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3.2.0 - Mass Skill Changes New Character Skills!

This one is kinda huge, so I'll let the patch notes mostly speak for themselves. There is one major thing I will add though - The Orc War (or whatever I'll end up calling it at release) is officially in development! This build introduces 11 extra zones (3 new, 8 reskin for war purposes) in the background and functionality for one event in the Alpha Ruins. All of these will become available once the Orc War properly launches.

Note - It may be possible in some way to slip yourself into one of the new zones. If you do, I strongly recommend backing up (or reloading from before then) - because you will be stuck there. The Orc War events will prevent other quest progression for the duration of the event. Aka; Rabbit's Foot and Phoenix Ash quests won't be complete-able until after. So if you find yourself triggering one of the new Orc War things, please let me know ASAP so I can patch it out until it's ready.

Note - An incredible amount of background maintenance went into putting this one together, so things are bound to break. If anything breaks, the fastest way to reach me is through Facebook @ www.facebook.com/CrossOfAuria or through my personal discord in the CoA channels @ https://discord.gg/j4pZKuv.


3.2.0 [Build #71, Release Date: April 26, 2020] New Skills! – If your character has missed their chance to learn the skill, talking to the Delivery Boy in Auria will let the skills be learned.
- Alex has new skills between levels 3-16!
- Ruby has new skills between levels 9-17!
- Alex, Ruby, Miles, Riley each have a new level 22 skill!

Fixes:
- The Lighthouse is now accessible once the quest is obtained through the Shoreline zone and now exits to the corresponding area in the same zone instead of onto the world map.
- Fixed drop rates for An’ura Taskmaster, An’ura Larvae, Cockatrice Minion, Cockatrice Menace, Spheria, and Oros tribe units.
- Fixed some passable tiles in the Restaurant set to now be impassable.

Changes:
- All enemies with luck over 15 have had their Luck reduced by 75%.
-- This was done in an attempt to change the formula for determining successful escapes, but due to a plugin issue, luck cannot be factored into the equation. This might be solvable with a plugin update, but so much has the potential to explode that it is not worth the risk. Therefore…
--- It is now significantly easier to escape after each failed escape attempt. The base chance to escape remains the same.

Skill Changes:
- Sticky Slap now receives a 0.25* bonus from Luck, down from 1.00*.
- Slap, Shot, Cut, Slash, Chop, Wing Slap, Ground Smash, Cutter, Double-Strike, Blade Shot, Charge, Gear Grind, Triple-Strike, Sting, Bloodfeast, Throw, Cleave, Swing, Cleave+, Insatiable Ravager, Rush, Disabling Slice, Silencing Slice, String Shot, String Scattershot, Swift Kick, Rapid Shot, Wicked Strike, Volley Shot, Suppression Blast, Slice, are now Physical type.
- Razor Wind is now Wind type.
- Rockbreaker is now Earth type.
- Point Laser, Laser Sweep, are now non-elemental.
- Poisonbolt no longer adds +6 to the damage formula.
- Frostbolt no longer adds +9 to the damage formula.
- Firebolt no longer adds +3 to the damage formula.
- Cost of Firebolt reduced to 10MP, down from 20MP to be in line with other tier 1 “bolt” spells.
- Cost of Fireball changed to 20MP, changed from 10MP + 20TP to be in line with other tier 2 “ball” spells.
- Details for Wild Charge (S:119) filled out.
- Poison Cut, Poison Chop, Poison Shot are now Poison type in addition to having a chance to inflict poison.
- Icefall no longer adds +3 to the damage formula [non-enraged only].
- Frostspike no longer adds +10 to the damage formula [non-enraged only].
- Lightning Rage’s “Attack” renamed “Spark Shock.”
- All Lightning Rage abilities now add +1 to Electric Power.
- Tooltip for Expose Weakness now accurately explains the effect.
- Expose Weakness now lasts for 5 turns and adds +5 to speed during use.
- Triple-Strike now costs 50 TP, up from 45.
- Arcane Missile now has a 2 turn warmup.
- Uppercut now has a 2 turn cooldown.
- Ruby no longer learns Triple-Strike at level 15.
- Insatiable Ravager now always inflicts a special attack-based bleed. Additionally, the chance to apply the other bleeds has been increased significantly.
- Cost of Insatiable Ravager reduced to 50 TP from 100 TP. Additionally, this skill now has a 3-turn cooldown.
- Bloodthirst now gives Riley a chance to apply the Shatter debuff with basic attacks and other skills, which makes enemies more likely to be inflicted with various bleeds.
- Bloodthirst now has a chance to apply the new Insatiable Ravager bleed in addition to the 1%, 2%, 3%, 4% and 5% bleeds at varying rates.

Plugins:
- Updated the BattleEngineCore, ActSeq1, ActSeq2, ActSeq3, X_AnimatedSVEnemies, BattleAICore, BattleStatusWindow, ItemCore, ItemUpgradeSlots, SkillCore plugins. With any luck, this should not affect current game files. This was done because at one point in time, my engine was automatically updated from 1.5.1 to the current build, which was not intentional. Reverting the engine itself may make the entire project unstable.

What I Learned…
- The good news is, the Quest Log plugin works again. The bad news is, I already completely stripped all the related QL plugin code from the game, and it would take weeks to replace all of it. There may come a time in the future where I activate it moving forward, but it would not be worth anyone’s time for me to go apply it retroactively. The missive system will have to do.
- The TurnOrderDisplay is still broken no matter what I try to do with it. It broke right around the time the engine updated to 1.5.1 and never was able to come back since then. I think I can safely say – I am completely abandoning this idea for now until I can commission a custom display to be made.