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Albion Online News

Refer One Friend and Claim an Alpaca Mount Skin



Starting April 1, for just one referral, you can get your very own mount skin! The Alpaca skin turns your Stag base mount into a charming, loyal companion - and once you've unlocked it, it can be used by all characters on your account forever.

On top of that, as with the last season you can earn huge amounts of Fame for your third and fifth referrals: three referrals scores you a T7 Pile of Tomes, worth a whopping 100,000 Fame, and five referrals gets you a T8 Pile of Tomes, granting a colossal 200,000 Fame. And as always, your first-ever referral grants an additional T8 Pile of Tomes along with the Alpaca mount skin.

The current referral season lasts until maintenance on June 1, so you've got until then to refer your friends and claim your rewards.


[h3]How to Earn Seasonal Referral Rewards[/h3]
  • Send your referral link, which you can find here, to a friend. (You must be logged into your account on the website to view this page.)
  • Your friend registers an account and starts playing Albion Online (preferably along with you!).
  • The first time your friend purchases at least 30 days of Premium, they will trigger a reward for you.
  • On top of that, for your very first referral ever, you'll receive a T8 Recruiter's Pile of Tomes, worth a whopping 200,000 Fame.

Albion Online Theme Song Cover by Günther Wach



We are pleased to announce that a very special guest has delivered an innovative experimental cover of the Albion Online theme song. The composer is none other than Günther Wach, the up-and-coming artiste in Berlin’s avant-garde music scene!

Before we present the cover to you, we managed to personally get in touch with Herr Wach himself to ask a couple of questions about his work (not an easy feat – he’s quite a busy man!).

What made you choose to do a cover of the Albion Online Theme song?

Albion Online has always meant a lot to me - from the full-loot system where I’ve spent many sleepless nights over losing my Command Mammoth to getting ganked in a deeply unfair 20v1 fight. It really teaches you the power of resilience, numbers and fighting for what you believe in.

The world is unfair, get used to it.

Actually, Albion Online is really like a metaphor for me. A small indie game overcoming all odds to succeed in a niche market… and I, who was once a lowly, unknown misfit, but now THE rising star of Berlin.

I resonate with it so much.

Interesting. And what’s the inspiration for your work?

Simple. Three things:
  • Oat milk
  • Daily yoga and meditation
  • A constant state of existential crisis
Anything else you’d like to mention about the game?

I would love to do a musical K-Pop Dev Talk with Robin Henkys. I think it would be a T8.3 Masterpiece!

Finally, the moment we’ve all been waiting for…



Happy April Fool’s, everyone!

The Spring Fame Boost is Here



It's time for a Fame Boost in Albion Online! Get 25% additional Fame for a whole week for all ingame activities.

Here are the details:
  • At the end of maintenance on Tuesday, March 31, the Mists of Albion buff will be automatically enabled for all players
  • Automatically grants an additional 25% Fame for all activities
  • Excludes Fame earned via PvP kills and Tomes of Insight
  • Ends at maintenance on Tuesday, April 7

Now is the perfect time to explore the new Outlands, face off against the Avalonians in an Elite Dungeon, go out gathering and fishing, or level up that new weapon or armor line you've been curious about. Log in today and start earning extra Fame!

Watch Invasion Day Live on AlbionTV



Territories will be reset this weekend, Season Points earned will be doubled... and we'll be covering it live on the AlbionTV Twitch channel starting Saturday at 17:45 UTC! Join our hosts Shozen, Bogul and Lewpac as they broadcast the Invasion Day madness live with a 15-minute delay.

Starting at 18:00 UTC, guilds will have new opportunities to claim territories and launch attacks. Those in the North American time zones can tune in again at 00:45 UTC for the second round of invasions.

For the complete Guild Season 8 schedule, check out this forum post.

Patch 8 is Live



Patch 8, AKA the Queen Balance Patch, is here! In addition to numerous adjustments intended to improve the overall combat meta, today's patch includes some changes specifically intended to address current open-world imbalances.

Here's a partial list of some of the bigger changes:
  • Mount carry weight bonuses now apply whenever the mount is equipped, not just while mounted, and carry weights now scale more accurately with the mount's item power and tier
  • Disarray has been adjusted to discourage one-shot builds and army splitting
  • Gathering gear skill ranges and durations have been increased to give gatherers better odds against hostile groups
  • Daggers have been reworked with faster auto-attack speeds and a new Q spell; Poison Coating skill has been updated to "Bloodthirsty Blade"

Combat Designer Michael Schwahn describes the intent behind these changes:

"This patch contains a lot of changes to the Dagger line, a new Q ability that provides an AoE attack, and a rework of the underused one-handed Dagger. We increased the cooldown of Dash to reduce its mobility for the open world, but as many gatherers use Bloodletter and this would reduce their escape chances, we buffed the gathering gear shoe abilities to compensate. The passive buff to mount carry weights should also help gatherers and make it overall more attractive to use mounts with good carry weight.

This patch also addresses the current burst-damage ZvZ items: Galatine Pair and Weeping Repeater. These items will keep their high damage potential, but it will be harder to hit as many players with them."

Here's a rundown of some of the other major changes arriving with this patch:


[h3]Better High-Level Gathering[/h3]
After extensive player feedback, we've taken steps to improve the high-level gathering experience in Albion. In addition to increasing the overall amount of T6-8 resources by 20% across the board, this patch also ups the respawn rate of these nodes, meaning once a node is located it's far more likely to be harvestable. Based on your feedback, we've also reverted the spawn behavior of small resource nodes to its state with the Queen update launch, to give a better chance of finding resources to gatherers braving high-tier zones. And on top of that, the overall small-to-large ratio has been shifted in favor of large nodes to increase the chances of finding these highly valuable gathering spots.
[h3]Open-World Optimizations[/h3]
This patch includes updates to several crucial open-world topics:
  • Yellow-Zone Faction Flagging: Hostile players and faction-flagged players can no longer interact with each other in yellow zones. This is to prevent the case where hostile players would knock down faction-flagged players, who were then executed by enemy factions, resulting in a lucrative ganking opportunity with zero risk.
  • Invisibility Shrines:Click priority for Invisibility Shrines in Outlands Portal Zones is now prioritized over player corpses and loot, to prevent a case where players could not use the shrines while still allowing optional looting after use.
  • Hellgate Settings: Hellgates now spawn every 6-10 minutes, offering more reliable opportunities to participate. Fame has also been shifted from the sub-boss demons to the final boss, and its loot (and that of the final chest) are now protected for the party dealing the most damage to reward those who do the heavy PvE lifting.

As always, you can read the full list of changes and fixes in the official patchnotes.