0.16 Monarchs Under the Mountain
We're excited to announce our new campaign story, Monarchs Under the Mountain! It's a five chapter story that focuses on the Deepists, and allows you to start off with legacy heroes.

We're really happy with how it turned out. In addition, we've updated several events and added a couple new ones. And There's the usual raft of bugfixes, clarity improvements, and balance tweaks.
The Deepist Campaign is a major item off our roadmap as we continue to march towards 1.0. Next up we have a bunch of great work aimed and bringing the quality level of the game up to what we consider a "1.0 " standard. I personally am super excited about a lot of this stuff.
* Localization tech
* UI art skin overhaul
* Legacy Hero Improvements
* Theme advancement Improvements
* Tools and moddability improvements
We're really thrilled with how much people seem to like Wildermyth, and we're excited to have the chance to keep working on it. We've always nursed a secret ambition that this game could become more than just another RPG, that it could grow to be a storytelling platform that anyone can contribute to. We want to bring the best of tabletop roleplaying to the digital realm.

Of course we have a long way to go, but we're loving the process. Thank you so much for joining us in the Yondering Lands!
-Nate
We aim to update Wildermyth every two weeks. If you're enjoying the game, you can help us out by leaving a review.

We're really happy with how it turned out. In addition, we've updated several events and added a couple new ones. And There's the usual raft of bugfixes, clarity improvements, and balance tweaks.
The Deepist Campaign is a major item off our roadmap as we continue to march towards 1.0. Next up we have a bunch of great work aimed and bringing the quality level of the game up to what we consider a "1.0 " standard. I personally am super excited about a lot of this stuff.
* Localization tech
* UI art skin overhaul
* Legacy Hero Improvements
* Theme advancement Improvements
* Tools and moddability improvements
We're really thrilled with how much people seem to like Wildermyth, and we're excited to have the chance to keep working on it. We've always nursed a secret ambition that this game could become more than just another RPG, that it could grow to be a storytelling platform that anyone can contribute to. We want to bring the best of tabletop roleplaying to the digital realm.

Of course we have a long way to go, but we're loving the process. Thank you so much for joining us in the Yondering Lands!
-Nate
0.16+118 Monarchs Under the Mountain
- New Campaign! Monarchs Under the Mountain: a five chapter Deepist story
- New Event: Far We Go, High We Climb
- Reworked Quest: Wandering Church of Dale -> The Mending Path
- Reworked Event: Ghost in the Machine -> Kirdock's Tower
- New recruit event: One for the Road
- New recruit event: In Good Company
- Updated event: Remember This One
- Updated generic retake the station/town events
- Updated incursion defense event
- Updated ambushed event
- Added particles and feedback for enemy spawn zones in plot missions
- Improved overland objective feedback (new icons, tooltips etc..)
- Remove recruit cost penalty for large company size
- Guardian and Sentinel can now stunt
- Added particles for deepist abilities and auras
- Tweaks and improvements to party select dialog
- Star theme has legs now
- Having a hero escape now selects the next hero
- Sentinel now respects pinned status
- Adjust visual sizes of deepist figure
- Adjusted ui scaling threshold resolutions
- Attacking Father Fungus no-longer shows friendly fire warning
- Art cleanup for some hero facial expressions
- Fixed fireleash and steal fire tooltips to show correct damage
- Improved shardnado damage prediction
- Armor and warding icons in portrait now shrink to fit
- Added ability tooltips when picking legacy hero abilities
- Children will no longer generate same first name as parent
- Improved placement of bridge/pass jobs, should always be accessible now
- Clarified leg speed numbers (more clear prosthetic leg is a debuff)
- Fixed a number of memory leaks - particularly video memory
- Fixed a bug where Jigsaw mission victory would show dead heroes
- Fixed a bug where figures sometimes didn't block line of sight
- Fixed a bug with frog tongue move feedback
- Fixed a bug where left crow leg would not show up on male mystic
- Fixed a bug where Terms of Endearment could happen multiple times
- Fixed some typos and minor event issues
- Fixed a bug where heroes could show up as different ages in tidings
- Fixed bug where steal fire wouldn't work on fireplaces
- Fixed a bug where forgetting a legacy hero could lead to a crash
- Fixed a bug where a wrong version of an npc could show up sometimes
- Improved camera handling for Discus
- Tools: difficulty levels now work in battles (embarrassing!)
- Tools: changing an event id will now also change the source file
We aim to update Wildermyth every two weeks. If you're enjoying the game, you can help us out by leaving a review.