1. Albion Online
  2. News

Albion Online News

Outlands Report #2: A Growing Threat

I. New foes emerge

When last we spoke, I'd just come back from the Outlands, rattled but still (mostly) whole, with a glowing gold-hued flask to show for my labors. Since then, we've seen this strange energy become part of our lives: our tools, our food, and even our creatures have been infused with its power. And it fetches a pretty penny on the market as well – I know more than a few who've seen their coffers swell with coin from trading it.

Not one to be outdone by the average adventurer, a few of us geared up and headed back into the northern wilds, ready to harvest more of the stuff. We headed through the portal, evaded a few wandering bandits looking to get their hands on our gear, and prepared ourselves for a fight.

We stood huddled behind a rock, our weapons at the ready, and Handsome Jim sticks his ugly mug out to take a look. Quick as a bolt he crouches back down, looking like he's seen a ghost... or worse. Well, Jim, I say, out with it. What is it? He just stares at me wide-eyed, saying nothing, and shrugs. Whatever it is, I think, it's nothing we can't handle. Come on, lads, I say, and step out into the clearing.

Jim may be a big dumb lug, but to his credit, I couldn't rightly describe what I was seeing either.

It was neither human nor creature; it was simply a... sphere. It floated above the ground, powered with its own strange magic. I stood there mute as it floated, making small movements... patrolling.,

And then it saw – or rather, sensed – me, and immediately it was on the attack. It fired out some sort of concentrated energy, knocking me tail over top and sending me flying back into a thicket. Dazed, I lifted my head enough to see Jim raise his axe – and the thing charged at him, knocking him back as well. I gathered my wits, picked up my sword, and ran back into the clearing.

I can't say how long the fight went on, but we finally managed to best the thing. It flew apart into a mess of springs and gears, and then, one by one, each of the pieces dissolved into that same white light. Gives me the creeps, I tell you.
II. ...and they grow yet bolder

After that, we called for backup from our guild. Rather than let these white-clad goons shove us around, we thought we'd go on the offensive. We weren't going to let them roam around unchecked.

As a first step, we decided to claim a few territories for ourselves. With a steady supply of resources, we could get ourselves a foothold, and really start to carve out a piece of the Outlands for ourselves.

We regeared and mounted up, and as our army rode off toward the nearest territory, I felt my confidence returning. We mounted the crest of a hill, and as we looked down upon the yet-unclaimed territory, my heart sank once again.



Now they were in our territories! This was too much! Sure, we adventurers may shed blood over territories, but at least their resources end up back in our hands eventually. This has gone too far!

I lost count of how many of the great, pike-wielding giants I slew that day. As the sun set blood-red over the horizon, the last one fell, and the territory was ours. We live to fight another day, and set about putting our hard-won territory in order.

As my blood cooled from the frenzy of battle, I felt a surge of pride for our victory. But in the back of my mind, troubling thoughts lingered. The boldness of this new force knows no limit, and they keep pushing further and further into lands we once thought were untouchable.

Part of me wonders: what else might they try to claim for themselves?

***

Stay tuned for more Outlands Reports in the coming weeks.

The Avalonian Invasion Escalates


The Avalonians in the Outlands thus far were just the beginning. Now new foes have appeared, and a voice from Albion's ancient past brings a dire warning...

https://www.youtube.com/watch?v=9J4Xyk_FPt4

With today's territory reset, the number and variety of Avalonians in the Outlands has increased: in addition to the Acolyte and Archer, players will now face the Avalonian Attack Drone, Avalonian Spearman, and Avalonian Winged Guard.

In addition, guilds hoping to claim territories during today's reset will not face the standard wraiths, but instead Avalonians who have seized the territories for themselves. These new foes will require guilds to stay on their toes and use everything at their disposal to emerge triumphant.

As a reminder, this unique Standalone Event Season lasts until January 20. For a complete list of the changes coming with today's Reset Day, please see the official patchnotes.



Phase Two of the Avalonian Invasion has just begun... and there's much more to come before the season ends.

Refer One Friend and Get an Armored Bonehorse Skin!



Starting December 1, our special referral offer is back: for just one referral, you can get your very own mount skin! The Armored Bonehorse skin gives any Armored Horse base mount a fearsome undead look - and once you've unlocked it, it can be used by all characters on your account forever!

On top of that, as with the last season you can earn huge amounts of Fame for your third and fifth referrals: three referrals scores you a T7 Pile of Tomes, worth a whopping 100,000 Fame, and five referrals gets you a T8 Pile of Tomes, granting a colossal 200,000 Fame. And as always, your first-ever referral grants an additional T8 Pile of Tomes along with the Armored Bonehorse skin!

The current referral season lasts until maintenance on February 1, so you've got until then to refer your friends and claim your rewards.

How to Earn Seasonal Referral Rewards
  • Send your referral link, which you can find here, to a friend. (You must be logged into your account on the website to view this page.)
  • Your friend registers an account and starts playing Albion Online (preferably along with you!).
  • The first time your friend purchases at least 30 days of Premium, they will trigger a reward for you.
  • On top of that, for your very first referral ever, you'll receive a T8 Recruiter's Pile of Tomes, worth a whopping 200,000 Fame.

The Yuletide Challenge is Back!



Winter has descended on the land of Albion, Avalonians are stalking the Outlands – and the next Adventurer's Challenge is here! For all of December, the Yuletide Challenge lets you earn points for open-world activities, unlock chests to get valuable loot, and claim your own Snow Husky. And for this month only, weekly chests include Avalonian Energy, which lets you craft powerful new items at the Energy Manipulator.



Let it Snow
SNOW HUSKY: This month, you'll have another chance to claim the charming Snow Husky, a handsome canine companion that will carry you through Albion's harshest terrain. Along with its strong base move speed, its Hunting Instinct spell gives a short but powerful speed burst.
 
AVATAR RING: Along with the Snow Husky, adventurers who reach this month's total point goal will unlock the Yuletide Challenge Ring, which will give your avatar a cheery holiday look any time of year. And remember: unclaimed Adventurer's Challenge Rings can also be traded in for Adventurer's Tokens (details below).

SEASONAL SPECIALS: Unlock Yuletide Challenge chests to get a mix of holiday-themed prizes, along with the regular goodies like Silver bags, Fame Tomes, and resources. Each chest has a chance to give the Yule Outfit costume set, Decorated Trees, and Present Box furniture items, along with...
 
AVALONIAN ENERGY: This month only, Yuletide Challenge chests will contain Avalonian Energy, the powerful and mysterious new resource that is the source of the Avalonian faction's power. Use it to upgrade your food and tools, and even create a new mount, at the Energy Manipulator!

Adventurer Tokens

As a reminder, you can now trade any unused Adventurer's Challenge Avatar Rings, whether or now you already own the ring, for Adventurer Tokens at the Vanity Merchant. These tokens can then be redeemed at the same merchant for the new Adventurer Avatar or Adventurer Avatar Ring, with more options coming soon.

Percival Patch 11 is Here



The Avalonian Invasion is in full swing, guilds are battling it out in a unique standalone season... and Percival Patch 11 is here! Today's patch brings several important updates to combat in Albion, in particular:
  • The zerg debuff values have been updated to more effectively reward smaller armies
  • Zerg debuffs no longer apply during GvGs, regardless of how many allied players are in the territory
  • Healing Sickness duration has been increased 
  • Siege Ballista damage has been increased
  • Numerous other melee, ranged, and magic skills have been updated 

Michael Schwahn, Combat Designer for Albion Online, describes the intent behind these changes: "We wanted to shake up the healer meta a bit, and to push the siege ballista as a viable counter to other battle mounts. We also felt it was time to reduce the utility of Parry Strike, in order to open up more of a variety with bruiser builds." These changes will play out over the remainder of the standalone season, which runs until January 20.

Additional Changes

In a first for the world of Albion, Uncle Frost now appears as a boss in certain rare dungeons! Group and solo Keeper Randomized Dungeons in all zones have a chance to end in a special Yuletide Dungeon, where you'll face off against this mysterious foe. Beat him to unlock Christmas-themed loot, including a chance at holiday-themed mount skins.

Also with today's patch, a new Adventurer Avatar is available at the Vanity Merchant. This new item joins the Adventurer Avatar Ring in a growing list of vanity items – trade in unclaimed Adventurer's Challenge Avatar Rings for Adventurer Tokens to unlock these new items!

For a complete list of changes, please see the official changelog.