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1.6+393 Edina Gramling - Unstable

Hi all!

We've made a couple pretty significant changes that are live in our unstable branch. We want to get some player feedback before going fully live with them.

Warding has had a big rework. Rather than blocking damage per-hit like armor does, Warding now acts more like Temp Health against magic attacks, and refreshes at the start of each side's turn. We made this change mostly for the following reasons:

* Magic enemies not being able to damage your high-warding mystic at all felt weird. Having a hero with a lot of resistance is fine, but attacks not dealing any damage at all takes some of the tension out of the gameplay. This was especially visible with things like Thrusks' Etherburn, where even near the start of a campaign, it tends to not do anything at all.
* Not being able to damage high-warding enemies with magic attacks. Especially when facing lower-tier heroes against higher-tier monsters, sometimes magic damage might not be enough to do anything at all, which again, feels bad. This is also true of some theme abilities like Chain Lightning, where the second and third hits are weak enough that they would often feel useless. Now, they'll at least feel like they can be used to soften up the enemies a bit before another magic attack.
Some impacts this has on gameplay:
* Warding is now much less useful than it used to be; It's much more dangerous to be hit by multiple magic attacks in a row, so one unexpected attack can bring you much closer to death than it used to be able to. (We've reduced a lot of enemy magic damage slightly to try and mitigate this)
* Focusing single enemies on a turn is _even more_ encouraged than it used to be. Since Warding regenerates at the start of each side's turn, dealing multiple magic attacks in a single turn is the best way to take advantage of this.

We'd like to hear your opinions on these, and whether you like the new system better or worse than how it was previously.
Also, there are a ton of new theme abilities! (Not too much to say about those; let us know how they feel!)



[h2]1.6+393 Edina Gramling[/h2]
New Events:
*For Their Own
*Houses in the Heights
Removed Event:
*The Low Road
Disabled Event:
*What If We Were The Bad Guys
Added combat map to Out of the Rain event
Added two wrapups for Generic Campaigns
Added wrap ups for Ulstryx, Enduring, and Monarchs campaigns
Disabled Mine Tiding
Warding Rework:
* Each piece of warding absorbs one damage
* Warding regenerates at the start of the unit's next turn
* Tuned down some monster magic damage
* Tuned up some monster warding
Theme Upgrades!
*(Bear) Ursine Hunger
*(Botanical) Fatal Flora
*(Celestial) Meteor Strike
*(Crow Wings) Fly
*(Elmsoul) Deep Roots
*(Fire) Living Hearth
*(Foothill) Shard Skin
*(Gem) Crystal Chrysalis
*(Morthificial) Salvage
*(Shadow) Shadestride
*(Skeleton) Curse
*(Storm) Feedback Loop
*(Sylvan) Chaos Whorl
*(Hawk Wings) Talon Dive
*(Scorpion Tail) Prehensile Piercer
*(Pilot Wings) Airlift
*(Skunk Tail) Staggering Spray
*(Frog Head) Tongue Whip
*(Fox Tail) Nimble Nature
Pet Upgrades!
*(Fire Chicken) Covering Fire
*(Rat) Erratic Movement
*(Bird) Mark Prey
*(Duck) Alarming Quack
*(Avenger) Protector
*(Critter) Trinket Hunter
Defeating an incursion in battle reduces incursion timer
Vulture lord hero slots now have descriptions
Added new scenery
Theme legs have stats adjusted
Added new icons to some abilities
Adjusted scenery based on sites
Fix a bug where incursions burnt out and granted 2 LP
Fix a bug where Drifter event was near imposssible to get
Fix a bug where an armless hero could proc Avenger event
Fix a bug with hook_Proud and fortheScavenging
Fix a bug where item text had no character limit
Fix a bug where Vulture Ch.1 Capstone would soft lock
Fix a bug where heroes gained from events start at lvl 0
Fix a bug with incorrect reported damage in a mortal choice
Fix a bug with prime stats in custom history lines
Fix a bug with tags in Black Castle Ruins
Fix a bug where monarchs rescuee had no startingn stats
Fix a bug where Unpaid Bills event could show dead hero
Fix a bug where pet/thrixl would targeted in mortal choice
Fix a bug where genders were swapped in wolf mortal choice
Fix a bug where 0 Warded combat text appeared
Fix a bug where hook quest spawns too many foes
Fix a bug where unprocced hook quests would prevent others
Fix some typos

1.5+392 The Sunswallower's Wake Hotfix

We've fixed a few minor issues in the new campaign, and also addressed some general and specific multiplayer bugs.

1.5+392 The Sunswallower's Wake Hotfix
Fix a bug where wrong monster group could show in comic
Fix calamities and comics sometimes not showing on game start
Fix a bug where a mystic legacy recruit had farmer armor
Fix a map gen issue in Sunswallower's Wake that made Ch2 fail
Fix multiplayer hook quest and station comic refresh bug
Added a cheat to move characters on overland
Fix an issue with scenery in Sunswallower Ch1 capstone fight
Add safeguard against bad monster data breaking plots

1.5 The Sunswallower's Wake

The Yondering Lands have more stories to tell...

The Sunswallower's Wake

The Sunswallower's Wake is a three chapter campaign for legacy heroes, focused on Vulta, an ancient enemy of the Yondering Lands. This story is unlocked by an existing event and follows the consequences of releasing Vulta from their gem-prison. We've been working on this for a while and are super excited to finally show it off!

Also some good bugfixes, including a memory leak fix that should improve performance for long sessions, and improvements to lighting when point light limit is low.


1.5+389 The Sunswallower's Wake

New Campaign! A three chapter legacy story
Can now click unscouted tile to build bridge/pass
Night Altar map updated
Lifeforge Keystone map updated
Hook Proud update
Offhand poison now applies 2 poison to weapons
Credit snapshots now in sepia tone
Point light improvements
Split incursions are now half the size of full ones
Broken legacy heroes can be fixed by reloading their campaign
Fix a multiplayer bug where events would repeat
Fix a bug where percentages didn't appear for Jigsaw event
Fix a bug with hook quests
Fix a multiplayer bug with some legacy hero recruit events
Fix a bug where ranged attack animations would cut off
Fix a bug where skeleton would get age-based tiding
Fixed memory leaks that caused lag and crashes over time
Fix a bug where Ecthis ch4 event wouldn't occur
Fix a bug where stat buffs from history lines weren't correct
Fix some credits comics that could show dead heroes
Fix some typos
Tools: Added auto-match option to comic editor, for testing

0.4+377 Joria Hotfix

0.4+377 Joria Hotfix

Fix bug where sometimes options and save files were invisible
Fix several bugs with item names, blurbs, and spawning

1.4 Joria

Happy Holidays, Adventurers! Before we sign off for the month, we have a few things to send you off into the New Year. First, we have eight gorgeous new Artifact weapons that each have unique effects! Super excited to see them equipped on heroes.

We also have a few new hairstyles that will freshen up hero customization. Alongside new content, we have some revised events, balance changes, and good ole bug fixes.

For the holidays our team will be spending quality time with our families. The best way to submit bugs and general feedback is through F11- we'll get back to you all after the break.

See you in the new year!



1.4+374 Joria

New Artifact Weapons:
* Baleblade
* Eaglewing
* Firling Wand
* Frostfang
* Winterfur Staff
* Sojourner
* Icebreaker
* Longwatch Lamp
* Mothbite
New Hairs!
New Event: For the Scavenging
Revised Events:
* Down The Hatch
Incursion maps edited to be smaller and more focused
Water weapons now only deal 1 stunt damage for all weapon tiers
Reduced bone spear and empowered bone spear potency
Drop rates increased for bows, crossbows, staves, and wands
Skeleton now +2 Potency/Spell Damage instead of +4 Spell Damage
Increased range of skunk spray ability
Swan scepter now only grants one free interfusion per turn
Wardrobes now only spawn units if within 12 tiles of a hero
Takes slightly longer to select new abilities to prevent mistakes
Slightly reduced enemy spawns on the Ancient Wall mission
Tier 3 starseed wand now grants two warding instead of one
Adjusted stats on Lockbreaker and Minotaur axe artifacts
Fix a bug where some attack animations were cut off during stunts
Fix a bug with blank unique monster cards
Fix a bug where deleting an account with mods would crash
Fix a bug where listed witherbolt damage was inaccurate
Fix a bug with multiplayer disconnects
Fix a bug where reloading before recruit would prevent recruiting
Fix a bug where Weldlings fire wall wouldn't respect engage
Fix a bug with Paladin upgrade description
Fix a bug where stat buffs from history lines weren't correct
Fix a bug where heroic death was forbidden for three heroes
Fix a bug with the door in Ecthis chapter 4 capstone
Fix a bug where Archery with some theme attacks could hit allies
Fix a bug where tree arm bash would show incorrect damage amount
Fix a bug where tree arm would incorrectly add to the achievement
Fix a bug where Church of Dale recruit could be unreachable
Fix a bug where a farmer could be recruited in Monarchs campaign
Fix a bug with bonfire scenery backend text
Fix a bug where theme skins could cause slow hero customization
Fix some typos
Tools: Added modulo operator (%)
Tools: Added customCard field to StepM_SpawnExact
Tools: Added SEASON, YEAR, and DAY_OF_MONTH expression variables
Tools: Show position of MapDetail validation errors
Tools: Effect/Aspect fields show STUBS in suggestion tooltips
Tools: Added StepM_GetUnitsOnTiles