1. Wildermyth
  2. News

Wildermyth News

1.4 Joria

Happy Holidays, Adventurers! Before we sign off for the month, we have a few things to send you off into the New Year. First, we have eight gorgeous new Artifact weapons that each have unique effects! Super excited to see them equipped on heroes.

We also have a few new hairstyles that will freshen up hero customization. Alongside new content, we have some revised events, balance changes, and good ole bug fixes.

For the holidays our team will be spending quality time with our families. The best way to submit bugs and general feedback is through F11- we'll get back to you all after the break.

See you in the new year!



1.4+374 Joria

New Artifact Weapons:
* Baleblade
* Eaglewing
* Firling Wand
* Frostfang
* Winterfur Staff
* Sojourner
* Icebreaker
* Longwatch Lamp
* Mothbite
New Hairs!
New Event: For the Scavenging
Revised Events:
* Down The Hatch
Incursion maps edited to be smaller and more focused
Water weapons now only deal 1 stunt damage for all weapon tiers
Reduced bone spear and empowered bone spear potency
Drop rates increased for bows, crossbows, staves, and wands
Skeleton now +2 Potency/Spell Damage instead of +4 Spell Damage
Increased range of skunk spray ability
Swan scepter now only grants one free interfusion per turn
Wardrobes now only spawn units if within 12 tiles of a hero
Takes slightly longer to select new abilities to prevent mistakes
Slightly reduced enemy spawns on the Ancient Wall mission
Tier 3 starseed wand now grants two warding instead of one
Adjusted stats on Lockbreaker and Minotaur axe artifacts
Fix a bug where some attack animations were cut off during stunts
Fix a bug with blank unique monster cards
Fix a bug where deleting an account with mods would crash
Fix a bug where listed witherbolt damage was inaccurate
Fix a bug with multiplayer disconnects
Fix a bug where reloading before recruit would prevent recruiting
Fix a bug where Weldlings fire wall wouldn't respect engage
Fix a bug with Paladin upgrade description
Fix a bug where stat buffs from history lines weren't correct
Fix a bug where heroic death was forbidden for three heroes
Fix a bug with the door in Ecthis chapter 4 capstone
Fix a bug where Archery with some theme attacks could hit allies
Fix a bug where tree arm bash would show incorrect damage amount
Fix a bug where tree arm would incorrectly add to the achievement
Fix a bug where Church of Dale recruit could be unreachable
Fix a bug where a farmer could be recruited in Monarchs campaign
Fix a bug with bonfire scenery backend text
Fix a bug where theme skins could cause slow hero customization
Fix some typos
Tools: Added modulo operator (%)
Tools: Added customCard field to StepM_SpawnExact
Tools: Added SEASON, YEAR, and DAY_OF_MONTH expression variables
Tools: Show position of MapDetail validation errors
Tools: Effect/Aspect fields show STUBS in suggestion tooltips
Tools: Added StepM_GetUnitsOnTiles

We Have A Merch Store! (+Steam Award Nominations)

Steam Awards

We're super excited for the Steam Awards! If you're so inclined, we'd love it if you would nominate Wildermyth for the category of your choice. We think we're especially suited for the "Outstanding Story-Rich Game" award.

Wildermerch

At long last, our merch store is up, running, and ready to accept orders. We have Wildermyth T-shirts, enamel spirit pins, and dice bags available for purchase. Dice bags are limited in quantity, so get them before they're gone! Make sure to order ASAP if you'd like your items in time for the holidays.

You can find our merch store here!

We ship through USPS and, unfortunately, shipping is suspended to certain countries. You can find the list of countries affected here.

Here's a peek at what's available on our site:
[h3]T-shirts[/h3]


[h3]Enamel Spirit Pins[/h3]


[h3]Dice Bags[/h3]


Now go forth and rep Wildermyth!

Critter Plush Orders Close Soon!



We've partnered with Makeship to bring our little Critter to life! This little guy is even cuter and squishable in person. Orders close November 18th, so be sure to place an order before he's gone forever!

Order here.

1.3 Dolse Ponder + Critter Plushie Release

For this patch we've added four new events and revised two existing comics with updated visuals and narrative; they will appear in generic and villain campaigns. There's some great interaction between heroes in these, and the Heart of Stone revision will be fresh for seasoned players.

There's also some stellar new art, including a new male face option and an elemental unlock tracking screen.

Then we have a whole horde of bug fixes- our QA team has been busy! These fixes should generally smooth gameplay.

Preorder Wildermyth's Critter Plushie!


We've partnered with Makeship for very first, limited edition plushie release.

They'll only be made if the campaign is 100% funded, so be sure to order and share so this cutie can get home to you! The Critter will be available to order from October 29th-November 18th.

You can order one here!

1.3+363 Dolse Ponder

New Event: Bad Mustard
New Event: Bones and Crows and Nightly Things
New Event: Token of Affection
New Event: Flickerings
Revised Events:
* Hidden Passages
* Heart of Stone
New Tidings
New Wrapups
New Achievements dialog art
New male face option
Research Site and Secure Site events have been updated
Thorn lash is now considered a ranged attack
Added interface option to skip comic panel animations
Splintersalvo now shows on bar if one piece of wood is interfused
Import Legacy now lets you select all or none of the heroes
Added better logging for failure to login with Multiplayer
New particle effect for Usric Raze ability
Fix bug where comic text could be different for different players
Fix bug where escape zones wouldn't appear for custom maps
Fix bug where enemy mystics targeted themselves with splinterblast
Fix bug where hoof and horn event would end incorrectly
Fix bug where prepared shot wouldn't work with Sharpshooter
Fix bug where pinned reduced accuracy by 30% instead of 15%
Fix bug where family business history lines would break
Fix bug with catching spirits where scenery used to be
Fix bug where a hero could use prepared shot while stunned
Fix that "waiting for other players" could show up in singleplayer
Fix bug where AI pathfinding could get stuck on certain maps
Fix bug where dead heroes show up in escape mission events
Fix bug where a maiming would cause a hero to lose both weapons
Fix some ability text using used first person to reference a hero
Fix bug where haunt in specterstep could still be hit by flanking
Fix bug where legacy relationship lock button would go off screen
Fix bug where hook quest events would restart after finishing
Fix bug with the hitbox for the hook quest button on portraits
Fix bug where early Cvawn events wouldn't show any text
Fix bug where wiki links would lead to generic pages
Fix bug where Ecthis ch. 4 capstone had an unreachable area
Fix bug where Fenspear heir history would display too much text
Fix bug where Vigilance+ would only grant 2 reaction strikes
Fix bug with Wolf Price hero images
Fix bug where Terrorbird death would reduce accuracy by 1
Fix bug where Indignance would be removed when escaping a mission
Fix bug where Redcloak could use Fireball through walls
Fix bug where a town recruit story would use a maimed hero
Fix bug where Indignance didn't work on tiles with scenery on them
Fix bug where Paladin+ would allow for reaction strikes = potency
Fix bug with some Cvawn images
Fix bug where saving while getting gear would create an empty map
Fix bug where Ambush and Rogue would lose greyplane on a kill
Fix bug with multiple creatures engaging the same hero
Fix bug with the Zealous Leap cooldown
Fix bug with the Shieldshear cooldown
Fix bug with missing buffed Chosen image on Linux
Fix bug with multiplayer where events would loop back to the start
Fix some typos
Fix a crash bug
Tools: save/load/quit enabled for Carved games when cheating
Tools: Added greaterThan, lessThan, and EXISTS expressions
Tools: Can now see AI ability use score via AI Behavior Inspection
Tools: Added SetThreatFlavor Outcome
Tools: Added CAN_FORM_ROMANCE expression variable
Tools: Added "logs" button to content editor, to view log lines
Tools: Plot editor more specific about where errors happen
Tools: Added shipWith, rivalOf, friendOf, and loverOf tags

Vagrus - The Riven Realms Launching on Steam!

[h3]Our friends at Lost Pilgrims have just launched Vagrus - The Riven Realms into full release here on Steam.[/h3] Vagrus is a turn-based, open-world, dark fantasy RPG. The game moves out of Early Access with well over a hundred hours of playable content . Vagrus and its haunting world were born from decades of tabletop RPG campaigns played by the founders of Lost Pilgrims, which adds vastly to the game’s unique atmosphere and the richness of its setting.
[previewyoutube][/previewyoutube]

Vagrus is an award-winning roleplaying game with a narrative focus, open-world exploration, and strong elements of strategy. The player takes the role of a vagrus - a caravan leader who strives to survive in a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.

[h2]Feature list[/h2]
  • A DARK REALM
    A vast realm is yours to explore, filled with unique locations, strange factions, lurking dangers, and a slew of characters you can interact with.


  • BRANCHING NARRATIVE
    A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these can significantly affect the characters and the world around you.


  • TURN-BASED COMBAT
    Take part in turn-based, tactical combat that involves your characters and a large variety of enemies, both humanoid and monstrous. Use a range of character skills and abilities to succeed. Fight against outlaws and monsters commanding your whole traveling company in pitched battles for resources.


  • RESOURCE MANAGEMENT
    Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, cargo, and crew effectively to survive. Take on contracts and follow rumors or trade opportunities.


  • UNIQUE COMPANIONS
    A wide variety of companions can work for you in versatile caravan roles, such as scoutmaster, guard captain, treasure hunter, or beast handler. Each companion comes with unique combat skills, background stories, and personal quest lines that can upgrade them further when you complete them.


  • POWERFUL FACTIONS
    Ally yourself with mighty factions that shape the Riven Realms with their influence on commerce, brutal wars, and constant scheming. From prosperous Trading Houses to criminal syndicates and religious organizations, these groups offer powerful rewards and boons to those loyal to their cause. But take heed - befriending a faction will more than likely antagonize others.


[h3]Centurion Edition[/h3]
A special Centurion Edition of Vagrus released alongside the full game. This special edition includes the base game, the original soundtrack, and the Patronage Pack at a special launch price during launch week. Those who already own the base game can also purchase the DLCs individually.

Try your hand at Vagrus to see if you can make profit while surviving in the wastelands!



https://store.steampowered.com/app/909660/Vagrus__The_Riven_Realms/?snr=1_5_1100__1100

[h3]Vagrus also has a FREE Prologue available here on Steam[/h3]
If you are interested in getting a glimpse of Vagrus, check it out here.