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Dev Talk: Awakened Weapons

Following our recent introduction to the Island and Farming Rework coming with the Wild Blood update, Game Director Robin Henkys takes a closer look at a massive addition to Albion’s sandbox world: Awakened Weapons.

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[h3]Awakening Weapons[/h3]
Weapons can be awakened:
  • At the Artifact Foundry
  • If they are .4 enchanted
  • At the cost of Siphoned Energy, Avalonian Energy, and Silver
    • The exact cost depends on the item’s tier

Once awakened, the weapon is attuned to the player:
  • Attunement Points are then earned when you earn PvE Fame
  • Weapons of Tier 6 or higher can only earn Attunement Points in full-loot PvP zones

[h3]Traits and Strain[/h3]
When your weapon has enough Attunement Points, Traits can be added at the Artifact Foundry:
  • You can choose one of three randomly selected traits to add
  • You can reroll this, though that will increase Strain on the item (more below)
  • Initial values added will be low, but can be increased later at the cost of further Attunement Points
    • This adds a random amount of power to a particular Trait
  • Upgrading Traits increases the item’s Legendary Rating
    • As this increases, more Traits can be added


Each action taken on a weapon increases its Strain. As Strain increases, so does the cost of making further modifications. Therefore, players must consider which Traits to keep and the amount to upgrade them, as the cost in Silver and Attunement Points escalates rapidly.
[h3]Benefits and Legacy[/h3]
Players can customize their .4 weapons this way to add strength and versatility to their builds, or create a remarkably powerful weapon if they invest enough time and Silver.



But they can also leave a lasting impact on Albion:
  • As a weapon’s Legendary Rating increases, its chances of being destroyed on death are reduced
  • Therefore, it stands a greater chance of remaining in the game, with a record of its creators and owners
  • Players can then choose to add to its history themselves, or trade it - maybe even back to the original owner
    • Awakened Weapons cannot be traded on the Marketplace, so this must be done personally
    • Traded items (but not looted items) must be re-attuned to the new owner for their traits to work

While these weapons cannot be crafted, Focus Points can be used to reduce the attunement costs of adding and upgrading traits.



Awakened Weapons are a significant addition to Albion’s sandbox world, giving players new possibilities both in combat, and in leaving their mark on the game. Stay tuned for more Dev Talks on the Wild Blood update coming soon!

The Next Guild Season Starts Saturday



Albion’s next Guild Season begins this weekend! At 00:00 UTC on September 23, Albion East Season 3 kicks off. And then, at 11:00 UTC, Albion West Season 21 will begin. It looks sure to be an action-packed season, with big rewards on offer like the new Epic and Legendary Guild Season Winner Direwolf Skins for multiple season winners! Check this forum post for the full season schedule and list of rewards.



[h3]Crystal League Changes[/h3]

As previously announced, this season sees some big changes to the Crystal League:
  • The Crystal League will no longer grant Season Points
  • The Lethal Crystal League has been removed entirely, and all 20v20 Crystal League matches are now non-lethal
  • At the end of the season, there will no longer be a Crystal League Championship


As always, you can watch the season kick off this weekend on AlbionTVAt 13:30 UTC on September 23 we’ll be broadcasting Invasion Day on Albion East. Then at 17:30 UTC we’ll bring coverage from Albion West ahead of the first round of territory resets there. Finally, at 00:30 UTC on September 24, those in the North and South American time zones can tune in for the second round of territory resets on Albion West. All open-world fights are broadcast live with a 15-minute delay.

Check this forum post for a full season schedule, and join us to see the season kickoff!

Dev Talk: Islands and Farming Rework

With the Wild Blood update arriving October 16, it’s time to take an in-depth look some of its major features. In this Dev Talk, Game Director Robin Henkys and Environment Artist Johannes Geier talk us through the improvements to personal islands and farming that are on the way.

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[h3]Personal Island Biomes[/h3]
Wild Blood reworks the appearances of all personal islands, with each now belonging to a particular biome.

The goals of this are:
  • Give players a visually upgraded island experience
  • Make islands feel secluded while still thematically linked to cities


Each island’s visuals will be appropriate to its host city:
  • Martlock: Rolling hills, meadows, cliffs, and waterfalls
  • Lymhurst: Thick, lush forest with a stream running through
  • Bridgewatch: Oasis-like, with warm, shallow waters and palm trees
  • Fort Sterling: peaceful, snow-capped mountains
  • Thetford: sunken ruins, overgrown trees, and emerald waters
  • Caerleon: rough, rocky, bandit-controlled territory

[h3]Farming Bonuses[/h3]
Along with updated island visuals, new farming bonuses for crops and animals are being introduced:
  • A particular crop will grow best on each island
  • A particular animal will yield more when butchered on each island
  • Each animal will have a favorite food, which makes it grow faster


These different bonuses will encourage trade and allow the planning of a sophisticated growing, transportation, and processing schedule.

With these changes on the way, you are now able to move an existing island once until the update launches on October 16. For details on this and which bonuses apply where, see this forum post.



Furthermore, when Wild Blood releases, players will be able to own multiple personal islands: up to one for each city, allowing players to build a trans-continental farming empire!

Stay tuned for more Dev Talks on the other Wild Blood features coming very soon.

The Final Crystal League Championship: Wrapup



It is with some sadness that we say farewell to the Crystal League Championship, which took place for the last time at the weekend. But it’s also time to celebrate the achievements of Moral Pro and Last Season, who took the final titles on East and West respectively!

On Saturday 16 September, the top 8 teams on Albion East squared off, and after a tough route to the Grand Finale, Moral Pro beat 1073 Days 2-0 to claim the crown. Then, on Sunday 17, Last Season put in a dominant display on Albion West, storming to their ultimate victory with a 2-0 defeat of Mitos, who had made it to the final for the fourth season running.



Congratulations to the top four teams on each server, who took home the following prizes:
  • First Place: the extremely rare Saber Tiger Rex Swiftclaw skin and 10,000 Gold
  • Second Place: the Recruiter’s White Tiger Swiftclaw skinand 5,000 Gold
  • Third Place: the Recruiter’s Giant Frog mount and 5,000 Gold
  • Fourth Place: the Occult Cougar Swiftclaw skin and 5,000 Gold


And with that, the Crystal League Championship comes to an end for the final time. But Albion’s next Guild Season is just around the corner, starting September 23, and we hope to see our top 5v5 players continuing to test their mettle in the Crystal Arena and Crystal League. So see you then!

Wild Blood is Coming October 16



Wild Blood is drawing close: October 16 sees the release of Albion’s latest content update, unleashing its primal side. Shapeshifter Weapons allow players to embody fearsome creatures in combat, while Tracking lets you hunt them across the open world. New, powerful potions can be crafted from their remains, and Awakened Items with unique attributes can be developed through combat. With improvements to player islands and farming, visually reworked Randomized Dungeons, and more, Wild Blood brings new layers to Albion’s sandbox world.

[h3]Take on New Forms[/h3]


Wild Blood brings some of Albion’s most primal magic to the fore, which can be harnessed with the all-new Shapeshifter Weapons. This Staff weapon line lets players metamorphosize into fantastical creatures mid-combat, expanding the limits of Albion’s ‘you are what you wear’ system. Meanwhile, these beasts can be pursued across the open world in the Tracking system, and can drop new artifacts and ingredients to successful hunters, imbued with their magical essence.

[h3]Awaken Your Power[/h3]
The rare, alchemical ingredients dropped by each of these rare beasts can be used to craft brand-new potions with their own formidable effects, introducing further new combat possibilities, while rare Arcane Extracts can enchant potions to levels not seen before. And Awakened Items are coming, which can be imbued with more powerful attributes through their use in combat, becoming records of their own illustrious past. And while these risk being lost in combat, their unique traits live on, persisting through Albion’s history as it is written.

[h3]Lands Enriched[/h3]


Players can now own multiple Personal Islands, which are each linked to a specific city and have stunning new visuals to reflect the distinctive atmosphere of each biome. Each of these now has its own farming bonuses for crops, herbs, and animals, bringing further economic depth to Albion and encouraging trade across the far-flung corners of the Royal Continent. Meanwhile, Randomized Dungeons have expressive new visuals, reworked layouts, and new enemies. And numerous further improvements are coming too, like the Death Recap, which allows players to review and learn from their defeats in combat, becoming ever more fearsome warriors.

Wild Blood expands the possibilities of life in Albion in new ways, opening up exciting avenues to all types of players. For more details on all this, check the official update page:

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