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Cross of Auria News

4.0.4 - Item, Weapon, Armor Update

TLDR: I'm working on the Orc War.
- This patch was triggered once I realized Empty Flasks and Blank Tomes couldn't be purchased. Now they can! Had I not come across this, there wouldn't be an update until this weekend.

4.0.4 [Build #83, Release Date: August 19, 2020]
Fixes:
- 1 turn bleed no longer increases application chance of 2, 3, 4 and 5 turn poisons.
Changes:
- All tier 1 flasks now sell for 33 gold.
- Various vendors through Revan now sell Empty Flasks and Blank Tomes.
Weapons & Gear
--Note: Percentages based on new states introduced in 3.2.3.2.
- Blazerblade now has a chance to apply variable burns at 66%, 50%, 33%, 25%, and 5% respectively and no longer has a 7% chance for percent-based damage burn.
- Mech Axe now has 66-50-33-25-5% chance to apply variable bleeds and no longer has a 15% chance for percent-based damage bleed.
- An’rim Blade now has 50-25-10-5-1% chance to apply variable bleeds and no longer has a 33% chance for 2% bleed.
- Scarlet Wand now has a 33% chance to prevent all burns. Previously was 33% chance to prevent percent-based burn only.
- Scarlet Wand now has 66-50-33-25-5% chance to apply variable burns. Previously, this weapon did not apply burns.
- Sterling Sword, Sterling Wand, Sterling Axe, and Sterling Dagger now have 75-50-25-10-5% chance to apply variable poisons and no longer have a 33% chance to apply 3% poison.
- Blazing Hatchet now has 66-50-33-25-5% chance to apply variable burns. Removed 75% chance for %burns.
- Heatweave Tunic now resists all variable burns.
- Green Ring now has a chance to apply 2 turn variable poison instead of percent-based poison. Chance remains 10%.
- Green Ring now resists 3, 4, and 5 turn variable poison.
- Mech Shield now resists all variable and percent-based burns at 25% instead of just a single percent-based burn.

4.0.3 - Lvell Restriction Lifted & Overworld Changes

In addition to the below notes, background zone data has been added for "Terra Anatis", a city Southwest of Lvell. Also, the Scrapheap is now able to be traversed but does not lead anywhere. The development of Terra Anatis, the Scrapheap, Sha'ri, Castalia, and all zones contained within is schedule for full development after the Orc War scenario is live. These zones will offer their own questlines but should not by themselves trigger main story campaigns.

For those of you following the lore of the game:
- The Scrapheap is home to unmanaged mechs. People from all over Revan try to gain wealth by looting this area. Many of them never return.
- Terra Anatis hosts a brood of humanoid ducks and fanatics who worship them. Unlike the four major cities in Revan, random battles occur throughout much of Terra Anatis.
- Sha'ri was the one human city of Revan which was mildly protected from the effects of the Scourge, however it cost many lives. The Umvi, masters in the art of pyrogenesis and kinetics, created a shield around the city as the visible smog crawled through the land. While many adventurers in Revan are known for their elemental-kinetics, Ruby and Jack are the only known electrogenetics, and genetics on the whole are very rare.
- Before the scourge, Castalia was known for their machinists. There has yet been no contact with this city even by Elite Scouts or Rabbit's Foot adventurers, and their fate is currently unknown.

4.0.3 [Build #82, Release Date: August 18, 2020] New:
- The Forest Breachpoint in Lvell needs Ruby’s attention!

Changes:
- Minor terrain changes to the Revan overworld.
- The restriction which prevented Ruby from returning to Lvell has been lifted starting at the 2nd Veil checkpoint.
- Agartha now has its own blocker which is lifted once Ruby acquires the corresponding quest from the Rabbit’s Foot.
- Terrain changes to Shoreline. Enemies have found their way into the grassy areas.

Shops:
- Lvell Scout helm armor now available. 68 points set, +3% evasion per piece.
- Lvell Scout sword now available. +3% Crit & + 3% Hit.

Invisible Roadblock in Auria (4.0.2)

Fixed an issue where an invisible roadblock in Auria would prevent movement for both Windows & Mac.

The Windows build is live as of this message, but the Mac build will take about 40 minutes from now to go live.

Small change to the layout of the Revan overworld zone preparing for future changes. I would've held this back until a future update, but the Auria roadblock needed immediate attention >.>

Anyway, have a good day everyone :D

//hardytier

4.0.1 - QuestLog Debugger is LIVE

As promised, the Quest Log Debugger is now live! All you need to do is talk to the Delivery Boy in Auria to reclaim the lost dialogue for completed quests in the QL. As far as I can tell right now, the only quest that may take longer to move from Available to Completed is the first one "The Mysterious Voice" which looks for the Veil2Exit trigger (which is exactly where it sounds like it would be). There was no trigger earlier in the game for it to attach to.

The QLD functions for all quests currently in game. If there are any issues, please let me know ASAP. One known issue may be blank quests appearing in the Available section of the QL, which is to be expected. This issue will be resolved when a new quest takes this deleted quests ID in a later update. (TLDR techno answer: Quest IDs 7-80 were moved to various points between 101-399, leaving the original 7-80 spaces blank but potentially active due to leftover plugin commands).

4.0.1 [Build #80, Release Date: August 09, 2020] Quest Log:
- Adjusted triggers surrounding the first quest “The Mysterious Voice.”
- Added a debug at the Delivery Boy to calibrate the quest log based on end-of-quest switches and variables. Please note that this debug does not work for quests that are not finished and will not work for quests added to the game in later builds. This is meant to bring current save file logs up to speed. Also, once players trigger the Orc War questline, this debug option will no longer function to prevent issues with later quests.

MAC Users:
- 4.0 has been made available to MAC users as of this morning.
- A steam store warning appears on MAC referencing the new MAC OS. Cards on the table, I don't have it and can't download it, so I can't say with any certainty that CoA will work on newer MAC os's. However, it should still function as current as High Sierra. If you play on MAC and are experiencing any issues with running the game, please reach out ASAP.

"Demo Ending" Fix for Non-Demo Version

Accidentally left in the demo ending for the An'ura event with Ruby & Jack for the primary build of the game. This should now be resolved.

If you have any other issues, reach out ASAP either @CrossOfAuria on Twitter, /CrossOfAuria on Facebook, or via the CoA channels in my Discord @ https://discord.gg/JcxZmeG


Note: This build will release tomorrow for MAC users, who are still currently on 3.2.3.4.