0.04 [Live Now] Details & Plans for 0.05
The below patch notes are kind of big this time, so let me sum up with: I removed old confusing poisons, burns, and bleeds and replaced them with a more streamlined version. Because of that, I had to go through the entire database and pair everything back up. In doing so, I caught some enemies who should have elemental type advantages but did not. So, for I think the second time ever, I'm sharing with you all a link to an excel sheet with information about the game. This sheet contains information regarding type matchups within CoA. The link is just below in the 'what's in this version' section of the notes.
There are still a handful of things I need to do to finish up the first day, including fix the "nightmare" quest log information to reflect the changes in the quest. As of right now, it will not progress past a certain point regardless of having completed the steps. When the quest details are filled out, a debug NPC will be added to Lvell until 5.0 merges with the default retail branch of the game. If you do not debug the quest log information before then, it will never update to be accurate unless you start a new save file. Keep in mind, the Quest Log is purely visual and has absolutely no effect on anything inside the game. It merely exists as a resource for extra reading or help if you've put down the game for a while and have forgotten where you left off.
This build includes the next day 1 quest - the Phoenix Ash introduction. This quest should progress from start to finish without errors. I just spent the last four or so hours testing it, so I very much hope this is the case. As always, if you find any issues, please report them on Discord or as a reply to this post!
This build does not include major additions or changes to the Battlefront arena.
Over the next few updates, my goal are the following:
• Add the new party member Eurus for players who purchased CoA before it became F2P. This exclusivity will be temporary and last no longer than six months after the release of 5.0, after which point his addition will be permanent for everyone.
• Add a thank-you box in the Alpha build to be carried over in the merged retail build later for those of you who participated.
• Tie together the current point in the story up until the end of Hell's Gate. Sadly, this is the next roadblock as Historian Ewynn needs to be completely rebuilt, as he has entanglement which does not function correctly spread out across multiple quests. I don't estimate his repair to take very long, but it isn't possible to merge the retail build until he's fixed.
0.04 [5.0 Alpha Build #4, Test Date: August 04, 2021] What's In This Version:
- Major overhaul to the States system. Completely removed extended turn and variable states and replaced with streamlined states listed below. Due to this change, every actor, class, item, enemy, armor, and weapon had to be looked at to remove the previous state and apply the new one in its place where applicable. Example: If a weapon would apply one of the previous types of poison, its reference position in the database was changed to the new one.
- Enemies who visibly have an elemental type now share those type weaknesses - see the elemental resistance chart here: : https://docs.google.com/spreadsheets/d/1AxJJBGunGnyzHuWEemJvEQRHmEkEtSi7HaNkJJGtCSI/edit?usp=sharing
What To Look For: Look for these and other bugs and report them on Discord!
- When KO'd, Battlefront teammates should drop all gear, revert to level 1 with 0 EXP, and leave the party.
- Battlefront characters should leave the party when Ruby leaves the area, then return when Ruby comes back, keeping all of their gear and EXP intact.
- If any area returning to the World Map instead crashes the game on Day 1.
- Actors or enemies apply a buff or debuff that does not make sense relative to who or what they are.
- Weapons or armor do not protect against statuses which their flavor text says they do.
DLC Changes:
- Armor from the Founder's Pack V set now increases resistances to the new Poison, Burn, and Bleed. Previously, this set only added resistances to Poison and Burn.
New States:
- Some skill may override the reset turn function and add turns instead.
- There are no longer multiple variations of common damage over time effects. However, some special case variations remain - such as Devastating Poison, which will replace Poison on the afflicted target.
• Poison
-- DoT Formula - (a.mat * 2) + (a.luk / 16)
-- DoT Variance - 33%
-- Resets turns when reapplied.
-- Duration: 2-5 turns.
• Devastating Poison
-- DoT Formula - (a.mat * 4) + (a.luk / 8)
-- DoT Variance: 33%
-- Resets turns when reapplied.
-- Duration: 3-5 turns.
-- Added Effect: Immunity to regular Poison state.
• Burn
-- DoT Formula - (a.mat * 2)
-- DoT Variance - 33%
-- Added Effect: Reduces Attack by 33%
-- Resets turns when reapplied.
-- Duration: 2-5 turns.
• Bleed
-- DoT Formula - (a.atk * 2)
-- DoT Variance - 50%
-- Resets turns when reapplied.
-- Duration: 2-5 turns.
• Frostbite
-- DoT Formula - (a.mat * 1.15)
-- DoT Variance - 18%
-- Adds turns when reapplied.
-- Duration: 2-5 turns.
• Heal
-- HoT Formula - (a.mat * 2)
-- HoT Variance - 25%
-- Resets turns when reapplied.
-- Duration: 2-5 turns.
Fixes:
- Resolved an issue where the player could Game Over is Ruby was KO'd after the Spheria battle.
Changes:
- Phoenix Ash opened after water spirit quest & questline adjusted to reflect new states.
- Day 1 Shoreline box now contains a Minor Revive.
- Removed the 'Day 1 Revan' map.
- Spheria (Lv. 7) now conforms to Water-type defenses.
- 1st Den An'ura units now correctly apply the new Poison state.
- Scarlet Lava Spawn now has a 10% chance to cause Burn.
- Scarlet Cavern enemies now conform to Fire-type defenses. Drahkin, Egg, & Golem have custom type defenses instead.
- 2nd Den An'ura units now conform to Poison-type defenses.
- Updated all skills to conform to New States.
- Expose Weakness now reduces target defense by 33%, up from 30%.
- Instability now applies all three debuffs in one as opposed to three separate chances to apply a single debuff. Chance for Instability to be applied reduced from 75% to 50%.
- Molgoroth now follows Poison defense types with the addition of full immunity to Poison attacks.
- Frostbrood Minions now follow Poison defense types with the addition of 50% resistance to Ice. Normally, Poison types have no resistance or weakness to ice.
- Elementals which were previously immune to their own primary element now follow type defenses instead, which universally have a 50% resistance to their own element. The chart for elemental resistances can be found at the top of these notes.
- Frostbrood Titan now follows Ice-type defenses and is additionally 50% resistant to Poison-type attacks. Normally, Ice types have no resistance or weakness to poison.
- Flame Titan now follows Fire-type defenses but retains his story-based 200% weakness to Ice. Electric weakness reduced from 175% to standard fire-type defense which is 133%.
- An'rim Operant now has a 25% chance to apply Burn or Bleed and a 10% chance to apply Poison on attacks. An'rim units are not considered fire-type, but are immune to Burn.
- Agartha Rift units now follow Soul-type defenses.
- All mechs are considered immune to Bleed.
- Eldritch Wretch is now Dark-type.
- Frost Fortress units are immune to Freeze.
- Scorpio's Pupil is now Water-type, but retains his immunity to Water.
Alpha Opt-In Instructions
1. With the Steam client open, right click Cross of Auria and select Properties
2. In the new window, navigate to the Betas tab
3. Enter the following beta access code: version5alpha
4. Press the "opt-in" button and make sure the branch listed is "alpha5 - 5.0 Alpha Branch" in the drop down menu. Then, it is safe to exit this menu.
To switch back to the retail version of the game, select "None" in the drop down menu instead.
There are still a handful of things I need to do to finish up the first day, including fix the "nightmare" quest log information to reflect the changes in the quest. As of right now, it will not progress past a certain point regardless of having completed the steps. When the quest details are filled out, a debug NPC will be added to Lvell until 5.0 merges with the default retail branch of the game. If you do not debug the quest log information before then, it will never update to be accurate unless you start a new save file. Keep in mind, the Quest Log is purely visual and has absolutely no effect on anything inside the game. It merely exists as a resource for extra reading or help if you've put down the game for a while and have forgotten where you left off.
This build includes the next day 1 quest - the Phoenix Ash introduction. This quest should progress from start to finish without errors. I just spent the last four or so hours testing it, so I very much hope this is the case. As always, if you find any issues, please report them on Discord or as a reply to this post!
This build does not include major additions or changes to the Battlefront arena.
Over the next few updates, my goal are the following:
• Add the new party member Eurus for players who purchased CoA before it became F2P. This exclusivity will be temporary and last no longer than six months after the release of 5.0, after which point his addition will be permanent for everyone.
• Add a thank-you box in the Alpha build to be carried over in the merged retail build later for those of you who participated.
• Tie together the current point in the story up until the end of Hell's Gate. Sadly, this is the next roadblock as Historian Ewynn needs to be completely rebuilt, as he has entanglement which does not function correctly spread out across multiple quests. I don't estimate his repair to take very long, but it isn't possible to merge the retail build until he's fixed.
0.04 [5.0 Alpha Build #4, Test Date: August 04, 2021] What's In This Version:
- Major overhaul to the States system. Completely removed extended turn and variable states and replaced with streamlined states listed below. Due to this change, every actor, class, item, enemy, armor, and weapon had to be looked at to remove the previous state and apply the new one in its place where applicable. Example: If a weapon would apply one of the previous types of poison, its reference position in the database was changed to the new one.
- Enemies who visibly have an elemental type now share those type weaknesses - see the elemental resistance chart here: : https://docs.google.com/spreadsheets/d/1AxJJBGunGnyzHuWEemJvEQRHmEkEtSi7HaNkJJGtCSI/edit?usp=sharing
What To Look For: Look for these and other bugs and report them on Discord!
- When KO'd, Battlefront teammates should drop all gear, revert to level 1 with 0 EXP, and leave the party.
- Battlefront characters should leave the party when Ruby leaves the area, then return when Ruby comes back, keeping all of their gear and EXP intact.
- If any area returning to the World Map instead crashes the game on Day 1.
- Actors or enemies apply a buff or debuff that does not make sense relative to who or what they are.
- Weapons or armor do not protect against statuses which their flavor text says they do.
DLC Changes:
- Armor from the Founder's Pack V set now increases resistances to the new Poison, Burn, and Bleed. Previously, this set only added resistances to Poison and Burn.
New States:
- Some skill may override the reset turn function and add turns instead.
- There are no longer multiple variations of common damage over time effects. However, some special case variations remain - such as Devastating Poison, which will replace Poison on the afflicted target.
• Poison
-- DoT Formula - (a.mat * 2) + (a.luk / 16)
-- DoT Variance - 33%
-- Resets turns when reapplied.
-- Duration: 2-5 turns.
• Devastating Poison
-- DoT Formula - (a.mat * 4) + (a.luk / 8)
-- DoT Variance: 33%
-- Resets turns when reapplied.
-- Duration: 3-5 turns.
-- Added Effect: Immunity to regular Poison state.
• Burn
-- DoT Formula - (a.mat * 2)
-- DoT Variance - 33%
-- Added Effect: Reduces Attack by 33%
-- Resets turns when reapplied.
-- Duration: 2-5 turns.
• Bleed
-- DoT Formula - (a.atk * 2)
-- DoT Variance - 50%
-- Resets turns when reapplied.
-- Duration: 2-5 turns.
• Frostbite
-- DoT Formula - (a.mat * 1.15)
-- DoT Variance - 18%
-- Adds turns when reapplied.
-- Duration: 2-5 turns.
• Heal
-- HoT Formula - (a.mat * 2)
-- HoT Variance - 25%
-- Resets turns when reapplied.
-- Duration: 2-5 turns.
Fixes:
- Resolved an issue where the player could Game Over is Ruby was KO'd after the Spheria battle.
Changes:
- Phoenix Ash opened after water spirit quest & questline adjusted to reflect new states.
- Day 1 Shoreline box now contains a Minor Revive.
- Removed the 'Day 1 Revan' map.
- Spheria (Lv. 7) now conforms to Water-type defenses.
- 1st Den An'ura units now correctly apply the new Poison state.
- Scarlet Lava Spawn now has a 10% chance to cause Burn.
- Scarlet Cavern enemies now conform to Fire-type defenses. Drahkin, Egg, & Golem have custom type defenses instead.
- 2nd Den An'ura units now conform to Poison-type defenses.
- Updated all skills to conform to New States.
- Expose Weakness now reduces target defense by 33%, up from 30%.
- Instability now applies all three debuffs in one as opposed to three separate chances to apply a single debuff. Chance for Instability to be applied reduced from 75% to 50%.
- Molgoroth now follows Poison defense types with the addition of full immunity to Poison attacks.
- Frostbrood Minions now follow Poison defense types with the addition of 50% resistance to Ice. Normally, Poison types have no resistance or weakness to ice.
- Elementals which were previously immune to their own primary element now follow type defenses instead, which universally have a 50% resistance to their own element. The chart for elemental resistances can be found at the top of these notes.
- Frostbrood Titan now follows Ice-type defenses and is additionally 50% resistant to Poison-type attacks. Normally, Ice types have no resistance or weakness to poison.
- Flame Titan now follows Fire-type defenses but retains his story-based 200% weakness to Ice. Electric weakness reduced from 175% to standard fire-type defense which is 133%.
- An'rim Operant now has a 25% chance to apply Burn or Bleed and a 10% chance to apply Poison on attacks. An'rim units are not considered fire-type, but are immune to Burn.
- Agartha Rift units now follow Soul-type defenses.
- All mechs are considered immune to Bleed.
- Eldritch Wretch is now Dark-type.
- Frost Fortress units are immune to Freeze.
- Scorpio's Pupil is now Water-type, but retains his immunity to Water.
Alpha Opt-In Instructions
1. With the Steam client open, right click Cross of Auria and select Properties
2. In the new window, navigate to the Betas tab
3. Enter the following beta access code: version5alpha
4. Press the "opt-in" button and make sure the branch listed is "alpha5 - 5.0 Alpha Branch" in the drop down menu. Then, it is safe to exit this menu.
To switch back to the retail version of the game, select "None" in the drop down menu instead.