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4.1.4.3 - Defender of the Forest

Quick reminder: the Halloween event in the Colosseum is leaving on November 15th! If you have not completed the event in the Rift, you will not be able to enter it starting at some point after 9pm Eastern US time this Sunday, so plan accordingly. Keep in mind that players with save files inside the rift will be able to continue the adventure, but re-entry will not be possible.

Originally, I wanted to keep what I'm about to reveal a secret, but in the interest of driving your interest back to the game from time to time, I've decided to be transparent instead.

As the Halloween event leaves, 4.1.4.3 will come bringing a new face to Revan - Amaya, the Wind Warrior. Amaya is a glass cannon dual-wielding melee assaulter boasting the ability to wield two short swords or katanas at once. Graceful as the wind itself, she has been spotted in the Black Forest setting up Wind Weak debilitations on her opponents and finishing the job with brutal wind strikes. Unlike the main party who are base 1100 point characters, Amaya has an astounding 1300 point spread with 400 of those points being in ATK at level 99.

Side by Side comparison: (Level 1, 99 Values Shown)
Ruby (Warrior) Amaya (Wind-Warrior)
HP: 200, 2000 HP: 150, 3000
MP: 50, 200 MP: 38, 938
-------------------------------------------
ATK: 5, 200 ATK: 5, 400
DEF: 5, 200 DEF: 5, 100
MAT: 5, 200 MAT: 5, 125
MDF: 5, 200 MDF: 5, 125
AGI: 5, 200 AGI: 5, 250
LUK: 1, 100 LUK: 5, 300
Total Level 1: 26 Total Level 1: 30
Total Level 99: 1100 Total Level 99: 1300

Amaya's Other Attributes:
Hit Rate: 97%
Evasion Rate: 2%
Critical Rate: 6%
TP Regeneration: 5%/turn
TP Charge Rate: 125%
Experience Rate: 105%
State Resistance: TP Degeneration (25%)
State Immunity: Air Current, Wind Weak
Attack State: Air Current (5%)
Can Equip: Sword, Katana, Leather Armor, Mail Armor
Can Use: Skills, Magic
Has Equipped: Aethersoul (Katana, Wind, 2 Upgrade Slots)

Amaya can be found in the newly expanded Black Forest area starting after Orcs appear on the world map.

Keep in mind this patch won't go live until November 15th and changes may still be made, but these are the things that are finished as of this post. Before we get to that, just a quick note of what else is in progress:
- Opening the outskirts areas of other cities.
- Filling the Colosseum Basement with other challenges.
- Expanding Hunter Lodge questlines.
- World Map tile-based random encounters.
- Orc War main story: target release December 15th.
- Complete removal of previous State system (poison, burn, etc) and the permanent replacement of the new variable dot system. Currently, both exist together which leads to some enemies not being resistant to states they would logically be immune to.

4.1.4.3 [Build #94, Release Date: November 15, 2020] New:
- The Black Forest has been expanded.
- “The Black Forest” quest may now be completed after the secret is uncovered.
- The Hunter’s Journal now tracks the amount of completed repeatable tasks.
- The Rabbit’s Foot (second version) in Auria now has a method for exchanging sellable items for Hunter Tokens.

Fixes:
- Quest step for pass the guards to go upstairs now marks as complete appropriately. Previously, if this quest was progressed with Miles & Riley in the party, it would continue down a branch of code that led to this quest’s previous position in the log.
- Ewynn in Auria should now accept the Hephaes book at the appropriate time. In case it still does not work correctly, the debug has been left in for the time being until a comprehensive test can be completed.

Minor Changes:
- Saving is now disabled in the Colosseum Basement. This zone may see multiple expansions as time goes on and the best way to prevent broken save files is to outright prevent saving in a space which will be differently accessible later.
- The location of the Scorpio and Wretch portals have moved. The functionality remains the same.
- Minor change to the Colosseum Basement layout.
- HP now displays in segments of 1000 instead of 100. This is largely due to the addition of new higher-level enemies whose health bars cannot be seen at all when the gauge is set so low.
- Field Orc units on the world map have been moved to prevent forced interactions between Frost Forest and Agartha.
- Field units in Alpha Ruins have been moved further from the entrance.
- Additional field spawns have been added to Alpha ruins.
- Blazerblade now applies the variable burn instead of ascending turn burns.
- Damage value and prices for flasks have been decided and are as follows:
-- Tier I flasks deal 100 damage and sell for 33 gold.
-- Tier II flasks deal 250 damage and sell for 77 gold.
-- Tier III flasks deal 750 damage and sell for 100 gold.
-- Tier IV flasks deal 1500 damage and sell for 133 gold.
-- Tier V flasks deal 3000 damage and sell for 175 gold.
- Poison Flasks now apply the new character based variable poison. Damage scales based on user magic and luck.
- Fire Flasks now apply the new character based variable burn and no longer use the custom -20% ATK state. Damage scales based on user magic. The character based variable burn also reduces the affected user’s ATK value by 33%.
- Frost Flasks now have a 5% chance to apply Freeze.
- Water flasks now apply Soak. Soak has the following effects: Reduces evasion rate (3%), arcane, wind and electric resistances (30% each). Increases poison resistance (30%), and fire resistance (50%).
- Wind Flasks now apply Air Current (10%) and Wind-Weak (10%).
- Earth Flasks now reduce target defense by 20%.
- Shadow Flasks now have a 30% chance to cause Fear. Fear prevents actions from being taken, reduces evasion by 100% for up to 3 turns, and has a 100% chance of being removed by damage.
- Electric Flasks now have a 30% chance to cause Paralysis. Paralysis prevents actions from being taken, reduces evasion by 100% for up to 3 turns, and has a 50% chance of being removed by damage.
- Dark Flasks now apply a Max MP, Defense, Magic Defense, and Luck debuff for 3 turns.
- Light Flasks now apply a Max HP, Attack, Magic, and Agility debuff for 3 turns.

Changes which occurred between 4.1.4.2 and 4.1.4.3:
- (4.1.4.2B) Fixed a missing audio file issue in the Lighthouse.
- (4.1.4.2A) Added a fix for Ewynn where if you took the Rabbit’s Foot quest for Hephaes before finishing the original Grand Library exploration, Ewynn would not react to the party having the book. This quest should progress as normal now.