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Mac Update | CoA is Back!

Mac
Earlier this week, we talked a little bit about functionality for MAC (see thread here: https://steamcommunity.com/games/764180/announcements/detail/2211773821814366841). Today, I'm going to follow up on that with some hopeful information.

It seems that it is possible for me to continue to make exports for mac in a different way than I do for Windows. However, it is greatly time consuming as I originally predicted. For that reason, the store page for CoAE1 has had Mac support unlisted for the time being. That being said, Mac players will still receive periodic updates, but not on the same time-frame as Windows users. Usually whenever an issue comes up, I jump to patch it right away - this won't be the case for issues on Mac. Instead, I'll be looking at monthly or even story based checkpoints for Mac only. Where Windows might see 3.3, 3.3.1, 3.3.2, and 3.4, Mac users may only see 3.3 and 3.4.

Some quick notes:
- The current MAC build is 3.2.1.2, which is an extension of the 3.2.1 build (notes here: https://steamcommunity.com/games/764180/announcements/detail/2211773821813899258) but with the added bonus of the ninja patch which is available to all.

3.2.1.2 [Build #72, Release Date: April 29, 2020] Fixes:
- Fixed an issue with the Innkeeper causing errors after the Room Key was obtained.

- If you're having trouble launching the game on Mac, right click Cross of Auria from the steam library -> Manage -> Browse Local Files -> open "x.Cross of Auria" folder -> open the Game application.
-- If there are any issues with launching the game on Mac as of this update, please reach out to me ASAP. I'll see what I can do, but on the whole, Mac development isn't well supported by the RMMV engine.

- One final thing for Mac users - the download size should be significantly decreased. My depots were setup improperly which called for Mac users to download the windows only "www" folder, which is basically all the contents of the .app package an entire second time. However, due to the change in encryption, the initial download size may be somewhere in the 500MB if you are updating from more than three or so patches ago.

Linux
- To anyone who owns the game for linux, the "Game" file has always been made available. I don't have a way to test this on my own, but the engine suggests that all the files are included within the package. As you may know, official support was discontinued many months ago due to my inability to test or understand it. With any luck, I'll be able to change that when the game enters post production.


Other

- On the whole, there hasn't been any other development yet this week. I'm focusing a lot on my projects for youtube for right now. That being said, I usually get most of my work done for CoA on Saturday mornings. When I do get back to it, I'll be continuing mostly on the new Orc War campaign, so there may not be another update again until next weekend.

- Due to the frustration of trying to fix issues for Mac users this morning, the x. Patch Notes file has been left in disarray, but this gives you a chance to see what I have planned in a more detailed look if you want to see it. As always, these things can change.

- I need to make a MAC version of the demo first and foremost this weekend, so this will take up some of my scheduled development time. When I made it, I was unaware of the current issues. At least I know how to work around it.


Thanks for stopping by, and as always - report those bugs! Please keep in mind that Discord (invite link: https://discord.gg/j4pZKuv) is the best way to report bugs. I don't always get notifications here on the steam forums and even when I look manually, some comments get buried for no reason until months later when they suddenly appear at the top. Strangely enough, this has been the case with several negative reviews for the game as well as a few bug reports.
Facebook is a solid secondary way of reaching out (@ www.facebook.com/crossofauria), but occasionally I'll get notifications saying I have messages, but the messages won't be there. This was the case over the last few days, so if it was you that reported something on fb, I'm terribly sorry but FB won't let me see it.
And finally, Twitter should be the last case scenario in reporting bugs, as I generally never log into CoA's twitter. BUT, you can reach out to me directly @hardytier on twitter, which is one I actively log into all the time. (But seriously, if we can start using Discord for bug reporting, that would actually be the best for me personally >.>)

Anyway, that's it for this huge wall of text, thanks for stopping by, and I hope everyone enjoys their week!

//hardytier