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Refer One Friend and Claim a Steelplate Cougar Skin!



Starting February 1, our special referral offer continues: for just one referral, you can get your very own mount skin! The Steelplate Cougar skin gives your Swiftclaw base mount a powerful, intimidating look - and once you've unlocked it, it can be used by all characters on your account forever!

On top of that, as with the last season you can earn huge amounts of Fame for your third and fifth referrals: three referrals scores you a T7 Pile of Tomes, worth a whopping 100,000 Fame, and five referrals gets you a T8 Pile of Tomes, granting a colossal 200,000 Fame. And as always, your first-ever referral grants an additional T8 Pile of Tomes along with the Steelplate Cougar skin!

The current referral season lasts until maintenance on April 1, so you've got until then to refer your friends and claim your rewards.


How to Earn Seasonal Referral Rewards
  • Send your referral link, which you can find here, to a friend. (You must be logged into your account on the website to view this page.)
  • Your friend registers an account and starts playing Albion Online (preferably along with you!).
  • The first time your friend purchases at least 30 days of Premium, they will trigger a reward for you.
  • On top of that, for your very first referral ever, you'll receive a T8 Recruiter's Pile of Tomes, worth a whopping 200,000 Fame.

Season 8 Starts Saturday


The Avalonians have returned, and the Outlands have been shattered and remade. This new continent is ripe for the taking - does your guild have what it takes to claim a piece of Albion?

https://www.youtube.com/watch?v=XvPH-cYFsLs
Season 8 offers a fresh start for Albion's guilds, with territories in the new Outlands becoming claimable starting at 18:00 UTC. You can view the season schedule with all important dates and times in this forum post.

To help newer players (as well as those returning to the game), we've put together this guide to show the ways you can earn points during guild seasons.
[h3]How to Earn Season Points[/h3]


1. Territories

In the new Outlands introduced with the Queen update, regions at the outer edge of the continent are lower-tier and have a lower "quality level". This means that they not only have lower tiers of resources like wood, hide, and fish, but also that their territories give fewer season points. As you move inward toward the center of the continent, zone tier and quality increases.

Territories score 40, 80, 120, 160, 200 or 240 season points every day at the zone's prime time, depending on the territory's position in the Outlands. The closer to the center the territory is, the more season points it scores.

Daily territory earnings can be further increased by leveling up your Tower via Crystal League Matches:
  • Level 1 Tower: base Season Points
  • Level 2 Tower: Territory Season Point earnings increased by 10%
  • Level 3 Tower: Territory Season Point earnings increased by 20%
  • Level 4 Tower: Territory Season Point earnings increased by 30%
  • Level 5 Tower: Territory Season Point earnings increased by 40%
  • Level 6 Tower: Territory Season Point earnings increased by 60%
  • Level 7 Tower: Territory Season Point earnings increased by 80%
  • Level 8 Tower: Territory Season Point earnings increased by 100%

When a guild owns a territory, that territory's siphoning mages will constantly gather energy and season points. These are accumulated until the territory's prime time, when they are delivered to the owning guild. Mages can be killed (and their energy and points stolen) by enemy guilds - see "mage raiding" below.

For a breakdown of Season Point earnings by cluster, see this post.



2. Castles and Castle Outposts

Castles and castle outposts score every day at the zone's prime time, giving points to the currently owning guild.
  • Claiming a castle involves killing all the guards and a final boss. Castles give 120, 240, 360, 480, 600 or 720 season points every day at the zone's prime time, depending on the castle's position in the Outlands.
  • Castle outposts are smaller and have easier guards, but give one-fourth the season points relative to castles in similar zones. Like castles, they give season points once per day at the zone's prime time.


3. Crystal League

The new Crystal League introduced with the Queen update gives several ways to earn season points. In addition to raising your territory tower level by winning Crystal League matches entered through the territory (see above), you can earn season points as a direct per-player award for all Crystal League matches level 2 or above:
  • Level 2: 1 point/player
  • Level 3: 5 points/player
  • Level 4: 25 points/player
  • Level 5: 100 points/player
  • Level 6: 500 points/player
  • Level 7: 1000 points/player
  • Level 8: 3000 points/player
  • Level 9: 10000 points/player


4. Mage Raiding

Siphoning mages collect siphoned energy and season points continuously and "pay" them to the owning guild at the territory prime time. When a mage is defeated by an enemy guild, they drop a set amount of energy and season points. This amount scales with the cluster quality - to see a full list of cluster values, please see this post.



5. Guild Challenge

Similar to Adventurer's Challenges, which give rewards for open-world activities like farming, fishing, gathering, and killing creatures, Guild Challenges give Guild Challenge Points for the same activities. Earn Challenge Points to unlock the next level - each new level gives 300 season points and 300 siphoned energy to your guild.



6. Alliance Point Sharing

To make an alliance's choice of guilds more meaningful, Alliance Point Sharing was introduced with the Avalonian Invasion. Under this system, all points generated by a guild are now shared among all guilds in the alliance. This benefits small guilds the most, while ensuring that large guilds are careful about bringing too many guilds into their alliances.

For full details of Alliance Point Sharing, see this post.

A Brief Guide to Territory Claiming


With the recent Queen update, territory control is no longer determined via 5v5 battles, and is instead decided via open-world fights. We've created this guide to explain how to launch an attack, claim an enemy territory or defend your own territory.



First off, territories have the following benefits and defenses:
  • Siphoning Mages which generate Season Points and Siphoned Energy for the guild
  • NPC guards that defend the territory from enemy guilds
  • A tower armed with a devastating lightning beam, providing a fallback position when outnumbered in the open world
  • Guild owning the territory may receive a daily Silver tribute from Hideout owners in the same zone
  • Only territory owners can attack fully established Hideouts within the same zone
  • Higher enchantment rates of surrounding resources and better resource yield
  • Some territories provide farm plots in the open world
[h3]Open-World Territory Control[/h3]
In former seasons, outside of Invasion Days, territory control could be contested by enemy guilds via 5v5 "GvG" battles. Under the new territory control system introduced with the Queen update, all territory control fights, including those outside of Invasion Days, take place in the open world. This means that multiple guilds, as well as non-affiliated players, may show up during the battle.

Declaring an Attack on an Enemy Territory

Attack Declarations can be made at any time at the territory tower, independent of a cluster’s prime time. In order to declare an attack:
  • you need to first take out the Sentry Mage, located in front of the tower.
  • When the Sentry Mage is defeated, the tower’s lightning beam is disabled. Now you can go to the tower and declare an attack. (Note: The Sentry Mage will respawn after 20 minutes)
  • Declaring an attack costs 2 million silver, paid from your guild account, and you must have the “Attack Territory” permission in the guild. A 10-second channel will begin, which is not interrupted by damage - only "hard CC" spells like Wind Wall or Knockback will interrupt the channel.
  • A territory can be attacked by multiple guilds at once. All guilds who declare an attack will join the same battle.
  • The territory battle will take place at the beginning of the next primetime after a minimum of 20 hours since the attack has been declared


Rules of Battle
  • The Sentry Mage despawns 15 minutes before the battle (disabling the tower’s lightning beam)
  • The battle begins at primetime.
  • The battleground is directly at the territory in the open world (not in an instanced location as with prior seasons).
  • Any player can enter the cluster or cluster queue and take part in the fight.
  • As soon as the attack starts, guilds who have declared an attack in advance (see above) can claim the territory by channeling the tower:
    • The channel lasts 30 seconds, and as with attack declarations, is not interrupted by damage. Other than killing the channeling player, only "hard CC" can interrupt the channel.
    • Guilds without attack declarations in advance cannot interact with the tower.
    • The first guild to channel the tower wins the fight
    • The tower can also be channeled by the defending guild to end the attack.
    • If after 30 minutes no one has channeled the tower, the defender wins by default.

[h3]Invasion Day[/h3]
Guild seasons begin with an Invasion Day, where ownership of all territories is reset and they can be claimed in the open world by any eligible guild. Throughout the course of the season, there are two additional territory resets. For exact days and times of these events, see the Guild Season 8 schedule.

Here’s a quick guide to claiming a territory on Invasion Day:
  • During the invasion, the territory is overrun by Vengeful Guardians
  • Defeat the Elite Vengeful Guardian Lord, which spawns at the territory tower and is designed for a group of 5-10 players
  • Once the boss is defeated, you may begin channeling the tower to claim the territory. To claim it, you must meet the following requirements:
    • Pay 2 million Silver from the Guild account
    • Must have ‘Claim Territory’ permission in the Guild
    • Your guild must have at least 1,000,000 Fame in total

Queen Patch 1 is Live



In addition to other fixes and adjustments, today's patch brings much-requested improvements to Randomized Dungeons. Here's a rundown of what's changed:
  • Fame and loot for Elite Randomized Dungeons (the large-group Avalonian dungeons found in the Outlands) have been greatly boosted:
    • Fame from enemies had been increased by approximately 45%
    • Loot from enemies has been increased by approximately 110%
    • Loot from chests has been increased by approximately 28%
      • Avalonian-specific loot has been increased by approximately 50%
  • Fixed an issue where chests in Solo Randomized Dungeons were sometimes empty
  • In all dungeons, the chance of each individual in a party now receiving some loot from a chest has been increased, and the distribution of loot between party members will be more even

For a complete list of improvements and fixes, please see the official patch notes.

We will be deploying more fixes and quality-of-life improvements in the coming weeks - keep an eye on the forum for a rundown of upcoming changes!

Season 8 Brings Incredible New Rewards


Albion's eighth Guild Season starts on Saturday, February 1. As always, guilds that reach a high enough rank can claim an avatar, avatar ring, and an incredible mount: the massive Behemoth!



As this mount is still a work in progress, its exact stats, abilities, and appearance are not final. We can tell you it will have various delayed long-range attacks that are especially helpful when fighting over a specific spot, plus utility abilities to support foot soldiers. This mount will be awarded to guilds who reach Silver Rank or higher during Season 8, with increasingly higher stats (and increasingly epic appearances) with each successive tier.

The winning guild will receive a statue among the past Guild Season winners in Conquerors' Hall, which can now be accessed via all major cities. As always, the second- and third-place winners' guild banners will be on display as well. Stop by and pay your respects to all the past winners on your way to the Outlands!



Numerous changes are coming with Season 8, including open-world territory control, the new Crystal League, Smart Cluster Queues and Zerg Debuffs. We will soon be releasing a comprehensive guide to the new territory control system, so stay tuned - and be sure to tune in to AlbionTV on Saturday, February 1 when all the Invasion Day action goes down!