particular, there’s an emphasis on diversifying the ZvZ meta, with improvements to long-overlooked weapons and adjustments to some already popular ones to keep group fights fair and exciting. Here are just some of the changes:
  • Maces: To increase their tank potential, Maces have been reworked: Guard Rune makes allies immune to knockback or stun; Slow added to Sacred Ground; Battle Howl cooldown reduced
  • Mounts: Tower Chariots reworked to increase their support appeal: Health Factor increased; standtime removed from Energy Cloud; Toxic Crystal Waste standtime decreased
  • Staffs: Numerous updates to Arcane, Cursed, Fire, Holy and Nature Staffs
  • Swords: Re-buffed Galatine Pair to increase its appeal for ZvZ; Crescent Slash multi-stack effects increased
  • Hammers: Iron Breaker and Power Geyser rebalanced; Tackle stun duration reduced
  • ...and much more

[h3]Black Zone Map Improvements[/h3]
Black Zone map headers now display the Zone Quality Level when you hover over them. Since this determines the season point multipliers for Territories, Castles, Castle Outposts and mobs, as well as Energy Storage by territory, this change allows this important information to be easily obtained via the ingame UI.


[h3]Other Changes and Improvements[/h3]
  • To better reflect the current state of play, Faction Warfare Player Rankings have been adjusted to only show players who have been active within the previous week.
  • The Season 13 Winner Statue for Blue Army is now in Conquerors’ Hall, and Season Winner Furniture Items are now placeable.


As always, you can read the complete list of changes in the official patchnotes.

Watch Invasion Day Live on AlbionTV



This weekend, the one-of-a-kind Energy Surge Season kicks up to the next level, with all territories reset and Season Points doubled... and we'll be broadcasting all the action live!

Tune in to the AlbionTV Twitch channel starting Saturday at 17:30 UTC, where hosts Shozen, Bogul and Lewpac will be broadcasting live with a 15-minute delay.

Starting at 18:00 UTC, guilds will have new opportunities to claim territories and launch attacks. Those in the North and South American time zones can also tune in for the second round of territory resets on Sunday at 00:30 UTC with hosts Bogul, Shozenwon and Robinhoodrs, with territories becoming claimable at 01:00 UTC.

Be sure to stick around between the two reset broadcasts, as we'll be broadcasting high-level Crystal League fights with no delay.

For the complete schedule of this unique standalone season, check out this forum post.

Check out highlights of the last Invasion Day:

[previewyoutube][/previewyoutube]










[previewyoutube][/previewyoutube]

Refer One Friend and Claim the Snow Fox Skin



A new referral season is here! From now until December 1, refer your friends and claim your very own Snow Fox mount skin. This skin transforms your Direwolf base mount into a cool and crafty companion - and once you’ve unlocked it, it can be used by all characters on your account.

On top of that, you can earn huge amounts of Fame for your third and fifth referrals: three referrals scores you a T7 Pile of Tomes worth 100,000 Fame, and five referrals gets you a T8 Pile of Tomes granting a colossal 200,000 Fame. And as always, your first-ever referral grants you an additional T8 Pile of Tomes along with the mount skin.

The current referral season lasts until maintenance on December 1, so you've got until then to refer your friends and claim your rewards. Remember, mount skin referral rewards will not be tradable until 15 days after the referral season ends.


[h3]How to Earn Seasonal Referral Rewards[/h3]
  • Send your referral link, which you can find here, to a friend. (You must be logged into your account on the website to view this page.)
  • Your friend registers an account and starts playing Albion Online (preferably along with you!).
  • The first time your friend purchases at least 30 days of Premium, they will trigger a reward for you.
  • On top of that, for your very first referral ever, you'll receive a T8 Recruiter's Pile of Tomes, worth a massive 200,000 Fame.