1. Anima Flux
  2. News

Anima Flux News

On the Highway to Release — 04/23/2021

Hi everybody!

The past month was very fruitful. We can give you the revamped Rage mode, new obstacles, health pack vending machines, and many other things.

Let’s take a closer look at each.

The Rage Mode

It’s not new, it has existed in the game for a long while. However weird it may sound, there was not enough rage in it. We tweaked it a bit, and the effect was astonishing: for a short period, the Rage kicks in, making the characters so strong that enemies simply blow up. Three marks on the Rage scale restore over time. The rest of it must earned in combat or found elsewhere.





New Obstacles

There are doors that can let you in but won’t let you out! But once you switch them off, you can freely enter and exit through them as you please.



Health Pack Machines

You spend hit points to mine resources from monsters. Now you can spend resources to restore hit points. This is the natural resource cycle.



Locations

New cool screenshots of the ongoing Presses locations development.







Bear in mind that fast reaction, quick decision-making, precision and accuracy in characters control are the main survival factors on ARK!



We’ll see you soon!

On the Highway to Release — 03/20/2021

Hi y’all!

It’s been a little over a month since our last post, and we’ve had some progress to share.

For starters, we’d like to give you some refreshed visuals.

We completely redesigned the gates between locations. Now they perfectly fit the overall design.



Threw in more details and increased sharpness of ladders and platforms.



In addition to the familiar objects, we introduced a brand new one. Its working title is “horizontal obstacle.” We’ll tell you more about it in one of the upcoming posts.



UI has been partially redesigned. The health, armor, stamina, charges, and other bars of the information board are now bigger and brighter. All characters’ key parameters are now at your fingertips during battles!



We’re testing and introducing a lot of new weapons. Today you will see a new type of grenades!
Paralyzing grenades allow you to control the situation to an extent. An explosion forms a small “energy field,” which stuns and immobilizes the enemies inside it. Yes, it can affect multiple targets if thrown at the right moment!



New grenades mean new targets. How would you like… the underground spiders? They’re as fast as common spiders (if there’s anything common about them at all), and they jump at you from under the ground and suddenly attack! A couple of paralyzing grenades are supposed to give you a sense of security against these things.



We keep polishing the existing locations, such as the City. Enjoy the latest screenshots—and see you in a month!





On the Highway to Release — 02/12/2021

Hi everyone!

It's nice to see you all for the first time in the year 2021! Yeah, we're aware that the New Year began a month ago!

Presses

We've had our share of Battletoads during the holiday ;)
and decided to come up with MOAR levels in the location where presses are stomping. We give you several new scenes!





We updated their visualization, as well. Now you can admire the view while waiting for a saved game to load after another death.



Arsenal

The ingame arsenal becomes even bigger. The range of weapons totally calls in for a separate UI now.



Check out the Weapon Inventory, v.1.0. The selection screen is divided into two parts, for both characters. The available weapons are shown on the left and on the right. The selected weapon is in the central part of the screen. Cool, huh?

Weapons

A very quick overview of new types of weapons.

Grenades. High AOE damage, different effects on different types of grenades.



Arrow tips. Long range, different effects on different types of arrow tips, of course.



Interactive objects

We updated visuals of the interactive objects. Kick them, smash them, shoot them... Enjoy!

Press Control Terminal



Elevators



Checkpoint indicators



The new year has been super productive so far. We're totally planning to keep it up, and of course, the highest quality will always be our top priority.

Thanks for your interest and the immense support you give to Lost in Sky! We'll see ya!

On the Highway to Release — 12/31/2020

Hi everybody!

In the holiday fuss, there's always time and place for something good and kind. Something that would inspire hope and make people smile and forget their problems for a minute... so we suggest we talk mutants, ginormous spiders, and insane new locations! :)

December was a real lava lake for us, but we had some great results, like a whole bunch of new colorful and elaborated locations in the City.





In a sense, we had come up with our own Night City even before the Cyberpunk hype kicked it :D





We added some new interactive stories. Even if the floor doesn't crumble under your feet, don't expect the ceiling to behave. It might as well collapse on your head.



We know for a fact that as much as you'll love the collapsing things, you will love the first encounter with the old friends: the cute adorable spiders, who have really grown since you last saw them. Can't wait to meet them? Come over to the old recycling plant and check out the hydraulic presses, panoramic view windows, and the three pairs of legs on every spider.



Then there are concepts and finalized versions of containers, such as vials, beakers, buckets, barrels, jars, and Petri dishes (kiddin', no Petri dishes!). With biomaterial, of course. It's kind of a currency, which you can spend on various upgrades, items, and weapons at trained professionals a.k.a. NPCs.



That's all for today. The Lost in Sky team wishes you a happy New Year! All the best -- and let bosses in video games be the hardest obstacle on your way through the year 2021! :D

On the Highway to Release — 11/20/2020

Hi all!

The weather is turning from cold to frosty, and the Christmas Spirit is in the air! This year is (finally!) going to end.

It's been a while since our last report. We've got a lot but let's make it real quick!

The highlight of today is visuals of levels. We improve the look of our locations, adding more parallax effects, and upgrading the interiors. Textures, lighting, and animations are polished slowly but thoroughly.



Not all concepts from the early stages made it to the game, but you can enjoy the most prominent of them.

Hub. Lost in Sky's main location. A lot of concepts, dozens of different visual solutions, an infinite number of small fixes. The path from a draft sketch to the finalized location was hard.





Today's view of the Hub is truly spectacular. Where did that tree come from? Why is it protected by the dome? Who built the luxurious glass terrace? Isn't this futuristic place epic and mysterious?



Terminal. Previously accessible for VIP and staff only by a special pass. Well, nothing's changed here. Find the pass and come on in. No one's going to check on your status.



And finally there goes some good old hacking and slashing! You've been waiting for it, haven't you?

This animation was intended as a parallax effect demonstration, but just check out hat spectacular combat! Breathtaking. Oh, and the parallax, of course.



An arrow to the knee, and an ax to the neck. That's some teamwork alright!



When the planets align, the Mercury in retrograde strikes! What a shame it's only a drill.



That's all for today. We'll see you again one more time in 2020. Take care!