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Wildermyth News

Simplified Chinese September 24th

After more than 6 months of hard work, we are happy to announce that the Simplified Chinese version is finally close to ready.

We are still testing the build, but we're confident about releasing the Chinese version on September 24th.

Here's some screenshots until then :-)







See you on 24th!
Worldwalker Games LLC & WhisperGames

The Wildermyth OST Kickstarter



We are raising funds to record the soundtrack with live instruments. Right now the music is made with sample libraries. Recording with live instruments will bring a warmth and life to the music that will dramatically enhance the playing experience. We want our players to have the best possible experience!

We have some great rewards for our backers, including a copy of the soundtrack, a limited edition pin, a music box, music lessons, custom artwork, a D&D session run by the composer, a custom event in the game, and producer credit! Detailed information about the project and each reward is available on the campaign page.

Throughout the campaign we'll be sharing lots of things with backers - profiles on the performers and team members of Wildermyth, behind the scenes information about some of the music that's been written, some info about our composer's writing process and setup, and milestone celebrations. We look forward to sharing these things and more with you!

Kickstarter is an all-or-nothing platform - you will only be charged at the end of the campaign if we reach our goal. Thank you so much for your support!

Oh, some hotfixes

We shipped 3 hotfixes this week to patch up several issues. Here are the change notes:

[h2]0.27+167 Sable Nettelmoth Hotfix 3[/h2]
Fix a bug where monster name tags only show first word
Plot Editor validation shows the problem step


[h2]0.27+166 Sable Nettelmoth Hotfix 2[/h2]
Unit portraits now scale better with UI scaling
Fix a bug with Ulstryx Chapter 2 time limit not extending
Fix a potential crash bug when resizing or changing scale
Fix a bug where low point light limits hurt performance
Fix a bug where personality stats were generating too high
Fix a bug with multiple new player dialogs on resize
Fix a prediction bug with Wardrobe and AOE

[h2]0.27+165 Sable Nettelmoth Hotfix 1[/h2]
Fix a crash related to in-mission text
Fix bug where old saves could not recruit legacy heroes

0.27 Sable Nettelmoth

This patch crosses some important long-term work off our list, introduces some minor gameplay changes, and polishes up a few little things.

We now have an undo system in missions. The intent is to let you undo a move if you misclick. You get two uses per mission. You can only undo move actions, not attacks, and you can only undo if the move doesn't kill your character or cause a retreat. Total undos are tracked and displayed at the end of the game. (You can still just load your game whenever you want, too, of course.)

We've also change legacy recruitment at towns. Now instead of being able to pick from your whole roster at each town, each town will have a random selection. We're making sure that some high-tier and some low-tier legacy heroes are at each town. This integrates legacy heroes better into the story (you're "finding" them at this town instead of pulling them from a catalog) and also opens up more fun ways to find and recruit them during events.

We've been making great progress on our first translation (Chinese) and as part of that we have some tech improvements that will benefit other languages too, including a translator credit that shows per-event.

The Thrixl campaign is also coming along well, we hope to have more news on that soon!

We aim to ship a patch every 2-3 weeks and you can find our roadmap here.

0.27+164 Sable Nettelmoth
Legacy recruits are now per-town, instead of always full roster
Added an Undo system for mis-clicks in mission
* Up to twice per combat you can undo a move (not an attack)
* Some restrictions apply
* Total undos used shown at end of game
Updated UI art for new story options
Updated interval UI art
Updated UI art for doom monster headers
Added graphics option to turn off ability overlay on hover
Hovering over a threat/assault now shows difficulty more accurately
Removed calamity cards now pile up at the bottom for review
Fixed several typos and other text issues
Fixed a bug with always-on mods overriding events
Fixed a bug with specific-named NPCs where the name could revert
Fixed a bug where large pets could break in certain circumstances
Disabled broken instanced particle graphics option
Tools: added tag
Tools: fixed Name Lab crash
Tools: can now override years of peace for intervals
Tools: can use custom text for interval headers
Tools: worked on overland map generation
Tools: added ,+2,+3,-1,-2-3 tags
Tools: name and blurb now editable from comics tab
Translate: in-world (scalable) text now supports local fonts
Translate: name data is now translatable (use suffixes)
Translate: added a "translated by" field for each comic

0.26 Thollop

Legacy heroes now show up on the main menu instead of the same boring crew. We've also got several more improvements to our graphics behavior, fixing some bugs with Alt-Tab and Mouse behavior, and implementing a more intentional borderless windowed mode.

If you check our roadmap you can see that we've nearly, but not quite, completed our first two milestones. We're still working hard on that stuff and we hope to have more content out soon.

We aim to ship a patch every 2-3 weeks, and our roadmap is here.

0.26 Thollop

New Event: Pebbles and Prayers
Main menu now shows legacy heroes!
Can now name save games to keep track of them
Updated effect of elmsoul belt
Added a splinterskin effect for fully transformed elmsoul
Move animation speed can now be adjusted separately for enemies
Tweaked difficulty on Monarchs intro mission (easier now)
Added a couple combat modifier images
Updated libgdx to 1.9.11
Graphics: Fixed a mouse jitter issue
Graphics: Added a specific borderless windowed mode
Graphics: Fix Alt+Tab on some machines: now minimizes if in fullscreen
Graphics: Improvements to v-sync behavior
Graphics: Added 144Hz frame limit option
Graphics: Added an option to see fps in the bottom left
Overland music won't play before first event
Frog tongue no longer prevents turn end
Fix some typos
Fix a beard image bug
Fix a bug when a level 0 hero retiring would cause a hang
Fixed visual bug on very short comic dialog boxes
Fixed bug where stasis still allowed AOE damage
Fixed bug where keybind window would scroll to top on each bind
Fixed bug where untouchable/foxflight didn't block flanking attacks
Tools: can turn off auto-tag-close in comic editor
Tools: fix a couple validation and highlighting bugs
Tools: fixed/improved some cheats
Tools: fixed a typo in StepC_Visibility
Tools: entity ids now shown in dev mode
Tools: added tooltips for a lot of comic editor stuff
Translate: added Japanese fonts and language option for community