3.2.3.4 - FROST FOREST DEBUG!
I think it's safe to say the flurry of small updates is over for now. Some major issues were detected and fixed. Most notably: a switch activation was changed due to an entaglement with a bug that prevented entrance to Frost Forest. I've been keeping debugs safely tucked away with the Delivery Boy for several months now, but I was not able to do so with this one. So, for anyone who has reached the Meeting Hall scene - return to the meeting hall and open the chest. The combination is "18242369". This code will activate the appropriate switches allowing re-entry into Frost Forest for players who have no yet accessed the second world map which will be released alongside The Orc War update.
Additionally, the details of Founder's Pack II have been filled out and are ready for launch following the release of Founder's Pack I next Monday. While FP1 adds weapons and skills for Ruby, FP2 adds these for Miles with a focus on poisons. The creation of FP2 adds a new poison mechanic to all of Revan: increased probability. The short version is - for each longer duration poison you apply to an enemy, even longer poisons have a better chance to take hold. The poison dot featured in FP2 for Miles is a character specific attack based damage formula rather than a fixed value or a percentage. TLDR; The higher Miles's ATK, the more damage the poison will do each turn. Just like burns from FP1, longer duration poisons can not be overwritten by shorter duration ones. But most importantly, this new method of burn and poison will be used moving forward in the base game for everyone, not just DLC owners!
Final note for this update - This update will serve as the most current update for MAC users and MAC will officially be re-added to the supported list of platforms on the CoA Steam Store (provided no other crippling issues arise).
Full patch notes for 3.2.3.4 & all 3.2.3.3.X found here:
3.2.3.4 [Build #78, Release Date: July 29, 2020] MAC:
- This build serves as the most current MAC build at the time of its release.
Fixes:
- Fixed triggers for NPCs in Castle Grounds East, a result of a bug presented in 3.2.3.3.9.
Changes:
- Removed cast animations from all non-magic skills.
- Removed data for unused skills.
- Freeze now may occur for 1-2 turns, down from 1-3.
- The “Slow” status can no longer stack and lasts for 3 turns.
- Rabbit’s Foot sidequest now requires 20 Preserved Snowflakes (down from 50) and accurately removes them from the player inventory.
DLC:
- Changed some information in the Seraph’s Guidance and Seraph Strike skills.
- Added detail for Venom-Coated Strikes.
- Added detail for Basilisk Fangs.
- Added detail for new Poison system.
Known Issues:
- Players with save files after the Meeting Hall scene but before the Frost Forest entry will have to return to the Meeting Hall to trigger debug code which will allow Frost Forest entry.
3.2.3.3 [Build #77, Release Date: July 25, 2020]
Fixes:
- Removed the unfinished skills ‘skulltest’ and ‘Skullbolt’ from Ruby’s tech tree. During debug check points, this will be removed from game files who already have it learned.
Fixes (3.2.3.3.1)
- Removed an audio issue on the entry tile to the Frostbrood area of Den An’ura.
Fixes (3.2.3.3.2)
- Added an audio checkpoint to the large area of Frostbrood Lair to clear the missing audio prompt. Saving then reloading once a new zone theme song starts playing will prevent more audio load errors from appearing.
Fixes (3.2.3.3.3)
- Inserted Dungeon6 files back into the game and added audio checkpoints in each of the downstairs An’ura zones, which should resolve persisting audio issues.
New (3.2.3.3.4)
- Details filled out for Emberstrike, Vaporstrike, Firebolt & Waterbolt.
Changes (3.2.3.3.5)
- Changed Firebolt & Waterbolt to Magic.
- Set cast animation for Emberstrike & Vaporstrike to none.
Changes (3.2.3.3.6)
- Added icon for Tomes.
- Added temporary animations for Tier 1 Flasks.
- Added detail for Seraph’s Guidance.
Fixes (3.2.3.3.7)
- Fixed an issue which allowed entry to Frost Forest early. This issue can no longer be seen in new files and will be resolved in most cases by leaving the area.
Changes (3.2.3.3.8)
- Reduced the number of required Minor Health Potions by the Rabbit’s Foot from 50 to 20.
- Added a mixing station to the first instance of the Rabbit’s Foot.
Fixes (3.2.3.3.9)
- Fixed an issue where players with save files from before 3.2.3.3.7 that occurred in between entering Frost Forest but after the meeting hall scene could not enter Frost Forest.
Changes (3.2.3.3.10)
- Hell’s Gate field mechs now trigger battle on contact.
- Added rear blockers for the party split in Auria first visit.
Additionally, the details of Founder's Pack II have been filled out and are ready for launch following the release of Founder's Pack I next Monday. While FP1 adds weapons and skills for Ruby, FP2 adds these for Miles with a focus on poisons. The creation of FP2 adds a new poison mechanic to all of Revan: increased probability. The short version is - for each longer duration poison you apply to an enemy, even longer poisons have a better chance to take hold. The poison dot featured in FP2 for Miles is a character specific attack based damage formula rather than a fixed value or a percentage. TLDR; The higher Miles's ATK, the more damage the poison will do each turn. Just like burns from FP1, longer duration poisons can not be overwritten by shorter duration ones. But most importantly, this new method of burn and poison will be used moving forward in the base game for everyone, not just DLC owners!
Final note for this update - This update will serve as the most current update for MAC users and MAC will officially be re-added to the supported list of platforms on the CoA Steam Store (provided no other crippling issues arise).
Full patch notes for 3.2.3.4 & all 3.2.3.3.X found here:
3.2.3.4 [Build #78, Release Date: July 29, 2020] MAC:
- This build serves as the most current MAC build at the time of its release.
Fixes:
- Fixed triggers for NPCs in Castle Grounds East, a result of a bug presented in 3.2.3.3.9.
Changes:
- Removed cast animations from all non-magic skills.
- Removed data for unused skills.
- Freeze now may occur for 1-2 turns, down from 1-3.
- The “Slow” status can no longer stack and lasts for 3 turns.
- Rabbit’s Foot sidequest now requires 20 Preserved Snowflakes (down from 50) and accurately removes them from the player inventory.
DLC:
- Changed some information in the Seraph’s Guidance and Seraph Strike skills.
- Added detail for Venom-Coated Strikes.
- Added detail for Basilisk Fangs.
- Added detail for new Poison system.
Known Issues:
- Players with save files after the Meeting Hall scene but before the Frost Forest entry will have to return to the Meeting Hall to trigger debug code which will allow Frost Forest entry.
3.2.3.3 [Build #77, Release Date: July 25, 2020]
Fixes:
- Removed the unfinished skills ‘skulltest’ and ‘Skullbolt’ from Ruby’s tech tree. During debug check points, this will be removed from game files who already have it learned.
Fixes (3.2.3.3.1)
- Removed an audio issue on the entry tile to the Frostbrood area of Den An’ura.
Fixes (3.2.3.3.2)
- Added an audio checkpoint to the large area of Frostbrood Lair to clear the missing audio prompt. Saving then reloading once a new zone theme song starts playing will prevent more audio load errors from appearing.
Fixes (3.2.3.3.3)
- Inserted Dungeon6 files back into the game and added audio checkpoints in each of the downstairs An’ura zones, which should resolve persisting audio issues.
New (3.2.3.3.4)
- Details filled out for Emberstrike, Vaporstrike, Firebolt & Waterbolt.
Changes (3.2.3.3.5)
- Changed Firebolt & Waterbolt to Magic.
- Set cast animation for Emberstrike & Vaporstrike to none.
Changes (3.2.3.3.6)
- Added icon for Tomes.
- Added temporary animations for Tier 1 Flasks.
- Added detail for Seraph’s Guidance.
Fixes (3.2.3.3.7)
- Fixed an issue which allowed entry to Frost Forest early. This issue can no longer be seen in new files and will be resolved in most cases by leaving the area.
Changes (3.2.3.3.8)
- Reduced the number of required Minor Health Potions by the Rabbit’s Foot from 50 to 20.
- Added a mixing station to the first instance of the Rabbit’s Foot.
Fixes (3.2.3.3.9)
- Fixed an issue where players with save files from before 3.2.3.3.7 that occurred in between entering Frost Forest but after the meeting hall scene could not enter Frost Forest.
Changes (3.2.3.3.10)
- Hell’s Gate field mechs now trigger battle on contact.
- Added rear blockers for the party split in Auria first visit.