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Albion Online News

Announcing the Season 12 Crystal League Championship!



Albion's high-stakes Crystal League competition returns with the Season 12 Crystal League Championship! For last season's winners, check out our article here​​.

The Championship will take place in the offseason between Season 12 and 13, on:
  • Saturday June 12: 17:00 - 20:30 UTC
  • Sunday June 13: 17:00 - 22:15 UTC

However, something has changed! To create a better experience for participants and more exciting matches, we’re updating our entry requirements. We will select 8 teams to participate in the Championship based on the criteria below, in order of priority:
  • Number of Level 9 wins
  • Number of Level 8 wins
  • Number of Level 7 wins

… and so on. 

In addition:
  • Wins will be counted based on teams with the same 5 characters
  • Players cannot switch teams and try to qualify for the Championship with multiple teams
Prizes for the first- through fourth-place winners are as follows:
  • First Place: Each player on the winning team will receive the extremely rare Saber Tiger Rex Swiftclaw skin unlock item and 10,000 Gold
  • Second Place: Each player will receive the White Tiger skin unlock item along with 5,000 Gold
  • Third Place: Each player will receive the Jousting Horse skin unlock item along with 5,000 Gold
  • Fourth Place: Each player will receive the Steelplate Cougar skin unlock item along with 5,000 Gold

We’ll be publishing more details as the competition date approaches, so keep an eye out!

Call to Arms Patch 1 is Here



The first patch of the Call to Arms update is now live! This patch brings optimizations and adjustments to the update's two primary features, Faction Warfare and Hellgates, along with other changes and fixes and a brand-new Premiere Mount Skin. Read on for all the details...
[h3]New Riding Horse Skin: Hell Mare[/h3]
The new Hell Mare Mount Skin turns any Riding Horse base mount into a dark and demonic infernal beast. This skin is available in the ingame store, and once purchased can be applied to all characters on your account forever. Pick one up today and blaze a fiery path across Albion!
[h3]Guild Season Winner Statue Added[/h3]
Congratulations to Black 0rder on their second consecutive season win! You can check out their statue at the entrance to Conquerors' Hall.
[h3][/h3][h3]Faction Warfare Changes[/h3]
The launch of Call to Arms saw a massive influx of players participating in Faction Warfare, which exceeded even our high-end expectations. As the system is based on a set number of points for players to fight over, we've significantly increased the overall points available to give individual players a better return on their efforts. We've also greatly reduced the point requirements for daily Faction Campaign bonuses, and we'll be reducing the overall campaign milestone requirements as well starting next month.

We're thrilled at the overwhelming response to the Faction Warfare rework, and we'll continue to keep an eye on this feature to make sure it remains fun, challenging, and rewarding for all players.
[h3]Crystal League Updates: Artifacts and No-Show Points[/h3]
Level 2 and higher 20v20 Crystal League rewards now always include artifacts, with a rare chance of being extremely valuable Avalonian artifacts. Additionally, if no matchup is found, both 5v5 and 20v20 teams will now receive 80% of the available Season Points (previously 60%).

For a complete list of changes, check out the official patchnotes.

Albion Online gets another massive free upgrade with Call to Arms out now

The fantasy sandbox MMO Albion Online has just expanded with the free Call to Arms update that pulls in some absolutely huge changes to the game.

Read the full article here: https://www.gamingonlinux.com/2021/03/albion-online-gets-another-massive-free-upgrade-with-call-to-arms-out-now

The Call to Arms Update is Here



The Call to Arms update is now live! To mark the occasion, we've created a brand-new trailer:

https://www.youtube.com/embed/54OBbmUfBP4
Albion's tenth major content update brings a host of new features:
[h3]Faction Warfare Re-Envisioned[/h3]


Faction Warfare has been reworked to offer a much more in-depth experience, rewarding loyalty and perseverance while still allowing freedom of choice. Claim Outposts and whole zones, repel Bandit Assaults, ride into battle on six new Elite Faction Mounts, participate in Faction Campaigns, and rise through the ranks to become a legend of your city. Or throw in your lot with the bandit clans of Caerleon, where the opportunities for wealth are unlimited... as long as you keep one eye on your back.

[h3]Hellgates 2.0[/h3]


The next phase of Hellgate gameplay is here, with a new map-based entry system, ten all-new layouts, and new demonic foes for exciting and varied PvE. PvP takes on new dimensions as well, with the ability to chain Hellgates and a new rising lava mechanic. And new 10v10 Hellgates offer thrilling, high-stakes midsize PvP for new and veteran players alike.

[h3]Loadouts, Tooltips, and More[/h3]


Call to Arms brings major quality-of-life improvements like Loadouts, updated ability tooltips, and animated vegetation alongside numerous additional improvements, fixes, balance changes, and optimizations.

For the full list of features, improvements and changes, see the official patchnotes or check out the update page!

Design Showcase: Hellgates



The Call to Arms update arrives March 17, bringing a complete Hellgate rework along with other features. We discussed the changes coming to Hellgates with Environment Art Director Stefan Warias and Level Designer Dominik Müller.

The new Hellgate entrances are much more detailed than the old ones. What sort of information do they convey?

SW: Visually the goal for the entrances was to reflect the theme and atmosphere of the levels they lead to. After some design iterations we came up with physical elements like sharp rocks, which are the main elements in the hellish environment. And they behave as if possessed by a demon, with animations and FX that bring them to life as if they're waiting to swallow the player.



Apart from conveying atmosphere, they also have a functional aspect: does it lead to a lethal or non-lethal map? How many players are needed to open the portal? Is everybody channeling?

DM: It was important to us to let players interact with these entrances in a meaningful way. The new portal responds to the group: they are no longer clicking on a static portal, but a living one. If I finish my first channel, a specific rune will glow, if the team is completely finished the whole thing starts to open up, the world turns red and so on. This makes the whole experience of entering a Hellgate more interactive and immersive.



Once inside, the new Hellgates have much more diverse and varied environments than the old ones. What principles did you use in creating these new levels?

SW: We created 10 different maps, each with a unique layout to offer more variety for both PvE and PvP. To give each a unique character, some are more open natural arenas with lava falls, some are claustrophobic caves or hell-fortresses, some are more cooled-down, some are hot as… well, you know. They offer different blockers and choke points but still support fair starting positions for groups of all sizes. And the new rising lava feature had to be considered, which shrinks the fighting zone and creates growing tension during fights.



DM: We wanted to give players the feeling of physically moving through hell, going from the hill to the fort and after that to the traverse. We wanted to show a difference between “natural” hell and “architectural” hell. Additionally we followed quite a few guidelines to create interesting PvP moments. Try to encourage west-to-east combat, offer more than one way through a choke. In some maps we also willingly violated some of our rules to create a more characteristic element, as in the Traverse, which is basically one very long choke.

What are some of the architectural features found in the new Hellgates?

SW: We have some spiky hellish architectural elements like stairs, columns and railings – at least what demons would call architecture. With these we created larger structures like bridges, and reassembled them to make a variety of spaces and situations.



DM: In the old Hellgates, we only had stairs for architecture, which made the maps fairly bleak. We wanted to give the demon faction more refinement and culture, so we added more architectural elements. For now it's just a few things like railings and pillars, but even these minor elements allowed us to build layouts that tell stories, such as the Fortress or Citadel.

For more details of the Call to Arms update, see the official update page.