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Mineko's Night Market News

Build V0.8.2.1 (PC/OSX)

  • Fixed Nikko not re-appearing in backyard after end in some players' saves
  • Fixed Items sometimes not showing up at the Market Fry Booth
  • Mulberry branches now yield 2 instead of 1 on every pick-up
  • Balanced some Market Food items that were way too rare with a better chance at showing up during any season
  • Tweaked Boximal rarities (Catfish and Nikko are less impossible to receive)
  • You can now interact with and see the names of donated items in the Museums

Build V0.8.2.0 Changelog (PC/OSX)

  • The digging minigame at the Beach and Cliffside has been redone to now play in-situ instead of in a minigame window. Digging still launches from interacting with the Digging Booth NPC to enter “metal detecting mode”. The player can now manually explore the Beach and Cliffside with the metal detector to look for items. Heading back towards the Booth/Bus Stop and leaving the “metal detecting area” will automatically remove the player from “metal detecting mode”.

Build V0.8.1.3 Changelog (PC/OSX)

  • Octo Pull now plays in-situ instead of in a minigame window to avoid minigame freezes
  • Octo Pull now costs $30 instead of $50 with higher reward yields for some resource prizes
  • Fixed stutter on Mineko when sneak walking
  • Nikko Quests are re-activated on completion of main storyline
  • Fixed Chika sometimes taking Terracotta Planters from the player even if you don’t have enough
  • Increased text size in control remapper
  • Fixed proper music playing during Market Events
  • Block Nikko chase from occurring before sleeping
  • Fixed HQ UI remaining on screen when leaving HQ before completing quest

Build V0.8.1.1 Changelog (PC/OSX)

  • Useless cabinet in the room now acts as a Fav Item Display storage box
  • Bug: Planter Boxes are now properly categorized in the Crafting tab of the Inventory
  • Bug: Fixed a specific NPC missing from the Village when they were supposed to be un-missing
  • Bug: Gem Museum now accepts Sparkly Rock

Build V0.8.0.12 Changelog (PC/OSX)

  • Balance: Lowered Energy cost of Mining, Axe, and Hairball picking
  • Bug: NPC Gifting now accepts a combination of regular and perfect versions of crafts if the player has a combination that would make the yield. It will prioritize taking regular versions first
  • Bug: Fixed Granny’s house upgrades not showing up
  • Bug: Fixed an annoying bug where hotspots (magnifying glass interactions) would sometimes stop working for a second or two immediately after closing the Inventory menu