6.8.1 PREPATCH
I talked a lot in the previous few posts this week, so I'll keep this one as short as I can.
This patch sets up the background information for the Orc War to continue through Lvell. All of the data for the Lvell event is coded into the game, just not yet accessible pending final tests on the live branch with this patch.
Before reading the patch notes, how about some helpful hints!
Did you know that there's another character you can add to your team? Find him by exploring the Encampment area of Den An'ura!
There's a reason that electric power is displayed on the save screen. Has yours gotten high enough to figure it out?
During early development when I allowed viewers to redeem channel points on Twitch to add things to the game, tons of data for enemies was added and then they were hidden throughout the four kingdoms! Have you found Scorpio's Pupil in the Nexus Waterway? How about the recently added Scorpio's Image? Cleave wasn't always this easy to upgrade, you know...
The veil is effectively a mechanics playground. After testing, events will be adjusted then scattered into the real world. Ex: Snowdrift Village (formerly Yuelslain's Village) now appears on the World Map, but is not yet accessible directly.
6.8.0.10 [Build #175, Release Date: April 26, 2025] New:
- You can now rename the snake pet via the Shimmering Crystal key item.
- The treasure chest after acquiring Ares now contains a Recipe Book for creating Green Insect Weapon Parts and Green Insect Armor Parts more easily from the Crafting menu. These schematics and item activated combinations were left over from before Cross of Auria utilized the Crafting menu, but can't be removed due to overall functionality.
Fixes:
- Repaired the visual interaction during the Resurrection I discovery quest.
- Fixed an issue and added a debug for the Energy Bow during Search for the Strongest. This global debug will be removed in ~1month to allow players time to access it. It is accessed automatically upon opening the game if the requirements are met.
Updates & Changes:
- Changed spawn/despawn method for worldspawn Orcs.
- Sparkstrike, Lightningstrike, and Bolt Cutter no longer add equipment states to attacks.
- Adjusted tooltip for Galebrand.
- Lightning Rage now has a max mastery of 50 and reduces TP cost by 1 per level.
- If Ruby is under level 15 when trying to initiate the push into Lvell, Captain Reynolds will mention the orc battlegroup in Alpha Ruins. This event is not tied to any quest and is missable if the Orc War ends before they are encountered.
- Cure, Regeneration, Remedy, First Aid, and Stitch no longer require specific weapon types equipped to be cast.
- Arcane, Energy, Flame, and Frost Shock now cost 0 MP / 0 TP, have max mastery level of 10, grant 10% damage per level, generate 10 TP per hit, and have a 1 turn cooldown. Tier 2 and 3 Shock spells have a 1 turn increased cooldown per tier.
- Removed level display from Vine Snappers and upgraded them to 2nd gen character sheets with +2 levels. This change reduces the three headed variant's HP by ~8000.
- Adjusted dialogue from the An'ura Researcher in Port Reception to be conditional on the Ares right.
- Additionally adjusted the dialogue to make more sense.
- Short Sticks no longer respawn near Ares.
- Removed the additional Insecticide Quiver.
- Barricade, Spellshield, and Resurrection are now considered Magick.
- Adjusted disassembly pool for some low level armor, including those which could be disassembled but the pool was empty.
- Added Leather Strips to many disassembly pools.
Notes, Known Issues & Other:
- We are on the whole abandoning the concept of required equipped weapon to use certain spells. There is not enough room in ability tooltips to include all the special things about them, and "Requires: Wands" for example is just too many extra letters to add.
- The issue behind the Arcane Shock II cooldown has been discovered, so I reverted MP/TP cost/generation changes to those spells. However, all tier 1 shocks now have a 1 turn CD.
This patch sets up the background information for the Orc War to continue through Lvell. All of the data for the Lvell event is coded into the game, just not yet accessible pending final tests on the live branch with this patch.
Before reading the patch notes, how about some helpful hints!
Did you know that there's another character you can add to your team? Find him by exploring the Encampment area of Den An'ura!
There's a reason that electric power is displayed on the save screen. Has yours gotten high enough to figure it out?
During early development when I allowed viewers to redeem channel points on Twitch to add things to the game, tons of data for enemies was added and then they were hidden throughout the four kingdoms! Have you found Scorpio's Pupil in the Nexus Waterway? How about the recently added Scorpio's Image? Cleave wasn't always this easy to upgrade, you know...
The veil is effectively a mechanics playground. After testing, events will be adjusted then scattered into the real world. Ex: Snowdrift Village (formerly Yuelslain's Village) now appears on the World Map, but is not yet accessible directly.
6.8.0.10 [Build #175, Release Date: April 26, 2025] New:
- You can now rename the snake pet via the Shimmering Crystal key item.
- The treasure chest after acquiring Ares now contains a Recipe Book for creating Green Insect Weapon Parts and Green Insect Armor Parts more easily from the Crafting menu. These schematics and item activated combinations were left over from before Cross of Auria utilized the Crafting menu, but can't be removed due to overall functionality.
Fixes:
- Repaired the visual interaction during the Resurrection I discovery quest.
- Fixed an issue and added a debug for the Energy Bow during Search for the Strongest. This global debug will be removed in ~1month to allow players time to access it. It is accessed automatically upon opening the game if the requirements are met.
Updates & Changes:
- Changed spawn/despawn method for worldspawn Orcs.
- Sparkstrike, Lightningstrike, and Bolt Cutter no longer add equipment states to attacks.
- Adjusted tooltip for Galebrand.
- Lightning Rage now has a max mastery of 50 and reduces TP cost by 1 per level.
- If Ruby is under level 15 when trying to initiate the push into Lvell, Captain Reynolds will mention the orc battlegroup in Alpha Ruins. This event is not tied to any quest and is missable if the Orc War ends before they are encountered.
- Cure, Regeneration, Remedy, First Aid, and Stitch no longer require specific weapon types equipped to be cast.
- Arcane, Energy, Flame, and Frost Shock now cost 0 MP / 0 TP, have max mastery level of 10, grant 10% damage per level, generate 10 TP per hit, and have a 1 turn cooldown. Tier 2 and 3 Shock spells have a 1 turn increased cooldown per tier.
- Removed level display from Vine Snappers and upgraded them to 2nd gen character sheets with +2 levels. This change reduces the three headed variant's HP by ~8000.
- Adjusted dialogue from the An'ura Researcher in Port Reception to be conditional on the Ares right.
- Additionally adjusted the dialogue to make more sense.
- Short Sticks no longer respawn near Ares.
- Removed the additional Insecticide Quiver.
- Barricade, Spellshield, and Resurrection are now considered Magick.
- Adjusted disassembly pool for some low level armor, including those which could be disassembled but the pool was empty.
- Added Leather Strips to many disassembly pools.
Notes, Known Issues & Other:
- We are on the whole abandoning the concept of required equipped weapon to use certain spells. There is not enough room in ability tooltips to include all the special things about them, and "Requires: Wands" for example is just too many extra letters to add.
- The issue behind the Arcane Shock II cooldown has been discovered, so I reverted MP/TP cost/generation changes to those spells. However, all tier 1 shocks now have a 1 turn CD.