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  3. V 1.0D Patch Update

V 1.0D Patch Update



He thinks he's hidden!


We've got some sexy fixes/adjustments for you all!

Changes
  • Fixed a weird collision spot in Yule Town
  • Fixed a bug where hiding spots and interactive objects were not showing the proper keybinding
  • Fixed a bad spawn point in Hellscape that was preventing teleporting after save
  • Settings screen is fully scale-able and should work 99.99% of the time with weird resolutions (we tested this a bunch with weird resolutions, let us know if it breaks for you)
  • Kicking a player will now prevent them from rejoining you
  • Removed the ability to move or taunt during shadow waiting screen
  • Made back button in host game menu close the host game menu
  • Chat no longer gets erased when the game state changes
  • Adjusted netcode to give high priority to tagging/saving
  • Adjusted netcode to give high priority to escaping through the light pool
  • Reworked the projectile from Oculus Malus to be smoother on high latency clients
  • Reworked the projectile from Imperator to be smoother on high latency clients
  • Reworked the projectile from Terror to be smoother on high latency clients
  • Added a camera check tick to help fight camera breaking bug
  • Disabled particles from steps while crouched (no more blinding snow)
  • Oculus Malus' shadow bolts move slower but fire sooner
  • Players are now notified if the host closes the lobby properly (doesn't detect if the host force closes the game yet)
  • Added a 15 second delay once 2 players are detected before round starts
  • Added a transition screen between maps
  • Added a toggled crouch button (default is C, can be changed though)
  • Added hints to the shadow waiting screen
  • Wrote a change list
  • Did 5 push-ups



Remember, if you run into issues, have suggestions or need high fives, come join our discord at discord.gg/FatBombStudios