It's Spooky hours
I originally planned to release the Headless Horseman ticket DLC which enables the level 50, 75, 100 & 120 fights on Nov 17th, but we're moving that up to right now! Or, you know, a few minutes from right now. Either way, it should be ready by the time you are reading this.
Short version - I plan to use my steam payouts between now and christmas for presents for my two kids. Covid sucks and is the ruiner of lives.
Anyway, I know a lot of people are going to be unhappy with so many small DLCs being released so close to one another, so I'd like to elaborate a tiny bit on the current plan.
- Make low level (relative to current available main story) extras free.
- Make higher level (effectively challenge content) extras paid DLC.
- There will of course continue to be free to play events that happen in the game, which the base price of the game absolutely covers. You will never be asked to pay more for main story content. That being said, there are plans to release longer side stories which add characters permanently to the team as paid DLC as well, the details of which are not completely ironed out yet.
You might be wondering what's going on in the Colosseum basement, and you are right to. This will be where many of the DLCs will be contained moving forward. Plans may change, but the current idea is the following:
- Top Row: Single event bosses in a small boss room.
- Top Row DLC: Expands boss to at least level 120.
- Middle Row: Small/medium sized story-less dungeons, similar to the main lobby of the Colosseum as it is right now. Each higher level of the dungeon adds an extra boss and/or wing of the dungeon. Includes up to level 50.
- Middle Row DLC: Expands the dungeons with level 75, 100, & 125 additions.
- Bottom Row: Single bosses in a small boss room. Includes up to level 50.
- Bottom Row DLC: Expands these bosses to at least level 100.
Every higher level challenge adds to the current loot pool and enhances the current loot pools drop chances.
For example;
Headless Lv 20 may have 5 separate 20% chances to drop Midnight Essences, but the level 50 version has 5 separate 40% chances to drop Midnight Essences in addition to several additional 10% chances.
Headless Lv 20 may have a 1% chance to drop a Challenger's Band. Level 50 Headless may have a 2% chance to drop a Challenger's Band and now has an additional 1% chance to drop the Challenger's Signet.
(Above item names used for demonstration purposes only.)
I think that's all we need to go over for now. If you have any questions, feel free to ask them! I've been checking the notifications here daily just in case. I'm on the prowl for pesky bugs.
Anyway, good luck fighting Headless at the higher levels. Don't feel too defeated if you can't beat him yet - his rift in the Colosseum basement is permanent. Eventually both versions of the pit will extend to level 120, other characters and classes will be added, and the challenge won't feel so insurmountable. Even my team took a beating by the level 50, but we ended up with the win!
//hardytier
Short version - I plan to use my steam payouts between now and christmas for presents for my two kids. Covid sucks and is the ruiner of lives.
Anyway, I know a lot of people are going to be unhappy with so many small DLCs being released so close to one another, so I'd like to elaborate a tiny bit on the current plan.
- Make low level (relative to current available main story) extras free.
- Make higher level (effectively challenge content) extras paid DLC.
- There will of course continue to be free to play events that happen in the game, which the base price of the game absolutely covers. You will never be asked to pay more for main story content. That being said, there are plans to release longer side stories which add characters permanently to the team as paid DLC as well, the details of which are not completely ironed out yet.
You might be wondering what's going on in the Colosseum basement, and you are right to. This will be where many of the DLCs will be contained moving forward. Plans may change, but the current idea is the following:
- Top Row: Single event bosses in a small boss room.
- Top Row DLC: Expands boss to at least level 120.
- Middle Row: Small/medium sized story-less dungeons, similar to the main lobby of the Colosseum as it is right now. Each higher level of the dungeon adds an extra boss and/or wing of the dungeon. Includes up to level 50.
- Middle Row DLC: Expands the dungeons with level 75, 100, & 125 additions.
- Bottom Row: Single bosses in a small boss room. Includes up to level 50.
- Bottom Row DLC: Expands these bosses to at least level 100.
Every higher level challenge adds to the current loot pool and enhances the current loot pools drop chances.
For example;
Headless Lv 20 may have 5 separate 20% chances to drop Midnight Essences, but the level 50 version has 5 separate 40% chances to drop Midnight Essences in addition to several additional 10% chances.
Headless Lv 20 may have a 1% chance to drop a Challenger's Band. Level 50 Headless may have a 2% chance to drop a Challenger's Band and now has an additional 1% chance to drop the Challenger's Signet.
(Above item names used for demonstration purposes only.)
I think that's all we need to go over for now. If you have any questions, feel free to ask them! I've been checking the notifications here daily just in case. I'm on the prowl for pesky bugs.
Anyway, good luck fighting Headless at the higher levels. Don't feel too defeated if you can't beat him yet - his rift in the Colosseum basement is permanent. Eventually both versions of the pit will extend to level 120, other characters and classes will be added, and the challenge won't feel so insurmountable. Even my team took a beating by the level 50, but we ended up with the win!
//hardytier