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4.1.1 - More Skill Updates

This morning, I took a look at some of the longer standing skills in the game to see what could be improved. Theoretically, no bugs should come as a result of any skills changes - but as always, if you find anything broken, please report it as a comment to this post or directly in the #coa_general channel of my discord, invite here: https://discord.gg/j4pZKuv

There's a good chance that more of these small skill and state altering patches will be released throughout the course of the 4.x version of the game in order to lock things in permanently moving forward. Cards on the table, I made a big mess of the back end when I first was designing the game in early 2017. A lot of this corrects errors from when I was just figuring out the engine.

4.1.1 [Build #88, Release Date: September 11, 2020] Fixes:
- Removed an undefined skill from Mech Air Guardians.
- Replaced an undefined skill with Poisonbolt II for Catermoth (Lv. 8).

Changes:
- Removed the old versions of Soulfire 1-5, Cure 1-5, and Regeneration 1-5.
- Miles tool type skills (-bomb & -blast) now perform minor action sequences and no longer require selecting a target. Be careful if he is the fourth member of the party, as this will function similarly to Guard in that there is no confirmation after the skill is selected.
- Crush Armor now uses the same actions as basic Attacks.
- Ferocious Shout now applies the universal version of debuffs. The overall effect has not changed, but it will no longer stack with other skills which apply the same style of debuff.
- All new buff and debuff states are now removed at battle end. Buffs last for 5 turns and debuffs last for 3-5 turns.
- Bulk Up no longer uses its own version of buffs. Instead of the combined +30% DEF/MDF, it now uses the universal +33% versions.
- Battle Shout no longer uses its own buffs and instead of the combined 30% ATK/MAT now uses the universal +33% versions.
- Crush Armor now applies a 50% defense reduction, down from 70%.
- Sludge Bomb and Sludge Blast now apply a 25% defense reduction, up from 15%.
- Sludge Bomb now has a 30% chance to apply poisons and has a 33% variance (up from 20%).
- Sludge Blast now has a 50% chance to apply poisons, has a 33% variance (up from 20%), and can now land critical hits.
- Smoke Bomb and Smoke Blast now apply the basic blind which has a 50% effectiveness (up from 30%).
- The specific Ferocious Shout, Bulk Up, Battle Shout, Crush Armor, Sludge Bomb, and Smoke Bomb states have been removed from the game.
- Expose Weakness now applies a 33% DEF debuff, prevents the application of 20% and 25% DEF debuffs, and increases the chance for turn based poisons to land by an additional 20%.
- Cyclone now has a chance to apply air current (12%), wind weak 1 (10%), wind weak 2 (5%), and wind weak 3 (2%).
- Wind skills now display a slightly different tooltip. “Weakness” refers to the wind-weak states, while “vulnerability” refers to Air Current.
- Thermite Grenade now has a slightly weaker attack formula, can now critical hit, has a variance of 25% (up from 20%), and can apply variable burns with a maximum rate of 50%.
- Thermite Blast now has a slightly stronger attack formula, has a variance of 25%, and can apply burns with a max rate of 76%.
- Frost Blast now has an 85% chance to apply Slow and 40% chance to apply Freeze, up by 15% and 10% respectively.
- Cleave and Cleave+ now use a modified version of the Cyclone animations.

Notes:
- As of just after the release of 4.1, it was discovered that newer mac OS’s are unable to download the newest version of the game through Steam. Because a fix can not be created, support for MAC has been discontinued.


EDIT: Since this is being released on the same day, the notes for 4.1.2 are included as well.

4.1.2 [Build #89, Release Date: September 11, 2020] Debug Alert:
- For those of you with Alex above level 5 or if she has learned Regeneration I, return to the Delivery Boy in Auria to debug these two skills. In one of the next major updates, this debug will be removed and so will the placeholder skills.

Changes:
- Rockbreaker’s variance changed to 18% to conform with other Earth type skills (down from 25%).
- Tooltip changes for: Crush Armor, Sparkstrike, Lightningstrike, Bolt Cutter, Spark & Spark+.
- Spark now does slightly more damage.
- Spark+ now does more damage and can land critical hits.
- Lightning Rage now heals 33% HP, MP and TP on use.
- Sear now applies the 5 turn variable burn instead of the % burn and now does damage equal to the user’s magic attack (up from flat 1 damage).
- Disabling and Silencing Slice both now do slightly less damage, have a 20% variance (down from 25%), and may now land critical hits.
- Swift Kick now does additional damage equal to 1/6th the user’s Luck.
- Lvell Patroller (Archer) now uses the merged version of all -shot skills.
- For players with Alex above level 5, return to the Delivery Boy to debug Cure I.
- Arcane skills now have a 15% variance, changed from custom on a per skill basis.
- Regeneration now has a 25% chance to remove poisons and bleeds, up from 10%.
- Regeneration now heals 1/12th of all allies max HP when cast.
- Regeneration has been updated to account for the variable poisons and bleeds in addition to all original and percent based versions.
- The correct Regeneration is now learned during the quest, but due to the change, players who have already obtained it will need to debug it at the Delivery Boy in Auria.
- Flash Heal may now only be used in combat.