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Wildermyth News

1.16+551

  • Fixed bug in All the Bones of Summer where mystic and child would stop gaining relationship points if you ended their rivalry
  • Fixed bug with navigating heroes via controller on Final Preparations
  • Fixed bug where filtering heroes by aspect didn't always work
  • Tools: Custom humanName formula now carries over on reroll, and fixed bug with customization (no more need for nameFormulaOverride!)
  • Tools: Mod Injections can now remove a specific index from a list
  • Tools: Added "removeAspects" field to themes and theme pieces
  • Tools: Fixed Mod Injections not working for campaigns and dungeons
  • Tools: Fixed bug where Mod Injections couldn't overwrite complex data objects (like a full StatsMap)
  • Tools: Fixed crash when adding to theme stats via editor
  • Tools: Fixed crash in Mod Injections when clicking "Show Original" with nothing selected
  • Tools: Fixed bug with showing StatsMap Mod Injection overrides

1.16+550

  • Fixed issue with increased loading times for certain dialogs (like gear get and character sheets) for players with many mods
  • Tools: Fixed some bugs with Mod Injection

1.16+549

  • Fixed possible modding security risk
  • Fixed bug where selected Omenroad odes would reset if you switched to a non-challenge campaign
  • Fixed bug where Terror's Talons only worked in A Walk in the Unlight
  • Fixed bug where His One True Knife and the Wraithword Knife could attack diagonally
  • Fixed bug where Gworl Dragonspears could show up as Erklebits
  • Fixed missing French lines when capturing a shadow spirit
  • Fixed missing French A Walk in the Unlight history lines
  • Fixed bug where mindworm immunity didn't work
  • Fixed bug where New Player dialog would get very large on invalid name
  • Fixed bug in editor where Credits Lab would crash
  • Tools: Added Mod Injection content editor page, which allows for injecting json objects into existing json files without needing to overwrite the whole file. Useful for editing objects that are likely to be modified by multiple mods!
  • Tools: Added support for overriding or adding to packed image files, like ui/scale. Images will be copied into the core files if they're placed in a parallel structure to normal unpacked images (e.g. mods/user/myCoolMod/assets/ui/scale/unpacked/myImage.png)
  • Tools: Added DLC_INSTALLED_ARMORSANDSKINS, DLC_INSTALLED_OMENROAD, and MOD_ACTIVE.modId expressions
  • Tools: Wiki links for events and abilities now link to paths of the form "wildermyth.com/wiki/Mods/[modName]/[eventName]"
  • Tools: Added wikiNameOverride field which can be used to specify a different name to be used in the [modName] section of the link
  • Tools: Fixed bug with monster target positions in comic editor

French, Spanish, and Bugfixes

This patch includes completed French and Spanish translations for Omenroad, a good collection of bugfixes, and some small changes.

As we announced, we won't be developing new content, but will continue to support the game and fix bugs.

1.16+543 Omenroad Hotfix
  • French and Spanish Omenroad fully translated!
  • Three new tidings
  • Two additional phases added to music in A Walk in the Unlight final fight
  • Some lines added to A Walk in the Unlight to acknowledge soulmate heroes
  • Can now use entangle on allies that can't be knocked back
  • Added text feedback when Ode to the Unyielding prevents death
  • Adjusted weighting on several tidings
  • Adjusted tongue whip description
  • Various translation adjustments
  • Added a warning message that shows up if the player account has no legacy or legacy backup file, but does have a save game. This is to try and help with an uncommon issue (probably with Steam Cloud?) where the legacy and legacy backup files get deleted for some reason
  • Fixed bug with Overwhelming Monstrosity achievement
  • Fixed bug where non-family heroes were showing up as family
  • Fixed bug where "Save and Quit" option could be chosen in places where "Save" option is disabled, causing unexpected behavior
  • Fixed bug where in-game change notes only showed up in English and Chinese
  • Fixed bug where Terror's Talons could move immune to knockback enemies
  • Fixed bug where legacy locked soulmates or rivals caused weird behavior in A Walk in the Unlight (legacy relationship lock will now be ignored, other than the new lines that were added)
  • Fixed bug where The Glorysword Clayn attack wasn't marked as melee
  • Fixed bug where Omenroad results could be cut off with lots of abilities
  • Fixed bug with Arrow of Anywise cover
  • Fixed several small comic bugs in A Walk in the Unlight
  • Fixed bug where campaigns could get stuck at "Constructing Mission"
  • Fixed bug where Luthin duplicates didn't have correct golden shields
  • Fixed bug where flashcone kills wouldn't increase hero kill counter
  • Fixed bug where Sunglory Spaulders didn't grant additional damage
  • Fixed bug where Omenfry Skillet dealt less damage than intended

Wildermyth's developers are going into hibernation, with no sequel or new project planned

Turn-based tactical RPG Wildermyth is one of the best games Sin has ever played. It got a second DLC, Omenroad, which turned it into a roguelike earlier this month.


Omenroad turns out to be the end of the road, however, both for Wildermyth and - for now - for the team that made it, Worldwalker Games.


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