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Wildermyth News

1.15+511 Orien Marten Hotfix

Fixed some Russian translation issues

1.15 Orien Marten

[h2]Wildermyth is now playable in Russian![/h2]

After a much anticipated wait, Wildermyth's Russian translation is now complete!! So much hard work and heart has gone into this translation; thank you to our Russian translation team Lock On Games, and all its members: Coretcaia Liubovi, Nikolay Elagin, Dina Andreeva, Mykhailo Beliavskyi, Ekaterina Belova, Khamidullin Valentin, Ivan Dymkovich, and Gubankova Elena.

And thank you to all the Russian players who have been patiently waiting!

This marks a huge milestone as we have now successfully completed all of the translations of Wildermyth that we had planned. We aren't planning on translating to any other languages right now—they're very complex and expensive—but we have lots of modding support for any fan translations!

We've also rewritten a few older events and fixed some bugs.

[h2]1.15+505 Orien Marten[/h2]
  • Added official support for Russian!
  • Rewritten Event: Abandoned (from: The Abandoned)
  • Rewritten Event: Featherless Flight
  • Rewritten Event: Settling Nerves (from: Peripheral Views)
  • New tiding
  • Added more robust legacy file backup system
  • Procedural campaign plot events less likely to repeat often (weight divisor multiplied by 16 instead of 4 after a campaign)
  • Adjusted light green "Labor" modifier number to be darker
  • Fix a bug where skeleton theme could get stuck and not progress
  • Fix a bug where Drauven Sneer could jump through walls
  • Fix a bug with Greater Constrict shown damage amount
  • Fix a bug where broken legacy heroes couldn't be replaced
  • Fix a bug where "hidden" could show up in comics
  • Fix a bug where foes sometimes wouldn't try to go through doors
  • Fix a bug where diagonal scenery could cause unwalkable tiles
  • Fix a bug with wiki links on Linux
  • Fix a crash for heroes with no weapons
  • Fix some gear visual layering issues
  • Tools: Added "rigOverridePriority|PRIORITY|RIG" aspect, so a rigOverride can override a different rigOverride
  • Tools: Added uk, uk_UA, th, and th_TH language codes, for modders
  • Tools: Added Editor Options buttons to find missing translations
  • Tools: Added TIDING_REQUIRED effect trigger, for tidings that should always happen if they match, and shouldn't count toward the total number of tidings

Wildermyth's Second DLC is Coming, and We Want Your Help!

We've reached the number of testers we were looking for, and are no longer taking new testers at the moment. Thanks everyone!

(Note: This beta content is currently only in English)

We're excited to announce our upcoming DLC: Wildermyth: The Omenroad. A major piece of the DLC is a new challenge mode, and we'll be conducting a closed beta for the challenge mode over the next few months.

(We're also planning to include an Omenroad story campaign with the DLC, but it's not part of the beta and we're not ready to share details on it just yet!)

The Omenroad

The Omenroad DLC includes a combat-driven, challenge-focused gameplay mode with increasing levels of difficulty. This mode has no story and no overland. Instead, in between battles, players choose which path they'd like to take on a nodemap. Each fight has one or more rewards associated with it. These can be gear, resources, abilities, relationships, transformations, pets, and more!



Rewards show up on the combat map with a timer. If you don't get to the reward before the timer runs out, it'll disappear. These in-mission rewards are the main way you'll be making your heroes stronger, but getting to them in time will often force your heroes into more dangerous combat situations.



An Omenroad run consists of three pages of battles, each page with a boss fight at the end. Omenroad runs are always Carved in Stone; no manual saving and reloading, every decision you make is permanent.

[h2]Omenroad doesn't have difficulty settings the way the regular campaigns do.[/h2]
Difficulty starts out equal to the level of Tragic Hero. When you complete an Omenroad run, you will unlock a new Peril level. Peril makes the game harder in various ways, like increasing enemy health and damage or causing enemies to spawn when you open a reward.

However, completing an Omenroad run (or even losing one) also increases Renown, which can be used to enable Odes. Odes are buffs to your party, including things like increased health or accuracy, warriors starting fights with temp health, hunters dealing additional damage from grayplane, and mystics having increased range on interfusion abilities.

Peril and Odes are the two opposite sides of difficulty for the Omenroad. Peril will test your limits. Odes will help you push through.



[h2]Seeking Beta Testers![/h2]

EDIT: Beta participation is now CLOSED. It may reopen in the future!

We're really excited about how this DLC is coming along, and we're happy we finally get to reveal what we've been working on over the past several months. We want to make this DLC as fun and fine-tuned as possible, so we're looking for Beta testers! To help give us feedback, you'll need to be in our Discord where you'll receive further instructions as to how to access the beta and what kind of feedback we're looking for.
Join our Discord!

We'll also be giving away several DLC keys for Omenroad to a selection of beta testers who give good feedback.

Limited Edition Wood & Stone Spirit Plushies Available Now!!

Our Spirit Plushies are Available to Order Now!



We've partnered with Makeship again to bring two of our Elemental Spirits to life! They're delightfully adorable and elusive; they'll only be available to order until September 1st. You can grab just one, or get 10% off when you order both!

Catch your own Spirit before they despawn:

Order the Wood Spirit Plushie Order the Stone Spirit Plushie



 -The Wildermyth Team

Check out the Endless Adventures Bundle!


We've partnered with the devs at Lost Pilgrims Studio and Trese Brothers to bring you an epic game bundle!

This bundle brings together three of the deepest RPGs on Steam: Vagrus - The Riven Realms, Star Traders: Frontiers, and Wildermyth. Each of these award-winning games offers hundreds of hours of playtime through extensive character build variety, clever use of procedural generation, or a simply stunning amount of content.

[h3]Star Traders: Frontiers[/h3]
With more than 30 character classes, hundreds of talents and ship components, and nine factions to champion (or use entirely for your own ends), there are countless ways to play this sci-fi captain RPG. Discover black markets and smuggle your way to a fortune; rise through the ranks and command a starfighter carrier; brave wild worlds and discover new stories. What kind of captain will you be?

[h3]Vagrus: The Riven Realms[/h3]
Explore a vast open world filled with unique locations, strange factions, and a colorful cast of characters in this caravan-based RPG with an immersive and detailed dark-fantasy setting. Recruit a wide variety of companions to aid your ventures, fight cruel and terrifying foes, uncover secrets, and survive challenges that make it immensely satisfying to succeed.

[h3]Wildermyth[/h3]
You know us! Our imaginative fantasy adventure RPG uses an incredible procedural storytelling system to take your unique heroes on their own journey every playthrough. Tactical combat encounters are rich with options and enemies, and even having a character taken down offers choices that will impact your party’s story. Get new heroes, new enemies, new story events, and new maps every time you play.

[h2]Ready to dive in?[/h2]