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Anima Flux News

On the Highway to Release — 07/03/2021

Hi everyone!

The first summer month is over, and it’s time to share the news! Lost in Sky features a couple of newborn and overhauled monsters, a level map, new avatars, and many other things.

Monsters

Our new arrivals and latest changes made us really proud, so we’d love to tell you as much about them as we can. Let’s fly up in the air and take a closer look at these gorgeous flying creatures.
Eggspawner has got brand new animations. We put them together for you.



Thorn Thrower is happy to show off its new animations! Just look at him fly!



And we’re back on the surface, where Stinger knows how to use the sting not only for defense but for masterful close combat attacks.



Let’s see them in action: here’s a skirmish against Scorpion in close combat with the air support of Thorn Throwers. Classic!



Map

We’re a classic case of a 2D side scroller action platformer (at least, for now), so the implementation of the most important metroidvania element was only a matter of time. We’re happy to give you the Level Map, v.1



Antigravity Tunnel

Last month we told you about the Antigravity Energy Tunnel, a device used for fast vertical travels. Now you have a chance to see it live in the game!



Character Avatars

The main characters’ models will see a renovation very soon. In the meantime, here’s a nice little teaser for you: new character avatars.



Screenshots

A couple of traditional screenshots of locations for you to enjoy.
We’ll see you next month!



On the Highway to Release — 05/28/2021

Hi everyone!

It's almost summer, and everyone is packing to go on their holidays but we just can't stop! Let's go over the things we've done.

Elevator Navigation
We've got a great number of elevators on Ark. It's getting hard to track down which goes where, so we decided to add some navigation for you. You'll find special signs on each elevator, showing their destinations. We hope it'll save you some hiking around Ark.



Newborn Monsters
The Spring is a wonderful time! The nature is coming alive: plants, birds, animals, and monsters. Welcome two monster babies in our Bestiary. We can't reveal any details yet, but you'll have a chance to check out their abilities.
For instance, this baby is often compared to a unicorn, but not for its love to marshmallows!



The other newcomer is way more serious. Its hard shell and humongous size allow it to take the most direct approach. It literally bulldozes you in.





Energy Shield
We added the new visual to characters' armor. The energy sphere clearly reacts to incoming hits. Just wait and you'll see.



Interactive Objects
We added two new interactive objects that are supposed to make your life easier and your progress faster.
• The elevator that will deliver you from the nearest checkpoint to the thick of the battle. Now you can focus on beating the boss without taking long runs through locations every time you die.



• That's right, this is a jumping pad. We call it Antigravity Energy Wormhole. Yes, we can do it just because we said so. Oh, and because the action takes place in the future, of course.



And lastly, we give you several traditional screenshots straight from the development workshop!





On the Highway to Release — 04/23/2021

Hi everybody!

The past month was very fruitful. We can give you the revamped Rage mode, new obstacles, health pack vending machines, and many other things.

Let’s take a closer look at each.

The Rage Mode

It’s not new, it has existed in the game for a long while. However weird it may sound, there was not enough rage in it. We tweaked it a bit, and the effect was astonishing: for a short period, the Rage kicks in, making the characters so strong that enemies simply blow up. Three marks on the Rage scale restore over time. The rest of it must earned in combat or found elsewhere.





New Obstacles

There are doors that can let you in but won’t let you out! But once you switch them off, you can freely enter and exit through them as you please.



Health Pack Machines

You spend hit points to mine resources from monsters. Now you can spend resources to restore hit points. This is the natural resource cycle.



Locations

New cool screenshots of the ongoing Presses locations development.







Bear in mind that fast reaction, quick decision-making, precision and accuracy in characters control are the main survival factors on ARK!



We’ll see you soon!

On the Highway to Release — 03/20/2021

Hi y’all!

It’s been a little over a month since our last post, and we’ve had some progress to share.

For starters, we’d like to give you some refreshed visuals.

We completely redesigned the gates between locations. Now they perfectly fit the overall design.



Threw in more details and increased sharpness of ladders and platforms.



In addition to the familiar objects, we introduced a brand new one. Its working title is “horizontal obstacle.” We’ll tell you more about it in one of the upcoming posts.



UI has been partially redesigned. The health, armor, stamina, charges, and other bars of the information board are now bigger and brighter. All characters’ key parameters are now at your fingertips during battles!



We’re testing and introducing a lot of new weapons. Today you will see a new type of grenades!
Paralyzing grenades allow you to control the situation to an extent. An explosion forms a small “energy field,” which stuns and immobilizes the enemies inside it. Yes, it can affect multiple targets if thrown at the right moment!



New grenades mean new targets. How would you like… the underground spiders? They’re as fast as common spiders (if there’s anything common about them at all), and they jump at you from under the ground and suddenly attack! A couple of paralyzing grenades are supposed to give you a sense of security against these things.



We keep polishing the existing locations, such as the City. Enjoy the latest screenshots—and see you in a month!





On the Highway to Release — 02/12/2021

Hi everyone!

It's nice to see you all for the first time in the year 2021! Yeah, we're aware that the New Year began a month ago!

Presses

We've had our share of Battletoads during the holiday ;)
and decided to come up with MOAR levels in the location where presses are stomping. We give you several new scenes!





We updated their visualization, as well. Now you can admire the view while waiting for a saved game to load after another death.



Arsenal

The ingame arsenal becomes even bigger. The range of weapons totally calls in for a separate UI now.



Check out the Weapon Inventory, v.1.0. The selection screen is divided into two parts, for both characters. The available weapons are shown on the left and on the right. The selected weapon is in the central part of the screen. Cool, huh?

Weapons

A very quick overview of new types of weapons.

Grenades. High AOE damage, different effects on different types of grenades.



Arrow tips. Long range, different effects on different types of arrow tips, of course.



Interactive objects

We updated visuals of the interactive objects. Kick them, smash them, shoot them... Enjoy!

Press Control Terminal



Elevators



Checkpoint indicators



The new year has been super productive so far. We're totally planning to keep it up, and of course, the highest quality will always be our top priority.

Thanks for your interest and the immense support you give to Lost in Sky! We'll see ya!