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Wildermyth News

1.16+562

  • [p]Fixed bug where audio wouldn't play on native linux version[/p]
  • [p]Butler with "Tend the Coals" region now deals damage at start of its own turn, rather than at the start of the player turn [/p]
  • [p]Netherowl upgrade can now be acquired/used outside of Omenroad campaign [/p]
  • [p]Ambush with AOE attacks (like cone of fire) will no longer damage allies [/p]
  • [p]Archery counterattacks with AOE attacks (like cone of fire) can now happen through allies without damaging them (previously, allies would prevent Archery) [/p]
  • [p]Fixed bug where Sentinel with long reach could sometimes jump to a spot where hero LOS is blocked by enemy [/p]
  • [p]Fixed bug where stun wouldn't interrupt enemy movement [/p]
  • [p]Fixed bug where lover's vengeance and Ode to Righteous Wrath weren't applied to flanking foes [/p]
  • [p]Fixed bug where Omenroad gem shrine might not show the correct options [/p]
  • [p]Fixed controller binding bug on "Next" button during credits [/p]
  • [p]Fixed bug where Skeletal body would not show up for theme skins if you didn't have a skeletal head [/p]
  • [p]Fixed bugs where Protector, elmish jealousy, and splinterskin against an enemy that charged (like a Raid Knight) would cause the enemy to die on their initial tile instead of their destination [/p]
  • [p]Fixed bugs with controller navigation for interfusion where sometimes you couldn't move the cursor off of multi-tile or diagonal scenery [/p]
  • [p]Fixed bug where escape key would close Legacy Browser while a character sheet was open [/p]
  • [p]Fixed some rare crashes [/p]
  • [p]Submitting Steam Workshop mods now does not upload files and folders starting with a dot (e.g. ".git")[/p]
  • [p]Tools: Fixed bug with skinColorPaletteOverride aspect [/p]
  • [p]Tools: Added requireAspects to HistoryLine [/p]
  • [p]Tools: Support for hiragana and katakana Japanese characters (for translation mods) [/p]
  • [p]Tools: Added WAS_ATTACKED_EARLY effect trigger [/p]
  • [p]Tools: Added comicScaleMult aspect, which can be used to make units appear larger or smaller in comics [/p]
  • [p]Tools: History entries with ids ending in "_customizationEntry" are now treated as customization entries in addition to entries with id 500-599 [/p]
  • [p]Tools: Added specificHumanBaseId field to entity query and scenario roster slot, to allow creating a unit based on a specific base history id other than humanBase.001 [/p]
  • [p]Tools: NPCs that use "looksSimilarTo" will use the same specificHumanBase id as their target [/p]
  • [p]Tools: If ContentEditor fails to save, now logs what the error was [/p]
  • [p]Tools: Added requireOwnerAspects and forbidOwnerAspects to items [/p]
  • [p]Tools: Added support for Thai translation mods[/p]

Fire & Water Spirit Plushie Campaign Extended to May 29th!

Good news, you've got an extra week to order the Fire and Water Spirit plushies from Makeship! They're now available until May 29th:


Get the Fire Spirit here!



Get the Water Spirit here!


Both campaigns have successfully funded, so you're guaranteed a fuzzy elemental pal. This will be your last chance to order, though! So if your household would feel just a little incomplete without these guys, head over and lock 'em in now!

1.16+559

  • Kill effects now happen before death effects (so if you have Untouchable and kill an enemy that explodes, Untouchable will now prevent the explosion damage)
  • Fixed bug where Drathix Dragonbreath didn't respect Engage
  • Fixed bug where Sneer could be used by stunned enemies
  • Fixed bug where Spelltouched tattoo skin, one of Vulta's sleeves, and Beastblight omenroad weapon didn't show up on Linux
  • Fixed possible crash when assaulting site while incursion is attacking a site
  • Fixed bug where corruption wave in Temple of Silence could happen many times in a row
  • Translation adjustments
  • Tools: Fixed bug with mod injection on null strings
  • Tools: Added "requireLegacyUnlock" field to history entries

Fire & Water Spirit Plushies - Available to Order Until May 22!



We're rounding out the (base game) spirit plushie collection! You can order them from now until May 22. After that, they disappear back into the Yondering Lands forever.

This time we've got the Fire and Water Spirit plushies available for you. Our plushie partners, Makeship, have done a fantastic job as usual bringing our spirits into the real world.

Catch yours now:
Order the Fire Spirit Plush Order the Water Spirit Plush

Remember, the campaign only goes until May 22, so order now to complete your Wildermyth Spirit Plush collection!

Updated In-Game Music + The Wildermyth Original Soundtrack is Here!

You can now have the Wildermyth Original Soundtrack as the background music to your own life! It’s all polished up and is available to purchase now on Steam.

[previewyoutube][/previewyoutube]

(We can’t guarantee that this soundtrack will make everything you say sound more poetic… but we’re not saying it’s impossible either.)

The album contains all of the music written by Candy Emberley for Wildermyth's base game—newly recorded versions of the music played by live musicians, the original recordings as launched in-game, concept music written during early game development, and a few bonus tracks. In total there are 65 tracks and three hours of music!

In addition, we’ve got a 2-Disc CD set, which contains all 31 newly recorded tracks and a few launch version recordings (34 tracks total). The CDs are housed in a 6-panel digipak with new artwork from the Wildermyth team. CD sets are available for $20 through the Wildermyth Merch Store and Candy Emberley’s Bandcamp page.


Patch 1.16+556
  • Updated Music to live-recorded versions! (Also added audio option to switch to original versions)
  • Fixed incorrect description for Wisdom ability in French
  • Other various translation updates
  • Fixed font issue with Ukrainian translation mods
  • Tools: Fixed bug where encounterWeight wasn't properly using data from matched roles