V 1.0D Patch Update

He thinks he's hidden!
We've got some sexy fixes/adjustments for you all!
Changes
- Fixed a weird collision spot in Yule Town
- Fixed a bug where hiding spots and interactive objects were not showing the proper keybinding
- Fixed a bad spawn point in Hellscape that was preventing teleporting after save
- Settings screen is fully scale-able and should work 99.99% of the time with weird resolutions (we tested this a bunch with weird resolutions, let us know if it breaks for you)
- Kicking a player will now prevent them from rejoining you
- Removed the ability to move or taunt during shadow waiting screen
- Made back button in host game menu close the host game menu
- Chat no longer gets erased when the game state changes
- Adjusted netcode to give high priority to tagging/saving
- Adjusted netcode to give high priority to escaping through the light pool
- Reworked the projectile from Oculus Malus to be smoother on high latency clients
- Reworked the projectile from Imperator to be smoother on high latency clients
- Reworked the projectile from Terror to be smoother on high latency clients
- Added a camera check tick to help fight camera breaking bug
- Disabled particles from steps while crouched (no more blinding snow)
- Oculus Malus' shadow bolts move slower but fire sooner
- Players are now notified if the host closes the lobby properly (doesn't detect if the host force closes the game yet)
- Added a 15 second delay once 2 players are detected before round starts
- Added a transition screen between maps
- Added a toggled crouch button (default is C, can be changed though)
- Added hints to the shadow waiting screen
- Wrote a change list
- Did 5 push-ups
Remember, if you run into issues, have suggestions or need high fives, come join our discord at discord.gg/FatBombStudios