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3.2.3 - Changes from Friday's Stream

On Friday, I spent most of the time working on the next steps of the An'ura Recon questline. Specifically, fully creating and making live the next step of the quest and designing several skills for a new character which involved hours of testing and tweaking. If I'm going to give you an archer, he's going to do cool things. The VOD for this will be available on the CoA youtube channel within the next 24 hours. I'm piecing both small streams together and removing some of the down time where I had to walk away.

In addition to the progression of the quest, I found it necessary to dramatically scale back the level of the enemies in the Encampment. Based on my most recent test, a new player could get to the end of the current main campaign at level 8. Sidequests from the Rabbit's Foot and Agartha would push a player to 20, but I won't rely on that for these side stories.

- Build already released on May 15th. I had every intention to make another update before this post, but I was sidetracked creating a rewards system and harvesting new assets.

The Rewards System
- Full details in the #coa_rewards channel of my discord. Invite link here: https://discord.gg/JcxZmeG
- Channel points accumulated from watching me on Twitch will now be used to make your own additions to the game! The details are still being worked out, but the highlights of this system are:
-- X points to create an NPC, the dialogue of which you may control if you want. Creation of an NPC or enemy involves hopping in a private discord call with me to make it in the engine generator.
-- X points to create an enemy, the backstory (of the days leading up to this character encountering the party) of which you may write given the existing lore of the world. You must also create at least 3 notable battle attacks for this character.
-- 100,000 points to create pretty much whatever you want, be it a small zone, a non-canon event, a playable character, etc.

Please keep in mind this will be one of the only times I mention this reward system here on Steam forums, as it has more to do with Twitch than it does with communicating with the players. If you're interested in participating, please join the Discord and coordinate there.
-- Points are obtained and exchanged on my personal twitch, @ twitch.tv/hardytier

Note: If you know how to make pixel art and want to inject an NPC into the game without using the generator, this does not cost points. You will need to provide a 3x4 sprite sheet of 48x48 px images, a name for the character, what they've been doing up until the party meets them, and an idea for what you want them to do moving forward. More specific detail to be discussed in discord. Keep in mind, this offer is only valid for non combat NPCs and for static enemy battlers only.

3.2.3 [Build #75, Release Date: May 15, 2020] MAC:
- This build will serve as the most recent for MAC users.

Fixes:
- It is now possible to create Fire Flasks and Poison Flasks.
- Fixed an audio load issue inside the Encampment.

Changes:
- Minor terrain pass-ability changes in The Black Forest.
- Alchemy tables now display required item counts on command in addition to after each success and failure.
- Dagger Rush (Miles) reworked:
-- Now has the same animation as Blitz.
-- TP cost reduced to 40 from 60.
-- Now has a 2-turn warmup and 1-turn cooldown.
-- Can now critically hit.
-- Now has a 6% chance to cause a bleed, up from 3% (per slash).
-- Damage formula remains the same (gains +1 to minimum damage every 2 times its used, effect is permanent.)
- An’ura enemies no longer show the cast animation on most attacks.

An’ura Recon:
- An expert in An’ura texts has arrived at the Grand Library. She would be interested in the “An’ura Documents” right away!
- Existing enemies in the Encampment have been scaled to level 7-8, down from 20-21
- Background data added for ????.