Mars Horizon - 1.0.2.2 Patch Notes
We have pushed a new patch live for Mars Horizon!
It covers adjustments to the AI in the Hard and Very Hard modes, as well as improvements elsewhere in the game, especially in the styling of the auto-resolve feature.
Additionally, there are a myriad of fixes throughout the game included in this patch - all of which you can find detailed below!
We had this patch live on the experimental branch over the weekend and have now set it live for all to play, we do hope you enjoy the changes!
[h3]Improvements[/h3]
[h3]Fixes[/h3]
Happy Launching!
It covers adjustments to the AI in the Hard and Very Hard modes, as well as improvements elsewhere in the game, especially in the styling of the auto-resolve feature.
Additionally, there are a myriad of fixes throughout the game included in this patch - all of which you can find detailed below!
We had this patch live on the experimental branch over the weekend and have now set it live for all to play, we do hope you enjoy the changes!
[h3]Improvements[/h3]
- Adjusted the difficulty of “Hard” and “Very Hard” modes - these changes are as follows:
- Modified AI behaviour so that they’re less aggressive in Eras 1 and 2 on Hard/Very Hard
- Increased AI research costs on Hard / Very Hard
- Reduced AI mission rewards on Hard / Very Hard
- Reduced AI funding on Hard / Very Hard
- Increased Player funding on Hard / Very Hard
- Decreased the build cost of the Medium and Large launchpads.
- Restyled the “Auto-resolve” button so that it is more clearly interactable.
- Added background music to the Moon Landing cinematic.
- Optimisations to the Base Scene cursor performance.
- Improvements to the Pluto textures.
- Increased weighting for Modular Space Station request missions so they appear more frequently.
[h3]Fixes[/h3]
- Fixed an issue where the Vehicle construction approval popup would display the wrong completion times for a reusable Vehicle.
- Fixes for Mission Gameplay tooltips not displaying correctly in languages other than English.
- Fix for a “Modular Space Station” event spawning too early.
- Fixed issues that prevented some achievements from being unlockable.
- Fixed an issue that could prevent AI difficulty from changing mid-game.
- Fix for Venus Orbit rule variations.
- Some minor fixes to the Mission Payload reliability rolls.
- Several fixes for German, French, Spanish localisations.
- Fix for a typo in Spacepedia.
- Fix for the “Milestone Challenge” displaying broken text.
- Fixed an issue where an empty notification popup could block your progress.
- Fix for the “new” icon remaining after viewing request missions.
- Fixed an issue where Crew could get stuck in a “cannot be assigned” state.
- Fixed an issue where the Moon was referred to as a planet in a narrative event.
- Fixes to Building removal validations.
- Fixed an issue where certain Vehicle combinations would not find the correct Vehicle preview texture.
- Fixed an issue where the game some devices would conflict with game input.
- Fix for rotating Buildings not correctly updating the UI.
- Fixed an issue that could prevent localisations from loading correctly.
- Fixes for keybindings.
Happy Launching!