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Wildermyth News

1.13+477 Niyati Hotfix

Fixed a bug where DLC armors and skins would sometimes not show up, either on the crafting screen or on heroes themselves

Wildermyth: Armors and Skins is Available NOW!!!

OUR FIRST DLC IS AVAILABLE NOW!
Armors and Skins unlocks four new armor types per class (with two tiers each) and four new Humble Ginnings per class, for a total of 36 new outfits—this triples the number of armors in the game! Each armor also brings its own new set of stats and mechanics, allowing you to explore new builds for your heroes. Try an armored battle-mage, an assassin hunter, or a gladiator warrior with lots of movement.

The DLC also adds 42 new transformation skins, allowing for further customization of your transformed heroes. Multiple Wolftouched hunters in your party? Now you can tell them apart! Your Crystalline warrior can be rough or refined to match her fighting style. Or maybe your Crowtouched mystic has always had a bit of a "saurian" streak.

A little bonus- we're on sale for LudoNarraCon! You can get Wildermyth for 25% off from May 4th-11th. It's the perfect time to pick up the main game and the DLC if you haven't already!

https://store.steampowered.com/app/2139130/Wildermyth__Armors_and_Skins/


[h2]1.13 Niyati Update[/h2]
Additionally, we have general updates in our 1.13 patch! We've rewritten an old event, now named "The Captive's Choice", as well as added 28 new generic augments and made some UI edits so Hero customization is now all on one page. Plus some good ole' bug fixes.

[h2]The Future[/h2]
You didn't think that was all we've been working on, did you? We have another DLC in the works coming later this year! We're not ready to say too much yet, but you can keep an eye on our Discord and socials for teasers and sneak peeks.

Additionally, Russian translation has completed the Localization QA phase, and the Russian translation team is making edits based on those results. French translation has just entered the Localization QA phase.

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[h2]1.13+476 Niyati[/h2]
Rewritten Event: The Captive's Choice (from: Birds of a Feather)
Hero customization is now all on one page
28 new generic augment images (4 new brooches, rings,
necklaces, talismans, kneepads, bracelets, and scarves)
Fix a bug where Deeven "Sneer" passive didn't work
Fix a bug where some AOE enemy attacks didn't respect engage
(Scorier burrow, Deeven interfusion attacks)
Fix a bug with tail abilities showing up before melee attacks
Fix some gear visual stacking not looking correct
Fix a bug where Cone of Fire and Thorn Lash were being used
with Guardian in cases where they shouldn't be
Fix a bug where crafted items would show backend text
in some languages

Wildermyth's first DLC, Armors and Skins, is Coming!!

[previewyoutube][/previewyoutube]
We are so excited to announce our first DLC, the Armors and Skins pack! Set your clocks- it will be releasing May 4th! Take a look at the DLC page for our official trailer and screenshots.

[h2]Customize your adventuring party with the Armors and Skins DLC![/h2]

This DLC unlocks four new armor types per class (with two tiers each) and four new Humble Ginnings per class, for a total of 36 new outfits—this triples the number of armors in the game! Each armor also brings its own new set of stats and mechanics, allowing you to explore new builds for your heroes. Try an armored battle-mage, an assassin hunter, or a gladiator warrior with lots of movement.

Warrior Armors:
  • Glimcowling/Spellcowling
  • Riverscale/Oceanscale
  • Rainscoth/Battlescoth
  • Mornclate/Gravenclate

Hunter Armors:
  • Roadswayth/Layswayth
  • Rotshawn/Elkenshawn
  • Softhasping/Dreadhasping
  • Tabbyflack/Towerclate

Mystic Armors:
  • Ramblerunic/Fablerunic
  • Sparebolting/Haleclate
  • Witchingsheaves/Kestrelwing
  • Hillthroft/Mountainthroft


[h2]Make Your Heroes Stand Out With New Transformation Skins![/h2]

The DLC also adds 40 new transformation skins, allowing for further customization of your transformed heroes. Multiple Wolftouched hunters in your party? Now you can tell them apart! Your Crystalline warrior can be rough or refined, to match her fighting style. Or maybe your Crowtouched mystic has always had a bit of a "saurian" streak.

Each transformation has at least one new skin:

  • Bear (Tattoo)
  • Botanical (Carnivorous)
  • Celestial (Galactic)
  • Foothill (Obsidian and Mossy)
  • Crowtouched (Magefeather and Saurian)
  • Crystalline (Cave, Shard, and Glass)
  • Elmsoul (Conifer and Willow)
  • Fire (Draconic, Bloom, and Helix)
  • Fox Tail (Multi, Drape, and Feather)
  • Frog Head (Chameleon and Treefrog)
  • Hawkwings (Construct)
  • Morthagi (Globe)
  • Mothwings (Thrixl)
  • Rat Tail (Tufted)
  • Scorpion Tail (Mechanical and Spiky)
  • Shadow (Devourer and Burning)
  • Skeleton (Wrapped and Chained)
  • Skunk Tail (Long and Striped)
  • Spelltouched (Tattoos)
  • Storm (Jagged, Golden, and Bound)
  • Sylvan (Divine)
  • Wolftouched (Scrag, Sage, and Scruff)


Playing Multiplayer? Not to worry, as long as one player in the group has the DLC, everyone will have access to the new armors and skins.

Now there are even more ways to let your heroes be who they want to be!

1.12 Dashel Wilde

Hi adventurers! We have a small update for you all this month to usher in the spring season.

We've rewritten the event "Hunting Ambrosia", now named "Trade Secrets". A couple combat modifiers have been buffed: Fortitude now grants +2 Temp Health, and Cunning now deals +2 damage on flank. Lots of adjustments and fixes for translations, and, of course, a couple of bug fixes!

Additionally, the winning designs from our Artifact Weapon Design Contest are now available to be found in game. The Wraithword Knife and Dreamer's Crook were designed by Discord users Wracketeer and LadTheFox. (Join our Discord for a new contest launching soon!)

In Translation news, Russian has entered the Localization QA phase, while French is just shy of that stage.

Keep an eye out in the next few weeks for some big announcements!

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[h2]1.12+469 Dashel Wilde[/h2]
Rewritten Event: Trade Secrets (from: Hunting Ambrosia)
New Artifact Items: Wraithword Knife and Dreamer's Crook
Translation fixes
Adjusted combat modifiers:
* Fortitude now grants +2 Temp Health
* Cunning now deals +2 damage on flank
Adjusted Erratic Movement description
Increased UI priority on a few theme attacks
Celestial tiles now disappear at end of enemy turn
(So it won't disappear under your Archery hunter, etc)
Crystal Chrysalis explosion now uses the range and damage
you had when you initially used the ability
Fixed possible crash with incorrect text style tags
Fix a bug where wolf frenzy and two-handed crow scratch
wouldn't use piercing shots, ember arrows, etc
Fix a bug with frog head duplicate ability button
Fix a bug where Mossgirdle persisted over legacy
Fix a bug where some deepist shrine images showed up unlit
Fix a bug with star dance history line
Fix a bug where celestial region didn't work for pet Sommelier
Fix a bug where Skunk Spray didn't work with Sharpshooter
Fix a bug where some lake tiles would have lowercase names
Tools: Added "parameterValues" field to Aspects Outcome,
to add pre-evaluated numbers as parameters for an aspect
Tools: Added "autoFlip" option to particle scripts, which will
flip particle images horizontally if position2 is to the left
Tools: Added "facingDirection" variable for particles, which
returns 1 if position2 is to the right, and -1 if to the left
Tools: Added "offset_V(x)" particle function, which can be used
to get data from other particles (e.g. "offset_rotation(-1)")

1.11+465 Firlow Hotfix

1.11+465 Firlow Hotfix

Fix a bug where many translated lines were showing up blank
Fix a bug where reaction strikes weren't removing grayplane
Fix a bug where incursion defense hero pick dialog was broken
Fix a bug where Explosive enemies knocked back by guard attacks
would explode on their starting tile instead of the ending one
Fix a bug: Reduced Tier 3 elemental hammer damage from 9 to 8