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4.1.3 [Structuring, Continued]

The goal of this one started as "extend the pit to lv 20," "extend the nexus waterway," and "extend the anura recon event." As you can see by the notes below, I got distracted. Good news, the Pit is formally under construction again and will extend to enemies of level 20 strength in addition to extending to the 20th floor. Unlike previously, the Pit will become home to units that have not yet been introduced in the main campaign.

While this looks like a lot of scattershot of framework, the unlisted good news is:
- The Pit up to level 20 should be ready by the next update. Structure is already in place, all that is left is adding enemies based on the new character sheets which were also made during 4.1.3.
- An'ura Recon Event should be ready for the next step by the next update. Many events and enemies are already in place.

In addition to what has been done here, I will address Hell's Gate, Obscurite, and Frost Forest units with the new character sheets within the next few updates.

Warning: This update has not been fully tested. If you run into any oddities, please reach out via Discord or comment to this post ASAP!
Known Issue: Enemies who counterattack may interrupt multi-hit attacks, yet the attack continues. Since nothing breaks because of this, I'll address it in a later update.

4.1.3 [Build #90, Release Date: September 20, 2020] Known Issues & Other Notes:
- The Pit (Normal) is being restructured. As it is right now, it is possible to get to floor 20 but the boss battles from level 10 repeat on every floor until then. The new details will be filled in soon.

New:
- New back-end character sheet introduced: Dragon! This is the 11th character sheet for enemies. The dragon character sheet has the following stats:
-- ATK: +++ | DEF: +++ | MAG: + | MDF: --- | AGI: --- | LUK: +
-- HP Roll: 9x D20 per level. EXP: Level * 9.5. Gold: Level * 1.4.

Upcoming Removals (October 1st):
- Arcane Shock (Skill #123) renamed: Deprecated Arcane Shock. Return to the Delivery Boy to debug this skill before the next update, which will remove both this skill and the debug.
- Percent based DoTs and HoTs will be permanently be replaced by the new BSC turn-adding states.

Fixes:
- Details filled out for higher level mp restore consumables.

Changes: • General Changes
- As part of the skill consolidation, many enemy skills have gained the “Normal Attack” element instead of “Physical”, which means these skills may now deal different damage to the party depending on your elemental resistances. (Normal Attack = whatever the user’s specific elemental damage is).
-- The skills affected by this change are: Smoke Bomb, Suppressor Bomb, Cleave, Swing, Insatiable Ravager, Smoke Blast, Suppression Blast, Slice, Shot, Cut, Slash, Chop, Wing Slap, Lick, Slap, Double-Strike, Blade Shot, Charge, Triple-Strike, Sting, Bloodfeast, Throw, Cleave+, Rush, Disabling Slice, Silencing Slice, String Shot, String Scattershot, Wicked Strike, Scratch, Fury Strikes, Blitz, Cutter, Rapid Shot, Volley Shot, Multi-Shot, Impact Shot, Lucky-Strike,
- Many skills have been condensed following the above change from element to NA type. These skills all have new damage formulas and are used more universally than before.
- I am now making use of the BuffStatesCore plugin, so some of the changes I made were unnecessary and are getting rolled back. The good news is it was a very quick fix and will not cause any in-game issues.
- The default turn application for HoT & DoT states is now 2-5 turns. Many attacks, skills, and other conditions which may apply states may now also increase the duration of these states.
- Many skills now display the new state application chance, based on the previous 3 turn version of the state. The recent addition uses the 1 turn rate instead.
- DoT formula & variance change: Poison - ((a.mat * 2) + (a.luk / 20)), 33%.
- DoT formula & variance change: Burn – (a.mat), 25%.
- DoT formula & variance change: Bleed – (a.atk * 2), 20%.
- HoT formula & variance change: (a.mat * 2), 15%.
- Cauterize now applies the fire based Burn instead of the non-elemental Cauterize state. This extra state has been removed from the game.
- Lick now calls any state the user may apply rather than having it’s own chance to apply burns at an 80% rate.
- Moombas, Living Flames, Scarlet Bull & Scarlet Toad now have varying chances to apply burns.
- Blade Shot can no longer land critical hits.
- Mech units from Hell’s Gate no longer have ‘mech’ in their name.
- Mech units now outright resist bleeds instead of having a significantly reduced rate to have bleeds applied.
- Barriers applied by Deflection Shield no longer expire over time.
- Sticky Slap TP Degen now lasts for 2-4 turns per application and can extend the turns in effect.
- Focus TP cost reduced from 50 to 25.
- Previous Lvell Archer shots removed from the game.
- Shield Bash now has a 133% chance to apply “normal attack” conditions, up from 0%.
- Cutter now has a 33% chance per hit to apply “normal attack” conditions, down from 100%.
- Lucky-Strike now does Physical damage, has a 30% better success rate, and has a 300% chance to apply “normal attack” conditions, up from 0%.
- Ruby now learns the appropriate version of Arcane Shock. New save files beginning after this update will not need to debug the skill.
- Fire skills no longer redundantly apply attack debuffs. The tooltips have been updated to reflect this change. (Since Burn inherently debuffs attack by 33%, the chance to apply an attack debuff is not displayed at all).
- All new elemental attacks have a 10% chance to apply “normal attack” conditions, down from 100%.
- Soul skills & magic have varying chances to apply Soulbroken, which increases Soul-type damage by 30%.
- Seraph Strike and Gargoyle Strike now have a 30% chance to apply “normal attack” conditions, up from 0%.
- Gargoyle Strike now applies “Stone-Killer” type damage. In addition to their other resistances and weaknesses, earth type enemies are 200% weak to Stone-Killer (the same concept applies to Bird-Killer for Seraph Strike).

• Enemies by Zone: Units now conform to the new character sheets resulting in…
- Den An’ura (First Pass) – Lower gold drops & minor changes in both directions to exp gains.
- Den An’ura (Return) – Lower gold drops across the board, less exp gains from An’ura units, lower stats on Toxic and Frostbrood units, & higher exp gains from Toxic and level 10+ units.
- Caravan Event – Drastically changed stats for enemies, lower gold drops, & minor fluctuation in exp.
- Exp and gold drops reduced for Drahkin (Lv. 3), but increased for Drahkin (Lv. 7).
- Scarlet Lava Spawns now grant slightly more exp and gold but continue to use a curated sheet for the sake of the Lightningstrike introduction battle.
- Scarlet Cavern – Increased exp and reduced stats across the board.
- Drone Scouts no longer use a curated character sheet. Point Shot, Point Laser, and Laser Sweep now have modified damage formulas.