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6.10.2.0

[p]6.10.2.0 \[Build #202, Release Date: December 6, 2025][/p][p]New: - New drops added to most orcs and every enemy in the Zodiac Overwatch: Broken Weapon and Shattered Armor. These low sell value items serve as a great source of Metal Chips and Leather Scraps when disassembled. These items start being encountered as early as the Frost Forest mission with the lowest level orc scouts and continue as a recurring drop throughout all Orc encounters. This item also appears on the loot tables of misc Veilspawn.
- A new early game loot bag has been added to the first ~120 enemies in the database - Adventurer's Bag. This item can be opened to reveal helpful early game items from the global loot pool, including 50G tokens, Small EXP tokens, +1 stat gems, weak potions, and other reagents. The Adventurer's Bag stops dropping on higher level enemies and does not appear on the loot table of Veilspawn or Zodiac enemies. There are 15 different items in the bag's loot pool.[/p][p]Fixes:
- Fixed Guide: Remedy which previously taught Mindstrike instead of Remedy. Removed its synthesis gold cost.[/p][p]Updates & Changes:
- Remove Gold cost for Synthesis of all restorative items.
- Reduced or removed Gold cost for many other Synthesis items.
- The Zodiac Tool Kit is now single use, increases disassemble chance by 30%, and drops off various enemies in the Zodiac Overwatch including guaranteed drops from each of the bosses.
- Doubled the sell price of newly acquired Gift Pack armor.[/p][p]Notes, Known Issues & Other:
- After nearly 4000 hours developing this game on the RMMV engine, I learned that I didn't understand how Sell Price was automatically factored at the shop when I went to sell of my Gold Tokens. I am the epitome of 'you learn something new every day'. This effectively means that all armor and weapons in particular have their prices listed at 1/2 of what they should be, and I never noticed because I never compared what actually happened at the shop with what the engine itself said. As of right now, I don't have any plans to fix this on items already programmed in, but it will be at the forefront of my mind for any new armor sets created before we're done with development. The gold economy as it relates to early game shops and early game items was already carefully curated based on hundreds of hours of playtests. Even though Items are also technically listed at half the price they should be, the in-game shops already reflect this lower-than-planned price even though I didn't notice and it wasn't at all intentional. 202 builds. I'm learning this 202 builds, 8 years, and 4000 hours later.[/p][p][/p]