1. Wildermyth
  2. News

Wildermyth News

0.28 Ulf Wast: Chinese language and 20% off to celebrate!

(The sale will go live a few hours after this announcement does, 10 AM Pacific, 1 AM in China, sorry for the inconvenience.)

We're extremely happy to announce that Wildermyth now supports Simplified Chinese. We've been working with our partners over the last several months to make this happen, and it's finally ready. To celebrate, we'll be discounting the game by 20% for a week. This is a major milestone for us as a team and it's great news for the future of this game.

We're still in early access, and we'll be listening to your feedback on the Chinese version of the game in order to make sure it's a great experience.

We had hoped to be able to ship the new Thrixl campaign, "Eluna and the Moth," at the same time, but it's not quite ready so we're holding it back until we're happy with it. It's progressing very well and that's the main reason we haven't been putting out a lot of other content lately. It's close, and some of the Thrixl balance changes you're seeing in the patch notes are because of our playtesting on that campaign.



We've been off our game a bit this month, but generally we aim to ship a patch every 2-3 weeks, and our roadmap is here.


0.28+180 Ulf Wast

Added official support for Simplified Chinese!!
Drathix breath reworked, more aoe poison, removed magic damage
Removed torceline buff from thrusks
Tweak cloak art to look better in gear get
Improvised Fireball rebalanced, no longer deals damage on miss
Thornfang can now only happen up to 2+potency times per turn
Resource card now also shows what you will have at end of chapter
Fixed some npc generation bugs
Fix a bug where npc names could change
Fix a bug where some event recruits could not die
Tools: credits lab works again
Tools: fixed bug where class abilities from mods were not working
Tools: new flag to show mod in mod config dialogs, default true
Translate: updated the knownLocales.json file format
Translate: import/export a loc kit, see editor translation options
Translate: can now edit/translate inline history in History editor
Translate: can now "tweak" text boxes per language
Translate: scaling / ui should be more uniform with different fonts

(We also have done a number of hotfixes since our last regular patch, you may have missed these notes:)

[h2]0.27+171 Sable Nettelmoth Hotfix 5[/h2]
Fixed a freeze bug with Turtle Guardian mortal choice
Translate: possible to localize victory/defeat/escape images

[h2]0.27+170 Sable Nettelmoth Hotfix 4[/h2]
Fixed a bug with Enduring Ch2 interval
Fixed a bug with Jealousy of Trees
Fixed a bug with new steam workshop mods
Tools: improved performance when loading comic editor
Link to Music Kickstarter

[h2]0.27+167 Sable Nettelmoth Hotfix 3[/h2]
Fixed a bug where monster name tags only show first word
Plot Editor validation shows the problem step

[h2]0.27+166 Sable Nettelmoth Hotfix 2[/h2]
Unit portraits now scale better with UI scaling
Fixed a bug with Ulstryx Chapter 2 time limit not extending
Fixed a potential crash bug when resizing or changing scale
Fixed a bug where low point light limits hurt performance
Fixed a bug where personality stats were generating too high
Fixed a bug with multiple new player dialogs on resize
Fixed a prediction bug with Wardrobe and AOE

[h2]0.27+165 Sable Nettelmoth Hotfix 1[/h2]
Fixed a crash related to in-mission text
Fixed bug where old saves could not recruit legacy heroes

Simplified Chinese September 24th

After more than 6 months of hard work, we are happy to announce that the Simplified Chinese version is finally close to ready.

We are still testing the build, but we're confident about releasing the Chinese version on September 24th.

Here's some screenshots until then :-)







See you on 24th!
Worldwalker Games LLC & WhisperGames

The Wildermyth OST Kickstarter



We are raising funds to record the soundtrack with live instruments. Right now the music is made with sample libraries. Recording with live instruments will bring a warmth and life to the music that will dramatically enhance the playing experience. We want our players to have the best possible experience!

We have some great rewards for our backers, including a copy of the soundtrack, a limited edition pin, a music box, music lessons, custom artwork, a D&D session run by the composer, a custom event in the game, and producer credit! Detailed information about the project and each reward is available on the campaign page.

Throughout the campaign we'll be sharing lots of things with backers - profiles on the performers and team members of Wildermyth, behind the scenes information about some of the music that's been written, some info about our composer's writing process and setup, and milestone celebrations. We look forward to sharing these things and more with you!

Kickstarter is an all-or-nothing platform - you will only be charged at the end of the campaign if we reach our goal. Thank you so much for your support!

Oh, some hotfixes

We shipped 3 hotfixes this week to patch up several issues. Here are the change notes:

[h2]0.27+167 Sable Nettelmoth Hotfix 3[/h2]
Fix a bug where monster name tags only show first word
Plot Editor validation shows the problem step


[h2]0.27+166 Sable Nettelmoth Hotfix 2[/h2]
Unit portraits now scale better with UI scaling
Fix a bug with Ulstryx Chapter 2 time limit not extending
Fix a potential crash bug when resizing or changing scale
Fix a bug where low point light limits hurt performance
Fix a bug where personality stats were generating too high
Fix a bug with multiple new player dialogs on resize
Fix a prediction bug with Wardrobe and AOE

[h2]0.27+165 Sable Nettelmoth Hotfix 1[/h2]
Fix a crash related to in-mission text
Fix bug where old saves could not recruit legacy heroes

0.27 Sable Nettelmoth

This patch crosses some important long-term work off our list, introduces some minor gameplay changes, and polishes up a few little things.

We now have an undo system in missions. The intent is to let you undo a move if you misclick. You get two uses per mission. You can only undo move actions, not attacks, and you can only undo if the move doesn't kill your character or cause a retreat. Total undos are tracked and displayed at the end of the game. (You can still just load your game whenever you want, too, of course.)

We've also change legacy recruitment at towns. Now instead of being able to pick from your whole roster at each town, each town will have a random selection. We're making sure that some high-tier and some low-tier legacy heroes are at each town. This integrates legacy heroes better into the story (you're "finding" them at this town instead of pulling them from a catalog) and also opens up more fun ways to find and recruit them during events.

We've been making great progress on our first translation (Chinese) and as part of that we have some tech improvements that will benefit other languages too, including a translator credit that shows per-event.

The Thrixl campaign is also coming along well, we hope to have more news on that soon!

We aim to ship a patch every 2-3 weeks and you can find our roadmap here.

0.27+164 Sable Nettelmoth
Legacy recruits are now per-town, instead of always full roster
Added an Undo system for mis-clicks in mission
* Up to twice per combat you can undo a move (not an attack)
* Some restrictions apply
* Total undos used shown at end of game
Updated UI art for new story options
Updated interval UI art
Updated UI art for doom monster headers
Added graphics option to turn off ability overlay on hover
Hovering over a threat/assault now shows difficulty more accurately
Removed calamity cards now pile up at the bottom for review
Fixed several typos and other text issues
Fixed a bug with always-on mods overriding events
Fixed a bug with specific-named NPCs where the name could revert
Fixed a bug where large pets could break in certain circumstances
Disabled broken instanced particle graphics option
Tools: added tag
Tools: fixed Name Lab crash
Tools: can now override years of peace for intervals
Tools: can use custom text for interval headers
Tools: worked on overland map generation
Tools: added ,+2,+3,-1,-2-3 tags
Tools: name and blurb now editable from comics tab
Translate: in-world (scalable) text now supports local fonts
Translate: name data is now translatable (use suffixes)
Translate: added a "translated by" field for each comic