1. Wildermyth
  2. News

Wildermyth News

0.33 Gwynne Flutebody

There's a new way to play Wildermyth. You can now select "Carved in Stone" when starting a new game. This is similar to "ironman" or "commitment mode" in other games - there's only one save file, and no option to load. Quit is replaced by "Save and Quit." It's not on by default, but it's there for those who want it!

We've also added a way to view your unlocked legacy weapons from the legacy browser and the in-game menu, and have made some balance changes to abilities.

On the Tools front, we've done a lot of work to make the comic editor more accessible. We've simplified and improved the event setup process, removed irrelevant fields from the editor, and improved feedback. We also tried to make a more comprehensive guide on getting started with the comic editor tools, which can be found here. We'd love to hear from anyone who wants to make comics, where are your stumbling blocks?

In the background, we're also working on some other roadmap items, achievements and controller support specifically. Neither of these is ready yet. Achievements might not be ready until we get close to launch.

Now that the holidays are over, we will aim to get back to our regular cadence, and ship a patch every 2-3 weeks. Our roadmap is here. As you can see we're getting to the final segment of stuff! We're really excited about reaching 1.0.

0.33+245 Gwynne Flutebody

New Event: A Tight Fit
New Victory: Wardrobes
New Victory: Fading Lights
Added "Carved in Stone" mode (Ironman)
Achievements button in menu to review elemental weapon unlocks
Added icons for elemental and artifact weapons
Added a checkbox to forbid heroes from having children
Spell Damage is now a real stat
Moved advanced shackles from elementalist to humanist
Raider now damages enemies adjacent to destroyed scenery
Prepared shot explains that it deals extra damage
Banners for bridges/passes now show up at location
Now possible to build multiple bridges/passes per tile at once
Adjusted Crow Peck to blind on stunt, reduced stunt damage
Some maps now indicate that more monsters are coming
Spirits will no longer die in fire
Getting elemental artifacts no longer unlocks elemental weapons
Changed color of interfused fire, enemy fire
Fixed bug with offhands for legacy recruits with 2H weapons
Improved performance of legacy saving
Clarified some objectives
Interfuse feedback no longer turns mystic to face it
Fix remove dominate was not present on some difficulties
Fix a bug where inspiration bonuses could become permanent!!
Fix a bug where opportunities didn't correctly resolve
Fix a bug where spirits would prevent some monster spawns
Fix hero selection in labors screen
Fix a bug with upgrading some artifacts
Fix a bug with fire and lover's vengeance
Fix a bug with Spiritblade and Heroism
Fix a bug with Bloodrage and standing in fire
Fix some typos
Tools: added helpful links to editor landing page
Tools: Comic Editor ease of use improvements
* new event button in comic editor, improved dialog
* replaced "new story role dialog" with complex target previews
* simplified targets to only show relevant stuff
* event validation now shows in comic view
* can enable or disable events in comic view
Tools: New Outcome dialog shows suggestions based on context
Dev Mode: preview controller support - not finished!

0.32 Anselle Evan

We've got some real nice stuff this time. We've reworked all the "unique" weapons, added tiers for them so they can persist over the legacy, and made them special with stats and/or abilities. So now you don't have to give up that cool-looking Fang Axe or Clockstopper when you unlock an elemental variant, because now they should be viable on their own.

We've made some visual changes to the overland map, to make the tiles more consistent with the mission environments, and to tie together the overall art style of various elements.

And we've upgraded our tooling. We've added an Item Editor, and greatly enhanced our Map Editor. If you've ever wanted to make a custom fight, this is a great time to take a look. Here's a video showing you how to use the new editor:

[previewyoutube][/previewyoutube]

Normally we try to patch every 2-3 weeks, but with the holidays, we expect our patch schedule will suffer a bit. Our next big priorities are generic campaigns and achievements, and at some point we'd like to take a look at overland gameplay too. You can find our roadmap here.

0.32+240 Anselle Evan

Reworked Event: The Gambler
Updated Event: Amber Hollow
Updated Event: Field of Fire
New Tiding
Overland Art Refresh! looks more consistent, fields are gold now
Unique Weapons Overhaul!
* Plain unique weapons have been buffed in fun ways
* Unique weapons are now called Artifacts
* Artifact weapons have tiers
* Artifact weapons persist over legacy
* Artifact weapons can be upgraded, but cost more than base
* Artifact weapons can NOT be crafted, only upgraded
* Artifact weapons drop rate adjusted
* Artifact weapon won't drop if someone already has that weapon
* Artifact weapons won't appear on new recruits or children
Stunt damage is now shown as a weapon stat
Elemental weapons now deal 1 less damage on stunt
Labors UI overhaul
Saving now immediately closes the dialog
Tweaked mission victory ceremony
Monster health bars are red now
Scorpion tail is now 1/turn
Reduced thornfang usages by 1/turn
Adjusted size of some monsters
Updated Enduring War boss attack (minor)
Bitter Scratch no longer prevents turn end
Fix a bug with Balestar's fireball going through walls
Fix a bug with Coachman's throw going through walls
Fix some typos
Fix a bug affecting Expanded Classes mod
Added some alternative combat maps for certain stations
Tools: Item Editor tab in content editor!
* Items are now stored in their own files
* Mod items should migrate automatically, contact us if issues
Tools: added some implicit aspects, can split on them:
* Added HAS_THEME, HAS_THEME_ARM, HAS_THEME_LEG
Tools: Map Editor 2.0
* Map Editor: no more text grid
* Map Editor: can now draw terrain and place scenery with mouse
* Map Editor: show images when picking scenery/doors
* Map Editor: improved clarity and tooltips
* Map Editor: reduced clutter, hid redundant fields
* Map Editor: better presets for doors, walls, floors
* Map Editor: explicit control of interior space, random scenery
* Map Editor: don't need to save map to see changes on reroll

0.31 Sani Cavern

Some exciting stuff that's been in progress for a while finally came together in this patch. We have 9 new monsters, each of the 5 monster groups get 2 (except Gorgons who only get 1). These are mostly high-end monsters, so they extend the range of difficulty, and we've put some effort into making the game harder when you have 20+ calamities per group. (Note, we're ONLY trying to increase the difficulty when you have many calamities, so this shouldn't affect players who are not seeking out punishment.) We're definitely looking for feedback from our Walking Lunch, high calamity players about how that's working out and how we can go further with it.

With the addition of these new monsters, we've added 5-chapter Legacy Campaigns. Legacy campaigns let you start with legacy heroes, and you'll get more during intervals. For the 5-chapter experience, we've left interval length alone, so heroes will start to retire in the later chapters. Let us know what you think!

New Music! We've got several new story-oriented pieces that we've fit into our existing events. Stories will now have music that matches and reinforces their emotional tone, and we're really happy about that.

In addition, there's several new and reworked events, some reworked monsters, and a bunch of tweaks and fixes.

We aim to ship every 2-3 weeks and our roadmap is here.

0.31+233 Sani Cavern

New Event: Apothecary
New Event: The Unpaid Bill
New Event: Old Guard New Blood
New Event: Collective
Reworked Quest: Farm and Forest
Reworked Quest: Scatter Stand or Still
New Music! Assigned new music to many events
Added new monsters to each group!
* Deepist: The Faithful
* Deepist: The Chastised
* Drauven: Balestar
* Drauven: Raid Knight
* Gorgon: Seacaller
* Morthagi: Coachman
* Morthagi: Groundskeeper
* Thrixl: Kinnestend
* Thrixl: Muse
Added 5 Chapter Legacy Campaigns
Removed non-legacy recruit events from legacy campaigns
legacy campaigns now draw an additional card per fight
Reworked Bartoth as a mage, interfuse and explode allies
Reworked Butler as a butler - cleans and buffs allies
Improved stat comparisons for armor
Sommelier now does magic damage, reduced damage slightly
Late Game Difficulty Increased:
* increased card threshold for high tier monsters
* increased health of some high tier monsters
* calamities for more low/mid tier monsters per card
* health calamities now scale with monster base health
Reduced range of Splintersalvo to mainly between the scenery
Minor tweaks to several events
Clarified some objectives in Eluna and the Moth
Legacy heroes now sorted by tier then name in recruit list
Can now save with note, instead of having to add it after
Stasised heroes cannot be stunned or poisoned
New interface options to disable auto camera movement
Customize face/hair dropdowns don't close on select anymore
Death animations don't block for as long
Map seed now visible from this game tab
Aid now removes Mindworm
Removing Mindworm now does not break stealth
Attempt to fix a couple crash bugs
Fix a bug where forbid random romance was not sticking
Fix a rare bug with Eluna map gen (unreachable tile)
Fix skunk spray tooltip
Fix bug where wild grasp could fail if no destination
Fix a rare crash on load
Tools: now possible to add custom stunts to gear or heroes
Tools: now possible to set and preview music in comic editor

0.30 Lynn Yates

Now that we've shipped our Thrixl campaign, we're taking some time to fix some little stuff and work in new content. This patch has a lot of relatively minor changes, many of which have been player requests. We've also got a couple new events, with more on the way.

We aim to ship every 2-3 weeks and our roadmap is here.


0.30 Lynn Yates

New Event: Anchors
New Event: Pulling Threads
Updated Event: Sweltering Stars
Farm and Forest temporarily disabled
Scatter Stand or Still temporarily disabled
Added checkboxes to forbid random Romances and Rivalries
Events now less likely to happen if they happened last game
Now possible to change difficulty level during a game
* Note this does not adjust existing calamities etc.
Save games are now zipped - greatly reduces file size
* Old games will load fine, won't be migrated for now
Adjusted Eluna Ch2 Capstone difficulty (bit easier now)
Some work on initial loading time and splash screen
Added a 'random' button when choosing own company name
Tweaked some wing images
Adjusted Comics 'Back', 'Skip' button visuals
Improved incursion indicator tooltip on overland map
Hunter w/o bow will not fire arrow in Ulstryx Ch1 victory comic
Fix some missing pauldron images
Fix bug with Sylvan Invigoration
Fix bug where Elsee dies but still shows up in tiding
Fix bug where Monarchs mole could show up even if dead
Fixed bug where typing numbers in name field would change tabs
Tools: added a cheat to delete history lines
Tools: editing effects no longer requires restart
Tools: made legacy heroes at towns moddable
Tools: fix a freeze when overriding calamities
Tools: Reworked Editor screen to make important labs clear
Tools: Can now use legacy heroes in events


Also, in case you missed them, here are some hotfixes we put out since 0.29 shipped:

[h2]0.29+220 Eluna and the Moth Hotfix 6[/h2]
Fix a bug with customizing recruits
Temporarily disabling Wildheart for maintenance
Fix a visual bug on T3 water axe
Add some error protection when creating items
Add better logging for active and background mods

[h2]0.29+215 Eluna and the Moth Hotfix 5[/h2]
Fix a bug where Eluna Ch4 capstone crashed on linux

[h2]0.29+214 Eluna and the Moth Hotfix 4[/h2]
Sibling relationships now stored in legacy
Ensure that Eluna siblings retain status through legacy
Fix a bug where items in mods would not work
Fix some text issues

[h2]0.29+213 Eluna and the Moth Hotfix 3[/h2]
Text tweaks in English and Chinese

[h2]0.29+212 Eluna and the Moth Hotfix 2[/h2]
Fix moth wing description
Chinese text tweaks
Fix weapon loss when customizing inactive legacy heroes
Fix a bug where particles would linger in legacy browser
Fix a character sheet bug when marking legacy heroes inactive

[h2]0.29+210 Eluna and the Moth Hotfix 1[/h2]
Fix a bug where starting siblings could form a romance

Papercraft styled tactical-RPG 'Wildermyth' has a big new campaign out

Wildermyth is the character-driven, procedurally-generated tactical RPG with an art style resembling papercraft and it's brilliant. Now it's also bigger with a big campaign update out.

Read the full article here: https://www.gamingonlinux.com/2020/10/papercraft-styled-tactical-rpg-wildermyth-has-a-big-new-campaign-out