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3.1.3.3 [Build #62, ActSeq Battle Fixes]

This week, a ton of work went into the new Lvell zones. As of right now, only guard NPCs have been made and placed. The interior of each structure is the current focus. However, it became apparent that I need to make a brand new trailer for the Steam Store page, so my focus shifted for the day. While gathering footage for the trailer, I came across a few issues that were missed from the addition of the new skills. The short story is: some of the battles in CoA, mostly "boss" style battles, use end of turn or even death attacks. These scripts interfere with the disappearing effect of the new attacks. For instance, Alex's Arcane Missile if it were to kill the Shield enemy in Agartha would cause the text boxes to be unreadable and members of the party to not appear until after Crash was used. A temporary fix for -some- of these issues is now in place, but a full playthrough of the game is necessary on my part to determine need-to-fix locations. In the meantime, I'll have to fix these on an as-I-notice-them basis. Feel free to report any oddities you may uncover!

Upcoming:
3.1.4 will bring about the opening of the new Lvell zone, containing base dialogue and vendors for start-of-game and return to Lvell via Rabbit's Foot checkpoints. From there, 3.1.4.x will expand on the new zone, including quest additions to The Phoenix Ash and other things I'm both not sure of yet and not ready to reveal yet. Once the new Lvell zone is on par with other zones for the time being, 3.1.5 will come bringing the first elemental resistance technologies. It won't be possible for me to handle them as I originally planned, so instead of permanent aura's, we will be working with usable items similar to those available from StarSpear.


3.1.3.3 [Build #62, Release Date: April 09, 2020] New:
- More data files have been added for the new Lvell zone. This zone is not yet accessible.
Fixes:
- Quest Log plugin code removed from Rabbit’s Foot intro quest.
- Quest Log plugin code removed from Caravan Dan sidequest.
- The An’rim Operant now uses a different switch to trigger completion. If you have defeated it but have not yet returned to the Rabbit’s Foot, you will need to return to Den An’ura and defeat it again to trigger the new switch.
- Fixed display issues during the Defense Matrix battle resulting from the new skills added in 3.1.3.
- Fixed display issues during the An’rim battle resulting from the new skills.
-- The fix involves both an ally and an enemy using a hidden skill “Reveal” – which is why you will see Alex perform a “cast” animation but not do anything. If Alex is dead when Reveal should trigger, visual issues may persist.
- Alex now learns Arcane Missile at Level 6.
- Riley now learns Uppercut at Level 1.
- Miles now learns Blitz at Level 1.
Changes:
- Battles from the Rabbit’s Foot intro quest now trigger on player contact and track Ruby aggressively.
- Battles during the Caravan Dan sidequest now trigger on player contact.
- The An’rim Operant battle now triggers on contact.
Known Issues:
- Oddities in the display may occur from Arcane Missile if the enemy summons an ally on death and that ally attacks immediately (example: An’rim battle). Battle structure repairs are ongoing.
- [Be on the lookout!] – If any battles have issues of any kind using the new skills added in 3.1.3, please reach out to me ASAP via Facebook, Discord, or discussion board on Steam!