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6.0.1.3.X - Jobs & JP!

Over the last couple of days, you may have noticed your game version increasing by 0.0.0.0.1 every so often without any attached patch notes. Today I want to talk a little bit about what I'm doing and what the goals are.

First, let me start by saying that I won't have official patch notes until I do a test run on my end, which is still a few days out. However, unlike previous version releases, the game will have updated before the notes are out.

What I've been doing
- Discovering and stomping out bugs.
- Retcon the Miles & Riley outfit change
- Introducing CLASSES and JOB POINTS!
-- Other usable classes are currently being worked on.
-- Yuelslain's Village - Frostslayer has already been updated. Once the item has been obtained and used, all characters can change their class to Frostslayer instead of just Amaya and Eurus.
-- The job points post-battle screen is active but as of right now, most skills don't give JP and no enemies give JP. As I develop classes, JP integration will also grow.

What I'm still doing
- Preparing the first round of universal basic classes - Swordsman, White Mage, Black Mage, Archer, Pyromancer, and Geomancer.
-- When available, new save files will have access immediately. Current save files will obtain them in the Veil (enter from Ruby's House/Sitting Room, or from Hall of Challengers).
- Carefully adjusting the JP cost of skills learned by the above classes.
- Setting the JP granted upon use of every skill in the game (this is going to take a little while).
- Adjusting some enemy skills to be used by player characters.
- Separating traits of classes and characters.

Extra Notes
- Skills learned by one class are retained on the character and not limited to just the class. Therefore, skills are being branched into different Skill Types.
-- Definition: "Skills" and "Magic" are both "skill types". Soon to be added are class specific skill types, such as Swordsman, Tool-Kit, Shout, etc.
-- Example: Slice, Cut, & Poison Cut are now Swordsman type skills and can not be used while the Swordsman skill type is unavailable. The Swordsman skill type is only available for the Swordsman class, and can be disabled by Disabling Slice along with the "Skills" skill type. Ruby changing from Swordsman back to Electro Warrior will remove the Swordsman skill-type.
-- Universal abilities that fall under the Skills or Magic skill types can be used on any class so long as it makes those skill types available. (Ex: Alex will keep Firebolt after learning it as a Black Mage even if she reverts back to her Priest class since it is a 'Magic' skill-type ability.)

TLDR; I'm fixing a ton of things and adding some cool things. Go to the Veil to get them when they're ready.





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As mentioned at the beginning, final patch notes are not yet available... but here's what we have so far. Keep in mind that as I continue to develop these things, they will go live immediately for me to test. So if you're looking forward to the introduction of new classes, simply go to the Veil then open the Menu and navigate to the Class tab to see if they've been added yet.

Note: Everything listed in the below notes is already available in game.

Fixes [Released Between 6.0.1.3 and 6.0.2]:
- Fixed an issue where the game would freeze if the fallen Velleren event was activated while Miles was not in the party.
- Disabled the final statue of the middle path in Memoria in place of the return of the Lightninstrike quest.
- Blocked the path to Ana in Hell's Gate when Miles is not in the party.
- Speed in Shroud will only trigger for Outfit 1 version of Miles due to the removal of outfit 2.
- Removed branch looking for Outfit 2 version of Miles and Riley during the Morros quest.
- Removed an empty battle from Hell's Gate near Ana.
- Added an anti-cheat system which will target players adjusting their level through third party means.
- Blocked access to the Veil before level 2, so Ruby is guaranteed to be equipped with her basic gear, which will prevent instant defeats during the Eurus event.
- Fixed an issue where Annie's dialogue would suggest Jack isn't in the party even when he was.
- Fixed an issue where the soldier at the outpost in Auria would have dialogue with Miles and Riley even if they were not in the party.
- Fixed an issue where an event in Veil #2 could be replayed repeatedly.
- Disabled the ability to return to the top of Raphael's Tower after the quest was completed which resulted in getting permanently stuck.
- Fixed an issue where in the second return to Scarlet, game would freeze.

Updates & Changes:
- Removed the new versions of Miles and Riley, beginning at their introduction in Scarlet Cavern.
- Ruby can now always equip Swords and Shields, as with Miles and Daggers, Amaya with Katanas, Eurus with Scythes, Riley with Axes, and Alex with Wands.
- Ruby can now always equip Scarves, as with Miles and Scabbards, Riley with Straps, and Alex with Earrings.
- All characters can always equip General Accessories.
- Boosted TP regeneration and resistance to TP degeneration are now traits of Amaya instead of the Wind Warrior class.
- The "Scythe" command is now a trait of Eurus, not the Wind Reaver class.
- Ravage and Reave are both now Special type attacks.
- Wind Warrior and Wind Reaver now add the Special skill type.
- Rose can not be KO'd on day 1.
- Bombs and Grenades are now Tool-Kit type attacks.
- Miles's default Rogue class now adds the Tool-Kit skill type.
- Bulk Up, Battle Shout, and Ferocious Shout are now "Shout" type attacks.
- Riley's default Barbarian class now adds the Shout skill type.
- Slice, Cut, Slash, and Poison Cut are now Swordsman type attacks.
- Formula for Cut increased by a fixed 25 damage.
- Formula for Slash increased by a fixed 50 damage.
- Increased the use cost of Poison Cut and increased the formula by a fixed 25 damage. Poison Cut can no longer inherit debuff applications from equipment.
- Reduced the potency of Mend by half.

Known Issues:
- Due to the addition of the Skill Mastery plugin, Mend has returned to Ruby and Alex even though it was previously removed in a story event.
-- Mend will again be removed for current players at a checkpoint when entering Lvell during the Orc War when that phase becomes available.