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Dev Talk: Knightfall Abbey

The Knightfall patch is just around the corner, and will bring some big new features and changes to Albion, like new Mists objectives, Roads changes, and more. In this Dev Talk, Game Director Robin Henkys looks inside one of the most exciting of these new features, the Mists dungeon known as Knightfall Abbey (subtitles are available for all supported languages):

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[h3]Knightfall Abbey[/h3]
Knightfall Abbey is a dungeon that can be found within the Mists:
  • Was once a stronghold of King Arthur’s knights, now lost in the Mists and filled with Undead
  • Entrances shimmer into existence temporarily
  • Features stained-glass illustrations of Albion’s history, and brand-new music

[h3]Gameplay[/h3]
  • Each room contains a statue; once all enemies there are defeated, the statue reveals its reward
  • Some statues reveal treasure, but most grant a blessing based on one of three knightly virtues: Justice, Valor, and Compassion
  • These blessings are effects that trigger once a player falls below 40% health
  • Each blessing also grants a temporary strength buff


The dungeon also features Coffers of loot which reveal their location to nearby players, and shortly before the dungeon closes a Treasure Chest reveals itself to tempt those still within.

Knightfall Abbey will provide a rewarding new gameplay opportunity to those exploring the Mists, which is rare enough that it can’t simply be played on repeat but will still appear regularly enough during an extended Mists session.



Knightfall releases on May 8, when you can check out Knightfall Abbey and all of the other new and improved features. Meanwhile, Albion’s next major content update is in the works, so stay tuned for a new Dev Talk on that soon.

First Six Weeks on Albion East

It’s been a little over one and a half months since the full launch of Albion East, and that time has flown by! Player numbers in Albion have soared, and show no sign of waning. With that in mind, we thought it would be interesting to take a fresh look at the stats for Albion East that we shared after the first 14 days and put them together into a new handy infographic for you (click to expand):



As you can see, things are thriving on the new server, and in fact it’s only gotten busier since we last looked! It’s fantastic to see such a committed community of players old and new populating this server and building it from the ground up. In the meantime, check out our latest Dev Talk on the upcoming Knightfall content patch for a taste of what’s coming to Albion next.

Refer One Friend and Get the Ironjaw Hyena



Another Referral Season has begun, and until June 1 you can claim the Ironjaw Hyena with a single referral!

This skin transforms your Direwolf base mount into a wild, warlike canine girded in iron - and once you’ve unlocked it, it can be used by any of your characters on that particular server (either Albion East or West).

[video]http://assets.albiononline.com/uploads/media/default/media/video_/media/644aa15e9197d_720.mp4[/video]

Please remember that Referral Seasons now last one month rather than two, and end on the last day of every month at 23:59 UTC.

[h3]How to Earn Seasonal Referral Rewards[/h3]
  • Send your referral link, which you can find here, to a friend. (You must be logged into your account on the website to view this page.)
  • Your friend registers an account and starts playing Albion Online (preferably along with you!).
  • The first time your friend purchases at least 30 days of Premium, they will trigger a reward for you.
  • On top of that, for your very first referral ever, you'll receive a T8 Recruiter's Pile of Tomes, worth a massive 200,000 Fame.

This Referral Season lasts until 23:59 UTC on May 31, so invite your friends and enjoy these rewards!

The Morgana Challenge Returns



The Disciples of Morgana have re-emerged from the shadows... and for the entire month of May, you can take the Morgana Challenge to collect fantastic rewards. Earn points for open-world activities, unlock chests to get valuable loot, and claim your very own Morgana Raven mount.

[h3]Embrace the Darkness[/h3]

MORGANA RAVEN: This month's Challenge brings back the popular Morgana Raven, a fearsome, fast-moving flying mount with an area-of-effect Fear spell. (Note: the Morgana Raven requires the same terrain pathing as all other mounts, and cannot fly over gaps or obstacles).

AVATAR RING: Adventurers who rack up enough total Challenge Points will also earn the Morgana Challenge Avatar Ring, a menacing, fiery frame that will give your avatar an aura of dread. This non-tradable item permanently unlocks this avatar ring for one character.

SEASONAL SPECIALS: All month long, reach weekly goals to unlock Morgana Challenge chests. These chests contain valuable rewards like Adventurer's Tomes and Silver bags, along with unique Morgana-themed furniture items.

As always, you can earn Challenge Points by gathering, fishing, farming, and killing monsters. Points count simultaneously toward a daily bonus, a weekly unlockable chest, and the monthly mount. So log in, head out into the open world, gather points, and claim your rewards!

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Basic Builds: Great Cursed Staff



Welcome to another of our Basic Builds guides for beginner-to-intermediate players. Each guide presents a suggested build and describes how its abilities work in tandem. You can try these out as-is, or use them as a starting point to create new builds of your own.

[h3]Characteristics[/h3]

This build features the Great Cursed Staff, a mage weapon that deals damage over an extended period of time.

Here’s the full breakdown!

[h3]Equipment and Skills Used[/h3]



Adept’s Great Curse Staff
  • Cursed Sickle
    • Throws a sickle in a line in front of you which returns to its cast position. It applies a Vile Curse charge to every enemy it passes through, which can stack up to 4 times.
  • Armor Piercer
    • Your W casts a demonic beam in front of you, dealing damage and briefly reducing your enemies’ resistances.
  • Area of Decay
    • Your main ability channels an area which applies a Vile Curse charge every 0.8 seconds. It can be channeled for up to 3.2 seconds.
Adept’s Mage Cowl
  • Firebreath
    • Your Cowl has an offensive spell that briefly ignites enemies in a small cone in front of you
Adept’s Cleric Robe
  • Everlasting Spirit
    • The robe's active ability offers a shield upon taking damage that makes you invulnerable and increases your damage by 20% for 3 seconds
Adept’s Soldier Boots
  • Wanderlust
    • Your shoes’ active ability is a charge-up movement skill that lets you escape from fights or chase down targets
Adept’s Bag: Increases carry weight capacity

Adept’s Cape: Increases Energy and passive Energy Regeneration

Minor Poison Potion: Inflicts damage-over-time effect on targets and decreases their resistances for its duration

Catfish: Buff food that greatly increases Health Regeneration outside of combat, getting you back to full health quickly after clearing mobs

Journeyman’s Riding Horse: Brings you swiftly across the map while adding more carrying capacity



[h3]Pros and Cons[/h3]

Pros:
  • Fast clear speed against groups of enemies
  • Good for small PvE & PvP groups
  • Damage-over-time spells allow movement between ability casts
  • Affordable
Cons:
  • Vile Curse charges can lock you in combat for an extended period
  • Not useful in large-scale fights


[h3]Playstyle[/h3]
  • Your Q-spell throws a Cursed Sickle in the targeted direction which returns back to its cast position. This can place two Vile Curse charges on your enemies with every sickle. Position yourself to hit the most targets possible.
  • Vile Curse charges can stack up to four times, but it’s better if you replenish them. Casting the “fifth” charge will essentially deal four stacks worth of direct damage to the target while preserving 4 charges.
  • Your W can be used for additional damage support, as it reduces enemy resistances while also dealing direct damage.
    • It may be swapped to Grudge to combat tougher individual enemies. This empowers your auto-attacks based on how long you haven’t attacked.
  • Your E-ability channels a ground effect that rapidly applies Vile Curse charges, though you are unable to move or use any other spells while channeling it.
  • The cowl has an additional damage spell that can take down groups of enemies quickly.
  • The robe has a strong defensive skill. As long as you take damage in the 1.5 second window after activation, you will receive a shield of invulnerability that makes you immune to damage while increasing your damage output by 20% for a total of 3 seconds.
  • Your boots make up for your lack of mobility. They have a charge-up ability that allows a quick escape. While this lets you cover a lot of distance, it comes with a 1 minute cooldown.
  • An enemy encounter should look something like this:
    • Throw your Cursed Sickle towards the enemy.
    • Cast your W to reduce their resistances.
    • Use your E when you’re in a comfortable position. Don’t hesitate to cancel the spell if you need to dodge an enemy ability.
    • Recast your Q while kiting and auto-attacking. Focus on replenishing the Vile Curse charges to maximize damage.
    • Use your robe when you expect to take a burst of damage. This will make you invulnerable for 3 seconds while increasing your damage output.
  • If energy becomes an issue, it’s recommended to use the energetic passive which will continuously replenish your energy whenever you use a basic attack.


That's it for this week - stay tuned for more Basic Builds guides coming soon!