1. Cross of Auria
  2. News

Cross of Auria News

Master 3.1.4.X Thread

As I continue my playtest, it's becoming apparent that there will be several more patches rolled out over the next day or so. I obviously can't keep posting new announcements for every single one, so from now on, this thread will serve as the master list. Always check in game what version you're playing to know where you sit on this list and what might be different since last time you booted up.

Since I already have a thread housing all the information from 3.1.4.4 and before, this will serve for everything after that.

If you notice any issues with the game, this thread in addition to the usual places is where to post them. I'm tackling bugs hard this week!

Note: Each new build will serve as the "safezone" due to the nature of some of these fixes until we finally get a truly stable build going.
Note: Additions to this thread will be added to the bottom and will be marked with what time on what day they were added. With any luck, I won't have to make any more emergency build updates.

3.1.4.5 [Build #69, Release Date: April 21, 2020] Fixes:
- Veil Chests no longer drop Deprecated Items.
- A chest in Frost Forest no longer drops Deprecated Items.
- Fixed an issue with unresponsive Orcs in Obscurite.
- Fixed vendor stock for the vendor in Frost Forest.
Changes:
- Minor terrain change to Auria/Castle Grounds East.
- Orcs in Frost Forest now trigger battle on contact.
- Some Orcs in Frost Forest now approach Ruby.
- Minor terrain changes to Frost Forest.
- Some Orcs in Obscurite now trigger battle on contact.
Enemy Skills:
- Soulfire I now costs 20 MP, down from 25 MP + 15 TP.

3.1.4.4.1 [Build #68-A, Release Date: April 20, 2020] Changes:
- Revoked access to the unfinished Alpha Ruins Orc event which was accidentally added in 3.1.4.4.
-- Note: If you are still on this build, do not intentionally activate the event. It is unfinished and activating it early will result in enemies with no attacks and the game not knowing you've completed it once it's over. This is what happens when I have to drop an emergency patch while I'm working on something else >.>



Edit: 9:40PM APR 21
3.1.5.6 [Build #70, Release Date: April 21, 2020] New:
- The An’ura Encampment now has it’s own theme!
Fixes:
- Fixed a transfer issue in Frost Forest.
- Added battlebacks for all Encampment subzones.
Changes:
- Bundle of Enchanted Wood is now a Key Item.
- More Orcs in Frost Forest now chase Ruby and trigger battle on contact.
- Battle Shout, Bulk Up, and Ferocious Shout now add 10 to Speed on use. (At the same level, these skills may occur before a basic Miles attack which is usually the fastest.)
- Arcane Missile now subtracts 5 from Speed on use. (Alternatively, a skill that takes away from speed may occur after characters who are usually slower.)
- Uppercut is now a Wind type attack.
- Blitz now additionally benefits from luck in the damage formula and is considered a Physical attack instead of non-elemental.
- Fury Strikes is now considered a Physical attack instead of non-elemental.
- Arcane Shock is now considered non-elemental instead of a “normal attack.”
- Poisonstrike now costs 5MP & 10TP, up from 1MP & 10TP.
Save Restrictions:
- Saving is now restricted in “Auria/Castle Grounds East” pending potentially major terrain changes in a future update.
Timelost Zones:
- The three sub-zones of Market Town have had their versions 1 and 2 collapsed. Players who saved inside the no longer used zones will see “Timelost Zone” now. It is no longer possible to enter the Timelost Zones. This change should restore progress to the Hephaes quest chain regardless of when it was completed and the Displaced Citizen questline. Some NPCs have been removed from these zones.
-- Note: It is possible to talk to the displaced citizens more than once until the end of the questline is triggered. Doing this should not impact the quest negatively.
An’ura Recon:
- Random encounters now occur in the Encampment.

Edit: 10:51PM APR 21
Known Issues:
- It is not currently possible to get to the "Lighthouse" to progress the Rabbit's Foot quest. This will be addressed in the next update.

3.1.4.1 - 3.1.4.4 [Emergency Fixes]

I was tacking these on as edits to the 3.1.4 announcement, but it became emergent to let you all know that the post Scarlet Boss crash has been resolved.

3.1.4.4 [Build #68, Release Date: April 20, 2020] Fixes:
- Fixed an issue where after the Scarlet boss, code was removing the now defunct Soul item type from Jack, resulting in a crash.

3.1.4.3 [Build #67, Release Date: April 20, 2020] Fixes:
- Fixed a terrain issue inside Auria/Visitor District/Armorsmith.

3.1.4.2 [Build #66, Release Date: April 20, 2020] Fixes:
- Alex can no longer gain the Arcane Missile skill from the Delivery Boy until level 6 for players who haven’t updated since Arcane Missile was added.
- Added a battleback for the Hell’s Gate/Entrance zone.
- Changed world spawn Orcs to only spawn after UsingWorldMap has been triggered (after Inn scene).
-- This change may have an indirect effect on some other spawns, so I’ll be testing diligently throughout the week to see what else was impacted and dropping updates accordingly.
- Cross of Auria Demo build now available from the Steam Store!
Changes:
- World spawn enemies now trigger battle on contact.

3.1.4.1 [Build #65, Release Date: April 20, 2020] New:
- Data for the new 75 point Phoenix Feather Set has been added (5% ATK, 38% DEF, 5% MAT, 37% MDF, 15% MHP). A vendor will be made available in an update soon.
Fixes:
- The Frostfire set’s details have been fixed.
- The Frostfire set now provides resistances to Fire and Ice as originally intended.

3.1.4 - Lvell Expansion (Part 1)

The first part of Lvell's expansion is here! It's taking quite a bit of time to fill up with goodies, but some of the main parts are already available for the low levels. The focus of 3.1.5 will be expanding the functionality of Lvell/City especially the forest event, the hunter lodge, and activating the Dojo and Inn.

I'm not going to lie, the Final Fantasy VII REMAKE played a huge part in the development slowdown this week.


3.1.4 [Build #64, Release Date: April 19, 2020] & 1.0.1 [Demo Build #2] Notes:
- All these changes directly affect the Demo build but are also available at all points in the game.
- This build will be the new safezone moving forward due to the addition of zones. Previous safezone 3.1.1.1 will be saved just in case, but no longer be accessible unless an emergency arises.
New:
- A new section of Lvell is available.
-- It is not possible to save inside any of the Lvell/City subzones. As they become more finalized, the save restriction will be lifted.
- Parts of the Replica Set are now available from various vendors in Lvell/City.
- The Phoenix Ash and the other structures are open on an introductory basis. More will be added as time goes on.
- The first quest of the Phoenix Ash takes Ruby to a new zone! This quest is meant for level 5 or below players but can be completed once Miles and Riley have joined as well. To get the most out of the event, opt not to use M&R in the battle.
Fixes:
- Fixed an issue with the Sticky Glove chest in Den An’ura.
- Fixed an issue with Bats, Slimes, & Rats on the world map dropping Deprecated Items.
- World map Rats now give 4 EXP and 1G per kill, up from 0/0.
- Rift An’ura enemies now properly drop restorative items at the same rates as before.
Changes:
- Changed text in Info screen from “Cross of Auria – The Awakening” to “Cross of Auria – Episode 1”. The ‘final’ version of the name before moving to episode 2 has yet to be decided.
- Removed the “Charm” equipment slot.
- Added Scarf, Earring, Scabbard, and Hilt equipment types to fit inside the Accessory equipment slot for Ruby, Alex, Miles, and Riley respectively.
- Enabled the Formation menu command, which will allow players to re-arrange the party and set who is active for battle if the party contains more than 4 characters.
Other:
- A new trailer and several new zone screenshots were added to the Cross of Auria Steam Store page on April 9th. This trailer is also available on CoA’s YouTube.
- On April 12th, a demo playable up until just after the Hive Mind with Jack was submitted for review. As of this post, the demo should be live, though I am having trouble locating a download button for it. More on that later.

Edit: 12:12AM APR 20 - Emergency fix for Frostfire Set.
3.1.4.1 [Build #65, Release Date: April 20, 2020] New:
- Data for the new 75 point Phoenix Feather Set has been added (5% ATK, 38% DEF, 5% MAT, 37% MDF, 15% MHP). A vendor will be made available in an update soon.
Fixes:
- The Frostfire set’s details have been fixed.
- The Frostfire set now provides resistances to Fire and Ice as originally intended.

Edit: 10:36AM APR 20 - Emergency fix for Orc Spawns (which may prevent progress in Hell's Gate)
3.1.4.2 [Build #66, Release Date: April 20, 2020] Fixes:
- Alex can no longer gain the Arcane Missile skill from the Delivery Boy until level 6 for players who haven’t updated since Arcane Missile was added.
- Added a battleback for the Hell’s Gate/Entrance zone.
- Changed world spawn Orcs to only spawn after UsingWorldMap has been triggered (after Inn scene).
-- This change may have an indirect effect on some other spawns, so I’ll be testing diligently throughout the week to see what else was impacted and dropping updates accordingly.
- Cross of Auria Demo build now available from the Steam Store!
Changes:
- World spawn enemies now trigger battle on contact.

Edit: 11:55AM APR 20
3.1.4.3 [Build #67, Release Date: April 20, 2020] Fixes:
- Fixed a terrain issue inside Auria/Visitor District/Armorsmith.

3.1.3.4 [Emergency Agartha Fix]

This will be available for download on Steam within 10 minutes of this post. Please stand by, and I'm sorry for the inconvenience.

3.1.3.4 [Build #63, Release Date: April 09, 2020]
Fixes:
- Deployed an emergency fix to the Shield fight in Agartha involving a change in the battle’s structure and the triggers used within. Previously, the game became frozen immediately following the fight. This patch resolves that specific issue. It is likely this was caused by the 3.1.3 skills being used in combat at all, but it could have been caused by the 3.1.3.3 minor change in the fight’s structure.

3.1.3.3 [Build #62, ActSeq Battle Fixes]

This week, a ton of work went into the new Lvell zones. As of right now, only guard NPCs have been made and placed. The interior of each structure is the current focus. However, it became apparent that I need to make a brand new trailer for the Steam Store page, so my focus shifted for the day. While gathering footage for the trailer, I came across a few issues that were missed from the addition of the new skills. The short story is: some of the battles in CoA, mostly "boss" style battles, use end of turn or even death attacks. These scripts interfere with the disappearing effect of the new attacks. For instance, Alex's Arcane Missile if it were to kill the Shield enemy in Agartha would cause the text boxes to be unreadable and members of the party to not appear until after Crash was used. A temporary fix for -some- of these issues is now in place, but a full playthrough of the game is necessary on my part to determine need-to-fix locations. In the meantime, I'll have to fix these on an as-I-notice-them basis. Feel free to report any oddities you may uncover!

Upcoming:
3.1.4 will bring about the opening of the new Lvell zone, containing base dialogue and vendors for start-of-game and return to Lvell via Rabbit's Foot checkpoints. From there, 3.1.4.x will expand on the new zone, including quest additions to The Phoenix Ash and other things I'm both not sure of yet and not ready to reveal yet. Once the new Lvell zone is on par with other zones for the time being, 3.1.5 will come bringing the first elemental resistance technologies. It won't be possible for me to handle them as I originally planned, so instead of permanent aura's, we will be working with usable items similar to those available from StarSpear.


3.1.3.3 [Build #62, Release Date: April 09, 2020] New:
- More data files have been added for the new Lvell zone. This zone is not yet accessible.
Fixes:
- Quest Log plugin code removed from Rabbit’s Foot intro quest.
- Quest Log plugin code removed from Caravan Dan sidequest.
- The An’rim Operant now uses a different switch to trigger completion. If you have defeated it but have not yet returned to the Rabbit’s Foot, you will need to return to Den An’ura and defeat it again to trigger the new switch.
- Fixed display issues during the Defense Matrix battle resulting from the new skills added in 3.1.3.
- Fixed display issues during the An’rim battle resulting from the new skills.
-- The fix involves both an ally and an enemy using a hidden skill “Reveal” – which is why you will see Alex perform a “cast” animation but not do anything. If Alex is dead when Reveal should trigger, visual issues may persist.
- Alex now learns Arcane Missile at Level 6.
- Riley now learns Uppercut at Level 1.
- Miles now learns Blitz at Level 1.
Changes:
- Battles from the Rabbit’s Foot intro quest now trigger on player contact and track Ruby aggressively.
- Battles during the Caravan Dan sidequest now trigger on player contact.
- The An’rim Operant battle now triggers on contact.
Known Issues:
- Oddities in the display may occur from Arcane Missile if the enemy summons an ally on death and that ally attacks immediately (example: An’rim battle). Battle structure repairs are ongoing.
- [Be on the lookout!] – If any battles have issues of any kind using the new skills added in 3.1.3, please reach out to me ASAP via Facebook, Discord, or discussion board on Steam!