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Anima Flux News

On the Highway to Release — 09/25/2020

Hi everyone! While the world is trying to get back to normal, we work for you! And today we’ve got something exciting to show you. We give you the September special.

Chemical arrows

You might remember Eileen’s chemical arrowheads from several issues ago. They proved themselves quite worthy: keep your distance, and you can poison a lot of enemies. Poison deals damage over time, so they’ll die one by one while trying to catch up with you.



Spiker animation

Thorns sound like roses, but their only desire is to kill everyone on sight. Just look at ‘em!



If the agility or long-range attacks are not your strongest suits, you’d probably want to avoid the Spikers. Even if your reflexes are quick, you’re likely to suffer damage.



Tutorials

Some new tutorial elements are there for you, in case you didn’t know how the double jump and dash work ¯ \ (ツ) / ¯



Vertical shot
While shooting upwards or downwards, or using other techniques, don’t forget that your enemy can go BOOM! As simple as that. Mighty effective.



Remember that you’re also vulnerable in the air. The Thorns can totally get you there. Nevertheless, the vertical shot is an excellent move if you know how to use it.

New visuals

And finally, some latest renovations. They look good but we doubt anyone would want to live here.
The lower level smeltery is your top choice if you failed to spend your vacation somewhere tropical.



Sewers are for those who love the thrills and humid air.



That’s all for today! Stay tuned!

On the Highway to Release — 08/21/2020

Hello all!

Summer’s almost gone, but the living is still easy, fish are jumping, and the cotton is still high. Not so easy for us, though 😊 The team is full of energy and swarming with ideas!

Here are some new very cool features we introduced over the past month:

[h3]Characters' Vertical Strike / Shot[/h3]

Two main goals here:
  • To break through “weak” floors to enter secret areas



  • To fly up straight, quite literally rise over the situation a.k.a. enemy forces, and come out victorious







[h3]Artifacts[/h3]

There’s word on the street that strange objects are hidden all over the place in Ark’s secret stashes. Some say that these artifacts grand unbelievable power on their owners. Others insist that artifact cast a horrible curse on those who find them. But we have no way of knowing that for certain!



[h3]Ladders[/h3]

However intricate the humanity may be in creating different types of pathways, a ladder will always remain the simplest and the most reliable tool for vertical movement. Add just a bit of gloss and futuristic elements, and Bob’s your uncle!



[h3]New Presses
[/h3]
We won’t lie to you, we have a soft spot for this location. There’s no other place that will smash and grind you this effectively.

We threw new effects, animations, backgrounds, and designs in all locations. Here’s a time-lapse that will show you how the Presses transformed over time.



There’s only one thing about them that never changes: the Presses do not forgive mistakes and will instantly kill you if you’re too slow. This time they were lucky, but who knows, how many takes they did to record this video?



That’s all for today! Take care! We’ll see you next time.

On the Highway to Release — 07/04/2020

Hi everyone!

The heat of the summer is climbing, and it’s time to cool down, relax, and enjoy our latest development report while drinking a cool shake on a sandy beach. Doesn’t it sound like a perfect summer? We know it does! Anyhoo, the report is here! Let’s go.

[h2]Chemical arrows
[/h2]
It’s a version of Eileen’s common arrow tip. It poisons the enemy and deals damage over time. Enjoy a lovely green shade.



[h2]Stairs[/h2]

Ark is the city of the future, but you still needs some stairs to climb. We made them as classy and futuristic as we could (to the fullest extent possible with the stairs).



[h2]Obstacles: Roots
[/h2]
Nobody knows where the roots came from, but they’re literally all over the place: in vent shafts, on the walls, and in the doorways. They don’t seem that dangerous, but it isn’t easy to make your way through them! You might need something more powerful than the default special abilities of the main characters.



[h2]Super ability
[/h2]
Oh, it’ll come in handy! Just the thing you need to get through harsh terrain and destroy hordes of monsters. We’re especially proud of the visual FX when receiving the ability.



You can’t just gain a super ability and not use it straight away. We don’t mind! On the contrary! Everyone is going to love the power strike and the piercing shot.



[h2]Chameleon Attack
[/h2]
A chameleon isn’t just about changing colors and swallowing flies. A chameleon is a cruel monster that can kill a person with any part of its body, you name it.



That's all for today! We hope your shake was refreshing, just like our report. See you next time!

On the Highway to Release — 05/29/2020

Hello everyone!

May is coming to an end. We’d like to give you our final spring report before the summer comes into power! Today we are sharing new arts, screenshots, animations, and a piece of lore. Let’s go!
For starters, here’s something that’s still being developed.

Pneumatic elevators

Unlike conventional elevators, pneumatic ones can carry people and goods over very long distances at a high speed. We use them to quickly move around ARK.



It’s a pretty old technology, but it took us a while to make it safe for people to use. Nevertheless, the pneumatic network has existed for quite a while. Several Ark generations have can’t get around without it.



Hub gateway

The ginormous hub has a lot of separate rooms, connected by the gateway. Use it to get from one section to another.



In case of danger, the gateway can be used for isolating Hub sections. It’s fast, easy, and reliable.

Energy doors

The energy doors have a functionality similar to the Hub gateway, but they look completely different.
They’re ordinary doors that look like energy barriers, used just like ordinary doors. You can find them in all kinds of public places, but rest assured, you don’t want them at home.



The energy doors are used in warehouses and labs. They’re transparent, and yet they isolate rooms completely. The latest versions are also soundproof.

That’s all about the Ark’s high-tech lore. Let’s turn our attention to something truly spectacular now.

Creating monsters and interior elements

Let's take a look at the process of creation of ARK system terminal and Chameleon.
We begin the creation of the system terminal with a sketch in our design document. A sketch, along with a short description, goes to the artist, who comes up with a few concepts. After one of them gets approved, the artist continues working on it until the team reaches a final version. This is the version that the players will see.



When we created Chameleon, we used an almost identical approach. There’s just one peculiarity: it was the monster that needed animations. This was a painstaking but highly engaging process. We were to create a realistic animation, looking as naturally as possible in the game world (if a mutant monster can look natural at all).



What’s more natural than a Kamikaze explosion? Perhaps, your desire to run as far away and as fast as you can!



Speaking of which, don’t you think that the owner of the pincer is just too handsy? Although… who knows what this thing really is? Maybe, it’s just the correct amount of “handsy”.



And now to the summer! We’ll see you real soon.

On the Highway to Release — 04/17/2020

Hi everybody!

We’ve spent a month working remotely, like almost everyone else in the world. We must say, this is an unusual experience! Thankfully, our pipelines are good enough to keep the development process going at full speed!
Today we give you a quick word about our latest developments. Let’s go!

Our enemies could drop valuable items, such as armor, rage charges, etc. We added a clot of biomaterial, which you will need to collect. It’s an important resource, exchangeable for other needful things: weapons, armor, and other goodies.



We introduce arrowheads for Eileen arrows, allowing you to fine-tune her tactics.



Meet the new NPC, the Storekeeper, who arrived at the Barracks. He’ll gladly trade fun stuff for the biomaterial you collect from dead monsters.



The young Chameleon’s animations betray his eager wish to prove himself in ARK.



And this is our remote office, 24/7! We thought you might be curious.



Take care of yourself. Stay healthy, stay safe, stay home.