3.1.2.2 [Build #59, Release Date: April 02, 2020]
Patch notes plus an inside look on what's coming up. Have a look!
3.1.2.2 [Build #59, Release Date: April 02, 2020] New:
- A mysterious vendor has made her way into The Black Forest! Be on the lookout as her stock changes from time to time. In addition to gold, she sometimes requires items for trading. Her current stock focuses on item enchantments.
Changes:
- Frostbrood units now have a chance to drop Frostbrood Tokens.
- Gazers, Bubbles and Slimes now have a chance to drop Congealed Element.
- Changed the movement frequency and speed of world-spawn Orcs.
Development Notes (Future Additions): - “Frostfire” Set
-- A new armor set with resistances to Fire and Ice is in the last stages of tweaking and will be available at the Black Forest vendor in (hopefully) the next update. Additionally, a new weapon type will be available for one of the party members at the same vendor. This set, in addition to gold, will require Congealed Fire and Congealed Frost to purchase.
-- Most of the data for this set is already finished and was released with this build.
- Equipment Grading System:
-- A new system is currently in development to make armor and weapons easier to inject into the game by grading entire sets with a point value and then distributing those point values percentagewise across the equipment slots. The working model distributes a set’s points by: 20% Head, 50% Chest, 10% Glove, 10% Boot, 10% Back. Additionally, this is further modified by equipment types with each stat (ATK/DEF/MAT/MDF/AGI/LUK/MHP/MMP) having a multiplier based on whether the piece of gear is Cloth, Leather, Mail, or Plate.
--- Example: A “25 point” def/mdf set would distribute 5 points to the headpiece, which would then divide those points with 70% (or 3.5 points) going to Defense and 30% (or 1.5 points) going to Magic Defense. These numbers would be further adjusted based on whatever the multiplier for each fabric type ends up being, which if Cloth had a 1* multiplier for Defense would result in 3.5 going into DEF, but a 0.5* multiplier for magic defense resulting in 0.75 going into MDF.
--- NOTE1: The actual multiplier values for each stat relative to the equipment fabric type will be published alongside this system’s initial release with pictures or a tutorial video to make it significantly easier to understand.
--- NOTE2: The point value of sets will be released on a case by case basis, but it would be up to the players to figure out what the distribution would actually be, or simply pick up the items in game when available.
--- NOTE3: This system will not function retroactively for sets already in the game. Aka; no current items in game will have their values changed.
- Lvell Expansion:
-- A new section of Lvell is coming in an update soon which will feature 7 new structures, one of which is Lvell’s own Hunter Lodge! The Phoenix Ash will function similarly to the Rabbit’s Foot with quests that progress in level, difficulty, and complexity. The rewards are not yet set in stone, but Hunter Tokens will still come at the end of each quest and a vendor will be present to accept them in exchange for Phoenix Ash specific items and gear.
-- Most of the data for this new section of the city has been released into the game with this build but is currently inaccessible.
- An’ura Reconnaissance (Cont’d)
-- The new An’ura-based questline introduced in 3.2 is still in development. Without spoiling too much, the goal is to create a “dungeon” expansion of the Den with challenging enemies and a twist ending. Additionally, a new friend may make use of the Arrowheads (this will be the only mention of that. Ever.) Dungeons will likely feature menu lockouts and save points – a throwback to some of my most favorite games of all time.
- Hell’s Gate Ignited
-- A new Hell’s Gate based questline with a hub and spoke layout is in pre-planning stages. The quest will begin in Sha’ri (bottom-right city).
- The Orc War (Cont’d)
-- The main story is still being worked on in the background and will most likely begin to roll out after An’ura Recon has concluded. Once the player embarks on the Orc War questline, they will not be able to return to the current state of the game for a short while.
- Agartha Activities
-- The Pit’s extension to level 30 is in the planning stages pending main story enemy additions to the game.
-- There is no in-progress development regarding additions or changes to the Colosseum for the time being. Once the Orc War story is fully released, the next wave of Colosseum instances will enter development. From that point forward, these instances will be in some form of weekly rotation, with only one being available each week. The An’ura version will be brought to level 30 when it returns following the launch of the Scarlet version.
3.1.2.2 [Build #59, Release Date: April 02, 2020] New:
- A mysterious vendor has made her way into The Black Forest! Be on the lookout as her stock changes from time to time. In addition to gold, she sometimes requires items for trading. Her current stock focuses on item enchantments.
Changes:
- Frostbrood units now have a chance to drop Frostbrood Tokens.
- Gazers, Bubbles and Slimes now have a chance to drop Congealed Element.
- Changed the movement frequency and speed of world-spawn Orcs.
Development Notes (Future Additions): - “Frostfire” Set
-- A new armor set with resistances to Fire and Ice is in the last stages of tweaking and will be available at the Black Forest vendor in (hopefully) the next update. Additionally, a new weapon type will be available for one of the party members at the same vendor. This set, in addition to gold, will require Congealed Fire and Congealed Frost to purchase.
-- Most of the data for this set is already finished and was released with this build.
- Equipment Grading System:
-- A new system is currently in development to make armor and weapons easier to inject into the game by grading entire sets with a point value and then distributing those point values percentagewise across the equipment slots. The working model distributes a set’s points by: 20% Head, 50% Chest, 10% Glove, 10% Boot, 10% Back. Additionally, this is further modified by equipment types with each stat (ATK/DEF/MAT/MDF/AGI/LUK/MHP/MMP) having a multiplier based on whether the piece of gear is Cloth, Leather, Mail, or Plate.
--- Example: A “25 point” def/mdf set would distribute 5 points to the headpiece, which would then divide those points with 70% (or 3.5 points) going to Defense and 30% (or 1.5 points) going to Magic Defense. These numbers would be further adjusted based on whatever the multiplier for each fabric type ends up being, which if Cloth had a 1* multiplier for Defense would result in 3.5 going into DEF, but a 0.5* multiplier for magic defense resulting in 0.75 going into MDF.
--- NOTE1: The actual multiplier values for each stat relative to the equipment fabric type will be published alongside this system’s initial release with pictures or a tutorial video to make it significantly easier to understand.
--- NOTE2: The point value of sets will be released on a case by case basis, but it would be up to the players to figure out what the distribution would actually be, or simply pick up the items in game when available.
--- NOTE3: This system will not function retroactively for sets already in the game. Aka; no current items in game will have their values changed.
- Lvell Expansion:
-- A new section of Lvell is coming in an update soon which will feature 7 new structures, one of which is Lvell’s own Hunter Lodge! The Phoenix Ash will function similarly to the Rabbit’s Foot with quests that progress in level, difficulty, and complexity. The rewards are not yet set in stone, but Hunter Tokens will still come at the end of each quest and a vendor will be present to accept them in exchange for Phoenix Ash specific items and gear.
-- Most of the data for this new section of the city has been released into the game with this build but is currently inaccessible.
- An’ura Reconnaissance (Cont’d)
-- The new An’ura-based questline introduced in 3.2 is still in development. Without spoiling too much, the goal is to create a “dungeon” expansion of the Den with challenging enemies and a twist ending. Additionally, a new friend may make use of the Arrowheads (this will be the only mention of that. Ever.) Dungeons will likely feature menu lockouts and save points – a throwback to some of my most favorite games of all time.
- Hell’s Gate Ignited
-- A new Hell’s Gate based questline with a hub and spoke layout is in pre-planning stages. The quest will begin in Sha’ri (bottom-right city).
- The Orc War (Cont’d)
-- The main story is still being worked on in the background and will most likely begin to roll out after An’ura Recon has concluded. Once the player embarks on the Orc War questline, they will not be able to return to the current state of the game for a short while.
- Agartha Activities
-- The Pit’s extension to level 30 is in the planning stages pending main story enemy additions to the game.
-- There is no in-progress development regarding additions or changes to the Colosseum for the time being. Once the Orc War story is fully released, the next wave of Colosseum instances will enter development. From that point forward, these instances will be in some form of weekly rotation, with only one being available each week. The An’ura version will be brought to level 30 when it returns following the launch of the Scarlet version.