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Trial of the Veil

[p]The patch notes themselves this time are long so I'll keep the text up here bullet pointed:[/p][p]If you played the game during the intro to Saboteur/Synergist patch and equipped those classes, the character who equipped them immediately gained access to skills from other classes they don't normally have access to due to the experience requirement difference which has since been patched out. Rather than code in a skill removal for every single contingency, we're just going to leave it in and call it my mistake. The amount of unintended skills gained is roughly 3-5 levels worth of every class coded into the game immediately upon having equipped Saboteur/Synergist. For example, my Ruby has Cleave now. She shouldn't.[/p][p]I'm introducing a new challenge to finally replace The Pit, which was shut down in the 5.0.5.0 patch in September of 2021. It will consist of ten separate locations accessible from within the Awoken Veil. This update introduces the first of the ten gauntlets.[/p][p]The first Gold hunter badge is available from Team HH in Brandywine Forest for completing Team HH: Strike I quest. [/p][p]Two new achievements are available, one for obtaining the Gold badge and another for completing the available Awoken Veil Trial.[/p][p]This update will be available at some point between now and the end of tomorrow. I realize that's not a real professional thing to say, but I have to test out achievement functionality before I officially release it! I can't do that without you guys noticing that the achievements have been added to the back end on Steam.[/p][p]Our primary area of update this time around is still the Brandywine Forest Headless Horseman encounter.[/p][p][/p][p]6.8.4.1 \[Build #190, Release Date: November 8-9, 2025][/p][p]New:
- The Headless Hunter Lodge in Brandywine Forest has a new quest for Ruby!
- The Team HH alchemist has new purchase options for Ruby when in posession of the Silver and Gold lodge badges!
- A low level trial has appeared in the awoken Veil! Completing the trial yields a one-time reward for Ruby's Snake pet and unlocks a new achievement! Ruby is protected from death during this event, all party members may join, and rewards are kept even if Ruby ultimately fails. Failing the challenge will return Ruby to the Veil. Doing the trial multiple times will reset Ruby's "Challenge Level" as seen on the Save screen.
- A restoration crystal appears in the same area as the new trial.[/p][p]Updates & Changes:
- The temporary enemies in The Black Forest are now at rest. The corresponding item in Ruby's House has been removed. Enemy data for 1187-1196 has been removed from the game. Troop data 499-512 removed from the game.
- The original Halloween 2021 area has been sunset. This location has been reused for the new Team HH: Strike I quest. All associated enemy and troop data has been retained and updated to fit the new required uses. The location now has random encounters. Fixed encounters are significantly higher level and do not show their level in their name. The Veil portal to H21 no longer brings players to that location and the location itself is now Timelost.
- Enraging Flames can now apply Burn and is classified as a Magical Attack.
- The location referred to as the 'awoken Veil' now reflects that in its visible name.[/p][p]Fixes:
- Fixed an Orc War weather event in Brandywine Forest that was unintended, causing it to rain inside buildings.[/p][p]Achievements:
- A new achievement is available for completing the first trial in the awoken Veil which coincides with reaching Challenge Level 10. This achievement may be earned immediately.
- A new achievement is available tied to progression with the Headless Hunter Lodge. [/p][p]Character Sheets:
- The Warlock 2nd generation character sheet has been rerolled using current randomizers. Until another reroll, new Warlocks will effectively follow a 3rd generation sheet.
- Hunter 2nd gen character sheet rerolled.[/p][p]Known Issues:
- If you logged in during the intro to Synergist/Saboteur patch, then every class was instantly increased by several levels while either of those was equipped. This caused characters to have access to skills they shouldn't normally have. Rather than add code to remove these skills, we're just going to call this one my error and leave it be.[/p][p][/p]