Progress Update
After the semi-explosion of the computer used to create CoA, there has been some down time. The good news that I'm here to announce is that progress was not lost! As soon as I am able, the final update (3.0) will begin development and be launched promptly after.
Most notably, 3.0 will:
- Permanently disable Achievement support across all platforms, as it currently does not work on Mac anyway and is untested on Linux.
- Replace the current Steam based achievement system with an in-game achievement system, viewable inside Ruby's House.
- Serve as the launch point from Episode 1 into Episode 2.
It is unlikely that I will be able to devote the time to releasing the planned Agartha activity in this episode, or provide a further update to the others. Short version on the reasoning why: the enemies are not yet decided or created. All the enemies you encounter in The Pit are enemies found naturally within the game, retaining their xp, gold, and loot drops. To make several (hundred, probably) more before the zones and levels of the next game are confirmed would be unwise, considering the planned change in level scaling and encounters.
When more information is available regarding CoA: Episode 2, you'll hear it here first!
Most notably, 3.0 will:
- Permanently disable Achievement support across all platforms, as it currently does not work on Mac anyway and is untested on Linux.
- Replace the current Steam based achievement system with an in-game achievement system, viewable inside Ruby's House.
- Serve as the launch point from Episode 1 into Episode 2.
It is unlikely that I will be able to devote the time to releasing the planned Agartha activity in this episode, or provide a further update to the others. Short version on the reasoning why: the enemies are not yet decided or created. All the enemies you encounter in The Pit are enemies found naturally within the game, retaining their xp, gold, and loot drops. To make several (hundred, probably) more before the zones and levels of the next game are confirmed would be unwise, considering the planned change in level scaling and encounters.
When more information is available regarding CoA: Episode 2, you'll hear it here first!