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This Week in Revan (May 28)

Since the last update, there haven't been any changes to the game world itself.. however, I am excited to announce that a new species is in development as both friend and foe. With a touch more detail, a long time twitch/youtube viewer of mine who dabbles in pixel art has decided to make some new assets for the generator of the engine along with some other odds and ends, such as minor tiles and new animations. Additionally, I have personally taken a crack or two at making edits to some of the onboard tilesets which will find their way into the game at some point in the future.

But onto some fun news! We here at the hardytier household are welcoming Player 4 into the mix next Wednesday! This pretty much sums up why development has slowed down for the time being. Ideally this will pick up after birth.


Since I don't have any new patch notes for you, I'll give you an update on the short to mid-term goals. Keep in mind that this does not detail the when of the releases. What I can say up front is the Orc War and An'ura Recon events will be in game and completely concluded before Scarlet Fire or any other "content" DLC are made.

Short-Mid Term Goals [Build #??, Release Date: ?? ??, 2020] New:
- Kenmono cat creature NPCs find their way to Revan.
- Two more quests will be added to The Phoenix Ash.
- Bookcases in various homes across Revan will now contain helpful information about the game.
- The exit tiles of the Auria entrance zone will trigger the next step in the Orc War quest line. During the Orc War scenario, it will not be possible to return to the majority of previous zones in their current condition. A "passage of time" mechanic is currently in development to be a clear line as to when sidequests at hunter lodges can be completed.
- A new race of friend and enemy has found their way to Revan.

Fixes:
- Quest Log dialogue and plugin commands will be completely removed from the game.
- Bugs will continue to be fixed upon their detection and rolled out immediately to Windows users. Mac users will have to wait for the next moderate update to receive these fixes. (This is because as far as I know, there are no active Mac players. If you are an active Mac player and need a fix for something, please reach out to me immediately as a comment to this post or on facebook @ facebook.com/CrossOfAuria )

Changes:
- Gazer battlegroups will appear on the field.
- Wolf battlegroups will appear as wolves on the field.
- Misc. Lvell structures with save blocking will be detailed with the save restriction removed.

An’ura Recon:
- The Delivery Boy has a message for Ruby.

DLC: Scarlet Fire:
- Details for Scarlet Fire DLC are being figured out. The "An'ura Recon" scenario is meant to serve as a taste for what to expect from Scarlet Fire and future DLC. (This is why An'ura Recon content is notated separately in patch notes)
- Upon release of Scarlet Fire, the base game will be updated to contain additions to both versions of The Pit in Agartha. However, the Scarlet version of the Colosseum will be for DLC owners only.

DLC: Other
- Founder packs are in the process of being created. These packs will serve as minor item boosts such as Flasks and Item Enchantments. Additionally, a single skill per character is being considered. This skill, while useful, will not be game-breaking or required by the main story for completion.
- Scarlet Fire is currently in the planning stage. DLC of this nature will contain roughly 3 hours of story content and potentially new party members. Scarlet Fire in particular will contain one new party member. SF will add a new dungeon on the field and a changeable Colosseum variant in Agartha.
- A Frost Forest, Frostbrood, and Hell's Gate DLC are also in pre-planning stages. Each of these would also add a dungeon and a Colosseum variant. Their play time will be similar to SF when it releases.

Alpha Ruins:
- New field spawn enemies will be on the prowl in Alpha Ruins.
- A commotion can be heard coming from beneath the Black Forest (level 8+).

Obscurite:
- A commotion can be heard coming from Obscurite, the Dusk Kingdom (level 8+).
- Other uses for the inner city section are in the planning stages. Some of it is already detailed and in game but not yet accessible.